Torchlight III

Torchlight III

Vis statistikk:
FrodoFraggins 18. juni 2020 kl. 1.03
Doesn't the small skill bar limit build diversity/depth?
By far my biggest gripe during the alpha was how small the number of skills on the hotbar was. I believe this must have been done in order to accommodate the eventual port to consoles and not needing to minimize the differences between the platforms.

There were many times where I wanted an extra skill or two on my bar and I simply couldn't justify removing any of the ones already allocated a slot. And this wasn't even close to being at max level.

< >
Viser 115 av 22 kommentarer
PinkPanther 18. juni 2020 kl. 1.19 
Well I only need 2 skills on hardest diff with my dusk mage. Aoe spike thing and pew pew laser. Everything dies. Sometimes I use TP and a pot.
GAMEPLÄH
RhodosGuard 18. juni 2020 kl. 1.21 
At max Level you can max 6 skills out completely. 6 out of 14.
But
You most likely want a movement Skill, Your Relic Skill and maybe Basic attacks.
That leaves you with 3 or 4 open skill slots. So at most you can use 5 of the 6 max'd skills.
^7ja^1co 18. juni 2020 kl. 1.23 
Not necessarily, Diablo 3 limited amount of skill - problem is in Diablo 3 you had so much more skills to choose from, there were levels upon levels of upgrading your character despite not having stat allocation. (ofc D3 was refined over years so hopefully T3 will improve too but T3 is made to be casual so I doubt it).
Enfys Ellezard 18. juni 2020 kl. 1.33 
6 Skills is more than enough though imo. You have limited skill points and it's not like you need to have 5 damaging abilities when you can just get 3 or 4 with maximized potential.
FrodoFraggins 18. juni 2020 kl. 1.46 
Well in my experience I needed a movement skill, relic skill, single target, aoe, summon(or 2), a basic attack(or resource gen) in some cases plus others. My sharpshooter ran out of usable slots by the end of A2 and I had to sacrifice. And so there wasn't much point in allocating to new active skills and there weren't enough synergistic skills to use the points on.

It felt VERY limiting in my experience as there deeper builds may want debuff/slow related skills and such.
Sist redigert av FrodoFraggins; 18. juni 2020 kl. 5.21
RhodosGuard 18. juni 2020 kl. 1.55 
Opprinnelig skrevet av Enfys Ellezard:
6 Skills is more than enough though imo. You have limited skill points and it's not like you need to have 5 damaging abilities when you can just get 3 or 4 with maximized potential.

That's because skills barely go anywhere but "this deals damage"
If you look at other RPGs, you have skills important for CC, Skills that you place that fire on their, skills needed to trigger certain effects, skills to shred resistance, defensive skills etc. etc. etc.

All you have to do is look at skill bars of any slightly deeper ARPG to see how many skills builds use.

But the worst part is, by unlocking certain skills later into the tree, if you wanna relocate from one skill to another, have fun farming Respectables.
Especially on the DM.
You need both elements to use the buffs and Holy Fury, for example, cant trigger the holy buff, so early on, if you already respecc'd Holy Bolt you now need to reskill it or get Consecration to trigger the buff. You also need an offensive Dark Skill. But there it comes down to how fast it can fill your gauge without exhausting your mana.
So you kinda want Unholy Bolt for it's low manacost just to be able to reasonably fill the meter.
(Unless Skills higher up fill the meter faster, they kinda dont make clear what exactly fills the meter. Whether it's the damage you deal or the mana you spent on spells or if all spells fill equally.
Anyway, kinda problematic.
Enfys Ellezard 18. juni 2020 kl. 2.05 
My current experience as a forge is that 6 slots is more than enough since I can also add in some legendaries or affixes into my build to solve it and even give me extra skill proc on casting relic so it's like I'm playing with 7-8 skills atm. Using the Ridiculous gear drop bonus along with with Woodsbeast bonus on killing goblin to get 70% Gear Drop, the legendaries come by really fast and a piece pretty much drop every 2 dungeon runs when I'm hunting for a lifebound item to boost my damage.

It also helps that some of the skills do overlap in term of usage where one skill is just an easier but less effective version to use of another.


Opprinnelig skrevet av RhodosGuard:
That's because skills barely go anywhere but "this deals damage"
If you look at other RPGs, you have skills important for CC, Skills that you place that fire on their, skills needed to trigger certain effects, skills to shred resistance, defensive skills etc. etc. etc.

All you have to do is look at skill bars of any slightly deeper ARPG to see how many skills builds use.

While this is true with TL3, I can say it's also true with almost every ARPG. Most complexity only comes after years of patching yet most of the time, it's just adding new legendaries or skill node to enable a certain skill to be useful as a DPS tool especially with all the bosses being immune to your utility stuff anyway.

So there are some complexities there but it's to be expected of EA where the amount is still quite low, having 3-4 options at best. Just going through the Forged build, I can spot about 3 legendaries combo that will determine what my core DPS skill will be, such as the one that further boost my current best DPS skills with more multi hit, but also another one that turn the weak shotgun blast damage into something far stronger with almost 14x damage boost.
Sist redigert av Enfys Ellezard; 18. juni 2020 kl. 2.06
Archiji 18. juni 2020 kl. 2.08 
Yeah, this game needs like 1-2 more positions on the skill bar.
Skills in this game arent CC,like at all. its more just damage and debuff.
Sist redigert av Archiji; 18. juni 2020 kl. 2.12
Mosey 18. juni 2020 kl. 3.55 
Because slows, roots, and stuns aren't 'CC' I'm guessing? Weird, since in every other game those are considered CC.
Enfys Ellezard 18. juni 2020 kl. 4.44 
Opprinnelig skrevet av Archiji:
Yeah, this game needs like 1-2 more positions on the skill bar.
Skills in this game arent CC,like at all. its more just damage and debuff.

There's at least 3 different skills on Forged tree that can be used to CC. Heck the level 1 skill, Vortex Blast, is a giant AoE pull + stun to set up for a combo. Add in the frost relic and you can also freeze enemies on any character.
Archiji 18. juni 2020 kl. 4.46 
Opprinnelig skrevet av Enfys Ellezard:
Opprinnelig skrevet av Archiji:
Yeah, this game needs like 1-2 more positions on the skill bar.
Skills in this game arent CC,like at all. its more just damage and debuff.

There's at least 3 different skills on Forged tree that can be used to CC. Heck the level 1 skill, Vortex Blast, is a giant AoE pull + stun to set up for a combo. Add in the frost relic and you can also freeze enemies on any character.

Oh i never played Train dude, thats good to hear.
I said nothing about frost relic cuz of pretty big cd on it.
Well, anyway i think it would be better to add 1-2 slots for skills.
Enfys Ellezard 18. juni 2020 kl. 4.55 
Opprinnelig skrevet av Archiji:
Opprinnelig skrevet av Enfys Ellezard:

There's at least 3 different skills on Forged tree that can be used to CC. Heck the level 1 skill, Vortex Blast, is a giant AoE pull + stun to set up for a combo. Add in the frost relic and you can also freeze enemies on any character.

Oh i never played Train dude, thats good to hear.
I said nothing about frost relic cuz of pretty big cd on it.
Well, anyway i think it would be better to add 1-2 slots for skills.

Not train, the steam robot.

For some more skill slot, just look around the legendaries for each character and see if there's one that gives them free extra skill proc on cast. I'm using Mountain King Set on Forged atm and it completely free a slot for me because the Sonic Pulse, a +40% damage debuff skill, is casted everytime I use a relic skill so I get to deal both damage and debuff at the same time.

With those legendaries around, I say give it some time first. Once people start finding out the build they want to play and farm the legendaries for it, a lot of thing will change. Adding skill slot can make or break the balance of the game. Limited slots actually force people to be extra creative in order to min-max and work as a team and cover each other weaknesses. Adding more slots just make 1-point-wonder even stronger as you no longer have to spec into them for extra charge/utility to make the most out of it.
Archiji 18. juni 2020 kl. 4.59 
Opprinnelig skrevet av Enfys Ellezard:
Opprinnelig skrevet av Archiji:

Oh i never played Train dude, thats good to hear.
I said nothing about frost relic cuz of pretty big cd on it.
Well, anyway i think it would be better to add 1-2 slots for skills.

Not train, the steam robot.

For some more skill slot, just look around the legendaries for each character and see if there's one that gives them free extra skill proc on cast. I'm using Mountain King Set on Forged atm and it completely free a slot for me because the Sonic Pulse, a +40% damage debuff skill, is casted everytime I use a relic skill so I get to deal both damage and debuff at the same time.

With those legendaries around, I say give it some time first. Once people start finding out the build they want to play and farm the legendaries for it, a lot of thing will change. Adding skill slot can make or break the balance of the game. Limited slots actually force people to be extra creative in order to min-max and work as a team and cover each other weaknesses. Adding more slots just make 1-point-wonder even stronger as you no longer have to spec into them for extra charge/utility to make the most out of it.

Oh sorry my bad.
Well, tbh, skill slots were not a problem, but i started to play as Sharpshooter, where you can profit from mixing summoner and just pure DMG skills and sometimes i just dont want to get rid of f.e. first two skills - Summong goblins and summons rat pack with poison, they are both good.
But hey, mb im wrong and later i will see how to deal with in a proper way.
What i want for sure - thats separate button for moving, so i can place it on the mouse middle button.
Enfys Ellezard 18. juni 2020 kl. 5.02 
Opprinnelig skrevet av Archiji:
Oh sorry my bad.
Well, tbh, skill slots were not a problem, but i started to play as Sharpshooter, where you can profit from mixing summoner and just pure DMG skills and sometimes i just dont want to get rid of f.e. first two skills - Summong goblins and summons rat pack with poison, they are both good.
But hey, mb im wrong and later i will see how to deal with in a proper way.
What i want for sure - thats separate button for moving, so i can place it on the mouse middle button.

IIRC there's a "forced movement" in the keybind. you can bind that and use that to move around.
Archiji 18. juni 2020 kl. 5.03 
Opprinnelig skrevet av Enfys Ellezard:
Opprinnelig skrevet av Archiji:
Oh sorry my bad.
Well, tbh, skill slots were not a problem, but i started to play as Sharpshooter, where you can profit from mixing summoner and just pure DMG skills and sometimes i just dont want to get rid of f.e. first two skills - Summong goblins and summons rat pack with poison, they are both good.
But hey, mb im wrong and later i will see how to deal with in a proper way.
What i want for sure - thats separate button for moving, so i can place it on the mouse middle button.

IIRC there's a "forced movement" in the keybind. you can bind that and use that to move around.
OHHHHH ♥♥♥♥♥, ty.
< >
Viser 115 av 22 kommentarer
Per side: 1530 50

Dato lagt ut: 18. juni 2020 kl. 1.03
Innlegg: 22