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Have you actually played TL2? You can play offline,online and local with a single save.
you could also take vanilla saves to modded... and you could *try* bringing them back from modded to vanilla (although not always successfully)
TL2 had all your saves locally; so you could go find them in your files; TL3 has multiplayer saves completely on echtras side (which is quite honestly baffling; i get the need when you're worried about cheaters; but theres nothing for them to ♥♥♥♥ up in multiplayer; theres not even an economy)
yes that obvious; but the question should be why? the gain is that it limits cheating sure... but what does johnny over there cheating affect me at all? it doesnt at all in any way (unlike many online only games where it can negatively impact things such and competetive and economy; both of which are absent in TL3)... the downsides to saves being stored echtras side are numerous and theres literally no reasonable benefit
A decent middle-ground may have been offering an open server like how D2 handled it, so people who wanted to offline/online could have that, and people who wanted to play with mods online could have that as well, just not as part of the isolated and hopefully cheat free environment.
theres no necessity to filter out cheaters though; and its not like theres much of a difference between johnny cheater and johnny 30 levels higher than you (unless you're saying youd only match with people at a similar progression to you? then id say that you're doing the filtering anyway)
and d2 isnt the same situation, d2 had trading; an economy
It matters if they ever want to add leaderboards. It also matters if people want to group with randoms and not worry about them using trainers to get gear that doesnt even drop.
The solution is to have some sort of peer to peer multiplayer that utilizes your single player characters. Like old school open battle net.