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Rapporter et problem med oversettelse
GAMEPLÄH
But
You most likely want a movement Skill, Your Relic Skill and maybe Basic attacks.
That leaves you with 3 or 4 open skill slots. So at most you can use 5 of the 6 max'd skills.
It felt VERY limiting in my experience as there deeper builds may want debuff/slow related skills and such.
That's because skills barely go anywhere but "this deals damage"
If you look at other RPGs, you have skills important for CC, Skills that you place that fire on their, skills needed to trigger certain effects, skills to shred resistance, defensive skills etc. etc. etc.
All you have to do is look at skill bars of any slightly deeper ARPG to see how many skills builds use.
But the worst part is, by unlocking certain skills later into the tree, if you wanna relocate from one skill to another, have fun farming Respectables.
Especially on the DM.
You need both elements to use the buffs and Holy Fury, for example, cant trigger the holy buff, so early on, if you already respecc'd Holy Bolt you now need to reskill it or get Consecration to trigger the buff. You also need an offensive Dark Skill. But there it comes down to how fast it can fill your gauge without exhausting your mana.
So you kinda want Unholy Bolt for it's low manacost just to be able to reasonably fill the meter.
(Unless Skills higher up fill the meter faster, they kinda dont make clear what exactly fills the meter. Whether it's the damage you deal or the mana you spent on spells or if all spells fill equally.
Anyway, kinda problematic.
It also helps that some of the skills do overlap in term of usage where one skill is just an easier but less effective version to use of another.
While this is true with TL3, I can say it's also true with almost every ARPG. Most complexity only comes after years of patching yet most of the time, it's just adding new legendaries or skill node to enable a certain skill to be useful as a DPS tool especially with all the bosses being immune to your utility stuff anyway.
So there are some complexities there but it's to be expected of EA where the amount is still quite low, having 3-4 options at best. Just going through the Forged build, I can spot about 3 legendaries combo that will determine what my core DPS skill will be, such as the one that further boost my current best DPS skills with more multi hit, but also another one that turn the weak shotgun blast damage into something far stronger with almost 14x damage boost.
Skills in this game arent CC,like at all. its more just damage and debuff.
There's at least 3 different skills on Forged tree that can be used to CC. Heck the level 1 skill, Vortex Blast, is a giant AoE pull + stun to set up for a combo. Add in the frost relic and you can also freeze enemies on any character.
Oh i never played Train dude, thats good to hear.
I said nothing about frost relic cuz of pretty big cd on it.
Well, anyway i think it would be better to add 1-2 slots for skills.
Not train, the steam robot.
For some more skill slot, just look around the legendaries for each character and see if there's one that gives them free extra skill proc on cast. I'm using Mountain King Set on Forged atm and it completely free a slot for me because the Sonic Pulse, a +40% damage debuff skill, is casted everytime I use a relic skill so I get to deal both damage and debuff at the same time.
With those legendaries around, I say give it some time first. Once people start finding out the build they want to play and farm the legendaries for it, a lot of thing will change. Adding skill slot can make or break the balance of the game. Limited slots actually force people to be extra creative in order to min-max and work as a team and cover each other weaknesses. Adding more slots just make 1-point-wonder even stronger as you no longer have to spec into them for extra charge/utility to make the most out of it.
Oh sorry my bad.
Well, tbh, skill slots were not a problem, but i started to play as Sharpshooter, where you can profit from mixing summoner and just pure DMG skills and sometimes i just dont want to get rid of f.e. first two skills - Summong goblins and summons rat pack with poison, they are both good.
But hey, mb im wrong and later i will see how to deal with in a proper way.
What i want for sure - thats separate button for moving, so i can place it on the mouse middle button.
IIRC there's a "forced movement" in the keybind. you can bind that and use that to move around.