Torchlight III

Torchlight III

View Stats:
Rocket Poop Oct 31, 2020 @ 11:25pm
No way to play our singleplayer toons multiplayer?
trying to progress in multiplayer, but kinda sloggish. Mostly been playing solo coz players i see are either low lvl or high lvl and basically soloing until i get lucky in chat with someone asking for help with a dungeon i just did or am about to do. I also dont really want to drag people along just to keep my company or carry me even..

However, net got interrupted nad lost motivation to keep playing again. Third time i gave it a go but just cant continue solo. Always thinking of playing my singleplayer toons but lose interest right away coz no real reason to. Wanted to play T3 with mix of solo and multiplayer with one progression like in previous iterations, but separate saves and no way to matchmake is kinda killing it for me. I really miss that i cud progress offline and then go online whenever the lonely farming/grinding starts getting to me :( I really dont get the point of playing online only if most of the time im playing solo.
< >
Showing 1-11 of 11 comments
SlackerBoe Nov 1, 2020 @ 12:34am 
Unfortunately in this game they don’t mix
Count Minaba Nov 1, 2020 @ 4:07am 
Same as TL2
SlackerBoe Nov 1, 2020 @ 8:47am 
Originally posted by Count Minaba:
Same as TL2

False
Rocket Poop Nov 1, 2020 @ 12:27pm 
Originally posted by Count Minaba:
Same as TL2

Have you actually played TL2? You can play offline,online and local with a single save.
Originally posted by Rocket Poop:
Originally posted by Count Minaba:
Same as TL2

Have you actually played TL2? You can play offline,online and local with a single save.


you could also take vanilla saves to modded... and you could *try* bringing them back from modded to vanilla (although not always successfully)

TL2 had all your saves locally; so you could go find them in your files; TL3 has multiplayer saves completely on echtras side (which is quite honestly baffling; i get the need when you're worried about cheaters; but theres nothing for them to ♥♥♥♥ up in multiplayer; theres not even an economy)
Last edited by Linguistically Inept; Nov 1, 2020 @ 1:08pm
SpookyJamez Nov 2, 2020 @ 6:01am 
To confirm, you won't be able to bring your Single Player characters in Multiplayer. There is a service divide, unlike previous titles. You will also not be able to see other people's forts, or receive in game mail in Single Player. From a Software As A Service perspective, this makes sense. But, because we're talking about Torchlight specifically, it does feel a little strange.
FrodoFraggins Nov 2, 2020 @ 11:57am 
It's to prevent rampant cheating. Multiplayer characters are stored on their servers for that reason.
Originally posted by FrodoFraggins:
It's to prevent rampant cheating. Multiplayer characters are stored on their servers for that reason.

yes that obvious; but the question should be why? the gain is that it limits cheating sure... but what does johnny over there cheating affect me at all? it doesnt at all in any way (unlike many online only games where it can negatively impact things such and competetive and economy; both of which are absent in TL3)... the downsides to saves being stored echtras side are numerous and theres literally no reasonable benefit
Last edited by Linguistically Inept; Nov 2, 2020 @ 12:02pm
Duck Nov 2, 2020 @ 12:48pm 
Originally posted by Linguistically Inept:
Originally posted by FrodoFraggins:
It's to prevent rampant cheating. Multiplayer characters are stored on their servers for that reason.

yes that obvious; but the question should be why? the gain is that it limits cheating sure... but what does johnny over there cheating affect me at all? it doesnt at all in any way (unlike many online only games where it can negatively impact things such and competetive and economy; both of which are absent in TL3)... the downsides to saves being stored echtras side are numerous and theres literally no reasonable benefit
Because games that allow for cheating then create the necessity to filter out the cheaters. I don't want to play with cheaters. On D1, I had to use "cheats" to check to see if players were cheating before I played with them, and even just doing that gets you shunned by the most "pure" of players who would just trust people who say they aren't cheating. It takes too much time. This reminds me of various arguments had on D3 where people just kept saying "find a new game", except always doing that just to enjoy a multiplayer experience leads to a lot of downtime and not actually playing.

A decent middle-ground may have been offering an open server like how D2 handled it, so people who wanted to offline/online could have that, and people who wanted to play with mods online could have that as well, just not as part of the isolated and hopefully cheat free environment.

Originally posted by Roseyla:
Because games that allow for cheating then create the necessity to filter out the cheaters. I don't want to play with cheaters. On D1, I had to use "cheats" to check to see if players were cheating before I played with them, and even just doing that gets you shunned by the most "pure" of players who would just trust people who say they aren't cheating. It takes too much time. This reminds me of various arguments had on D3 where people just kept saying "find a new game", except always doing that just to enjoy a multiplayer experience leads to a lot of downtime and not actually playing.

A decent middle-ground may have been offering an open server like how D2 handled it, so people who wanted to offline/online could have that, and people who wanted to play with mods online could have that as well, just not as part of the isolated and hopefully cheat free environment.

theres no necessity to filter out cheaters though; and its not like theres much of a difference between johnny cheater and johnny 30 levels higher than you (unless you're saying youd only match with people at a similar progression to you? then id say that you're doing the filtering anyway)

and d2 isnt the same situation, d2 had trading; an economy
FrodoFraggins Nov 2, 2020 @ 6:12pm 
Originally posted by Linguistically Inept:
Originally posted by FrodoFraggins:
It's to prevent rampant cheating. Multiplayer characters are stored on their servers for that reason.

yes that obvious; but the question should be why? the gain is that it limits cheating sure... but what does johnny over there cheating affect me at all? it doesnt at all in any way (unlike many online only games where it can negatively impact things such and competetive and economy; both of which are absent in TL3)... the downsides to saves being stored echtras side are numerous and theres literally no reasonable benefit

It matters if they ever want to add leaderboards. It also matters if people want to group with randoms and not worry about them using trainers to get gear that doesnt even drop.

The solution is to have some sort of peer to peer multiplayer that utilizes your single player characters. Like old school open battle net.
Last edited by FrodoFraggins; Nov 2, 2020 @ 6:13pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Oct 31, 2020 @ 11:25pm
Posts: 11