Torchlight III

Torchlight III

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Torchlight II vs III. What's the difference?
So this game has been on my radar ever since it was announced. I was a casual Torchlight II player and fan, and I do seem to like the videos and screenshots I see for this game. But what deters me from purchasing this game are the negative reviews which I don't understand.

I also hear that both games are different, like this being a completely different game. Can someone enlighten me with how this game is different from Torchlight II apart from the new classes?

Don't worry, I am merely a customer who's inquiring. Thanks!
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正在显示第 16 - 30 条,共 58 条留言
bmc5063 2020 年 6 月 26 日 下午 1:21 
I'd wait until the final product is out before passing judgment on reviews. As others mentioned, this is EA, and bad reviews based on only two acts, bugs, only online, etc., are irrelevant (for now).

As far as it being a "different game," it's not. It's a diablo-like ARPG, with classes, skills, leveling, loot roulette, blah, blah. Some systems have been tweaked (for better or worse), but it's the exact same core gameplay. You kill lots of enemies, collect and upgrade loot, level and choose new skills. The difference here is that enemy design is bland, zones are repetitive, skills are limited, and some loot design seems to be created for the purpose of microtransactions.

At its core, it's the same gameplay as other ARPGs, and I've had fun so far. Since it's EA, I'm hopeful that some of the design issues will be changed.
tukkek (已封禁) 2020 年 6 月 26 日 下午 1:23 
TL2 plays much better than 3. You need to approach each type of mob differently, have a well-rounded build and think tactically in every single situation (especially in higher difficulties). A single side-quest boss encounter in TL2 has as many mechanics as those in all bosses in TL3 and that's barely an exaggeration, if at all!

Meanwhile TL3 is a zero-brains-required affair. No real builds other than how many points you put in what skill, gearing boils down to "use lifebounds until you lose them", moment-to-moment gameplay is just "walk around and motor through all mobs". It's a casual game for casual players.

Is vanilla "TL2 the best ARPG"? Probably not but it's up there with the all-time greats, while TL3 is way down there in the bottom with Wolcen, Diablo 3 at launch and Minecraft Dungeons.

At the point we're reasonably comparing TL3 to an 8 year old game, let alone its current-day competition then it has failed spectacularly already. What to say then when it comes out on the bottom on said comparison, against its own direct precursor in the same franchise?!
tukkek (已封禁) 2020 年 6 月 26 日 下午 1:25 
Oh look, just came across a review saying the exact same thing I did last post! Coincidence maybe or just the fact that the game is utterly braindead?

https://steamcommunity.com/id/Greenchris/recommended/1030210/
Misguided 2020 年 6 月 26 日 下午 1:47 
I never played much TL2 because of network issues, but criticizing any ARPG for being “brain dead” is rather odd. Outside of theorycrafting for builds, the actual play of this entire genre is brain dead by nature. That’s half of the appeal of the genre is mowing down enemies by the dozen. The actual play of PoE or Grim Dawn are every bit as brain dead.

I agree that build variety and depth (as wellAs a compelling loot chase) are lacking in TL3
tukkek (已封禁) 2020 年 6 月 26 日 下午 2:03 
引用自 Misguided
the actual play of this entire genre is brain dead by nature

You couldn't be more wrong and you obviously don't know the genre well enough if you're making that claim. I'm not claiming action-RPGs are chess or Civilization-tier brain games but if you think the genre cannot bring a fairly decent amount of intelligence/tactics to moment-to-moment gameplay, do yourself a favor and go play something else than TL3 and Path of Exile.
Misguided 2020 年 6 月 26 日 下午 2:20 
If there’s an exception to the rule, that’s great (still waiting on you to name one). But intelligent tactics is not at all the hallmark of the genre: not Diablo, nor Titan Quest/Grim Dawn nor fable/Torchlight, nor Marvel Heroes, nor Wolcen, or any of the many other isometric Diablo-likes I’ve played.

There are some I haven’t played, like Victor Vran, Van Helsing, Chaosbane, Last Epoch, e.g.

If you are talking about something that’s more of a souls-like, I consider those an entirely different style of game that isn’t relevant here.

tukkek (已封禁) 2020 年 6 月 26 日 下午 2:36 
It strains credibility how you're clumping together two decades of action-RPGs and labeling all of them "braindead" in one fell swoop. Some of those you're mindlessly aggregating can hardly be compared to each other despite being in the same genre.

Maybe you played all of them on the lower possible difficulty? That's literally the only explanation I can think of about how you'd reach the conclusion half of those games are as braindead as Torchlight III is.
Misguided 2020 年 6 月 26 日 下午 2:43 
What I am saying is that in moment-to-moment gameplay, all those games are pretty mindless overall. Certain enemies are exceptions (e.g. Lightning-enchanted elites in D2) But the vast majority of enemies don’t require much in the way of tactics. Which games don’t fit that criterion?
tukkek (已封禁) 2020 年 6 月 26 日 下午 2:51 
引用自 Misguided
all those games are pretty mindless overall

Half of the games you mentioned you literally can't get past the first story act if you're just facetanking everything on anything other than the lowest difficulty. I think you're either purposefully or not purposefully stretching the meaning of "mindless" here, not even gonna lie.

Torchlight II versus Torchlight III is the perfect example of a game you can just faceroll through content versus a game where even a skilled player can struggle with the mechanics a lot of the time - maybe not on Normal but definitely from Veteran onwards (literally the very next tier).
Misguided 2020 年 6 月 26 日 下午 4:41 
Didn’t say a thing about facetanking, since I don’t tend to melee (barbarian is an exception). One caveat: I’m talking strictly non-hc. Hardcore is a totally different story. Don’t think we will find much agreement here, otherwise.
tukkek (已封禁) 2020 年 6 月 26 日 下午 4:49 
Yes, I think it's fair to say your definition of "mindless" or "brandead" doesn't allow differentiation between half a dozen games made in two different decades. I'm not sure where the talk could go from here. A hammer that big doesn't allow for subtlety or fine discussion, only bluntness. Shame.
Irrelevant 2020 年 6 月 27 日 上午 3:30 
引用自 tukkek
TL2 plays much better than 3. You need to approach each type of mob differently, have a well-rounded build and think tactically in every single situation (especially in higher difficulties). A single side-quest boss encounter in TL2 has as many mechanics as those in all bosses in TL3 and that's barely an exaggeration, if at all!

Do we play the same game? TL2 without mods is facetank and click your spell(s) game. No tactics needed. But this is how experiences and taste differes. I NEED mods in TL2 because the game is far to easy.

I think everyone can agree to disagree about games because everyones oppinion is subjective. If people make an objective compairsion things will look different untill subjectivity and nostalgia takes over again.
Misguided 2020 年 6 月 27 日 上午 9:12 
引用自 Irrelevant
Do we play the same game? TL2 without mods is facetank and click your spell(s) game. No tactics needed.

Interesting point. I was thinking strictly of the base game, not moddded, during this discussion. Never played it with mods, but certainly that could make a huge difference.
tukkek (已封禁) 2020 年 6 月 27 日 上午 10:37 
引用自 Irrelevant
TL2 without mods is facetank

I've been playing through a few acts of Torchlight II this past month, without mod overhauls. It's absolutely not a game you can facetank mobs on anything other that normal difficulty, half the mobs are designed exactly and directly to prevent that. Maybe if you're making a tank build for that precise purpose then it can work but considering half the classes are glass-cannons, I would think it's safe to say faceroll builds in TL2 are a very few and far-between.

How do you facetank enemies that fly up in the air and are untargettable? How do you facetank enemies that trap you in a cage and pound at you relentlessly? Enemies that leave ground damage which kills you if you stand still? Enemies that blink around so you literally cannot phisically sit and tank them? These are not even elites or bosses, the game is riddled with mechanic-heavy games. It's probably the best monster design in ANY looter.
最后由 tukkek 编辑于; 2020 年 6 月 27 日 上午 10:40
Misguided 2020 年 6 月 27 日 下午 1:09 
Maybe we have just been speaking part each other the whole time. To me, none of those things require tactics or intellect beyond, “don’t stand in pools of bad stuff”. I’m not going to argue that TL3 has amazing enemy design or anything but there are acid pools, fire trails, nether wells, charging enemies, at least one teleporting boss etc. more variety would certainly be great, but I’m just not seeing how the types of things you describe in TL2 are fundamentally different from this game.
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发帖日期: 2020 年 6 月 24 日 上午 3:35
回复数: 58