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the best weapon would be a 1h melee+focus, as you can get 50% damage reduction for 10sec on melee.
Generally the great-weapons are balanced in a way that they have a very high area damage but a slow attack speed and it takes a while for frenzy to take effect with them. With Double Cross though you get that initial burst of speed that helps build frenzy to a good level right away. Also all the buffs are based on the weapon's base attack damage so 100% damage increase to a mace would mage it hit for iirc 320% weapon damage while a 100% damage increase to a great-weapon would make it hit for 700% weapon damage instead. The maelstrom buff + basic attack class synergy skill + relic basic attack passive skill gets you to 980% weapon damage in a large area per swing before applying the relic aura effect and additional affixes you might have on your equipment. That being said I think a mace build with the same buffs would generally have a higher single target damage output because of the attack speed as the attack speed bonus is capped at 60% additional attack speed.
i was looking forward to a basic attack build too, i tried that and its decent on the first map.
but plunderbus alone with around the same skill points and one legendarium slot with do around 900%+, hit twice, with multiple projectiles, use any weapon you want, and hit half the screen from safe ranged distance. even then its still the smallest part of my dps.
with a lot of lucky endgame gear farming, full basic damage gear you might hit 2000-3000% and be limited to one weapon. its about what plunderbus would do far easier/earlier.
the only way they could have made basic damage good, is scale the secondary effects with the basic damage bonus, snako stick, relic effects on basic hits etc, which it doesnt atm. theres a lot of cool effects on basic attack that are just useless imo.