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Drums & Dances has a unique Nectar craft at scholar rank. Bells and Brazieries is just another common Forge/Sky skill that other skills can craft the same items it does.
So there are unique recipes tied to certain skills.... but no way to know which ones.
At your stage of the game, definitely always learn new skills, you should be swimming in lessons.
Not without experimenting or looking up lists. I made a spreadsheet as I went and then once it was mostly complete I cross-referenced other lists and the gamecode for any I was missing.
That said, there is also value in having a few highly leveled skills, as opposed to leveling all skills evenly. The game is all about beating point thresholds, and that gets easier the higher your skill is leveled. So while I would recommend learning all skills so that you have all crafts available, I also recommend focusing your leveling-up of skills on just a few of them, ideally 7 skills that cover all 13 aspects (Lantern, Knock, Grail, etc.). It doesn't matter much which skills you choose, though over time, you'll learn which skills provide more useful crafting options than others.
You'll eventually get to the point where crafting scholar (level 10) recipes with untrained skills is easy (memory+tool giving 6 aspect), so the real question is unique keeper level. Edicts Martial is the only one in the game with a unique keeper skills (persistent memory).
As many people have pointed out you will want Lockworks and Clockworks (Glaziery & Lightsmithing can produce Gervinite, but Lockworks and Clockworks produces Amethyst Ampoule at level 5, which is the raw material to produce Gervinite).
The major reason you want Lockworks over Glaziery is because Glaziery needs metal to make metal. Lockworks needs glass to make metal, glass which it can also make.
My bad. Yeah, Lockworks is one of the two unique skills.
No. Lockworks and Clockworks is the only way in the game to make metal from something else- it makes glass from scratch (5 aspect) and transforms glass into metal (10 aspect) and metal into a tool (15 aspect).
It lets you skip at the nun at the Inn and use the blacksmith for knock aspect rooms. (there are 11 10+ knock rooms)
A shame. Honestly, I hope some of the other crafting trees get fleshed out more. As you mentioned, the 15 aspect Knock tool is incredibly useful, and only feels matched in utility and power by Sky with its craftable tools and permanent 15 aspect memories.