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报告翻译问题
As far as it being a "different game," it's not. It's a diablo-like ARPG, with classes, skills, leveling, loot roulette, blah, blah. Some systems have been tweaked (for better or worse), but it's the exact same core gameplay. You kill lots of enemies, collect and upgrade loot, level and choose new skills. The difference here is that enemy design is bland, zones are repetitive, skills are limited, and some loot design seems to be created for the purpose of microtransactions.
At its core, it's the same gameplay as other ARPGs, and I've had fun so far. Since it's EA, I'm hopeful that some of the design issues will be changed.
Meanwhile TL3 is a zero-brains-required affair. No real builds other than how many points you put in what skill, gearing boils down to "use lifebounds until you lose them", moment-to-moment gameplay is just "walk around and motor through all mobs". It's a casual game for casual players.
Is vanilla "TL2 the best ARPG"? Probably not but it's up there with the all-time greats, while TL3 is way down there in the bottom with Wolcen, Diablo 3 at launch and Minecraft Dungeons.
At the point we're reasonably comparing TL3 to an 8 year old game, let alone its current-day competition then it has failed spectacularly already. What to say then when it comes out on the bottom on said comparison, against its own direct precursor in the same franchise?!
https://steamcommunity.com/id/Greenchris/recommended/1030210/
I agree that build variety and depth (as wellAs a compelling loot chase) are lacking in TL3
You couldn't be more wrong and you obviously don't know the genre well enough if you're making that claim. I'm not claiming action-RPGs are chess or Civilization-tier brain games but if you think the genre cannot bring a fairly decent amount of intelligence/tactics to moment-to-moment gameplay, do yourself a favor and go play something else than TL3 and Path of Exile.
There are some I haven’t played, like Victor Vran, Van Helsing, Chaosbane, Last Epoch, e.g.
If you are talking about something that’s more of a souls-like, I consider those an entirely different style of game that isn’t relevant here.
Maybe you played all of them on the lower possible difficulty? That's literally the only explanation I can think of about how you'd reach the conclusion half of those games are as braindead as Torchlight III is.
Half of the games you mentioned you literally can't get past the first story act if you're just facetanking everything on anything other than the lowest difficulty. I think you're either purposefully or not purposefully stretching the meaning of "mindless" here, not even gonna lie.
Torchlight II versus Torchlight III is the perfect example of a game you can just faceroll through content versus a game where even a skilled player can struggle with the mechanics a lot of the time - maybe not on Normal but definitely from Veteran onwards (literally the very next tier).
Do we play the same game? TL2 without mods is facetank and click your spell(s) game. No tactics needed. But this is how experiences and taste differes. I NEED mods in TL2 because the game is far to easy.
I think everyone can agree to disagree about games because everyones oppinion is subjective. If people make an objective compairsion things will look different untill subjectivity and nostalgia takes over again.
Interesting point. I was thinking strictly of the base game, not moddded, during this discussion. Never played it with mods, but certainly that could make a huge difference.
I've been playing through a few acts of Torchlight II this past month, without mod overhauls. It's absolutely not a game you can facetank mobs on anything other that normal difficulty, half the mobs are designed exactly and directly to prevent that. Maybe if you're making a tank build for that precise purpose then it can work but considering half the classes are glass-cannons, I would think it's safe to say faceroll builds in TL2 are a very few and far-between.
How do you facetank enemies that fly up in the air and are untargettable? How do you facetank enemies that trap you in a cage and pound at you relentlessly? Enemies that leave ground damage which kills you if you stand still? Enemies that blink around so you literally cannot phisically sit and tank them? These are not even elites or bosses, the game is riddled with mechanic-heavy games. It's probably the best monster design in ANY looter.