Kingdoms of Amalur: Reckoning™

Kingdoms of Amalur: Reckoning™

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Finesse is too darn awesome!
I'm sorta on my 3rd play through and as I've played with the other classes for a while, full Finesse just obliterates the other styles to pieces for many reasons. I think its just the sheer diversity it has over the other classes. Very seldom are two fights the same. You have a ton of ways to play where the other classes are pretty much the same. Not to say they suck. The mechanics are pretty great, and the combat animations are amazing. I've put in near 200 hours so far and I still feel like a bad mofo as my rogue.

Gambit and the 3rd tier combat skills are ridiculous, especially with fae blades. If you haven't tried the finesse class out, you must. Also don't forget context of your attacks for combos, and some attacks are different depending on your timing. It might feel a wee bit overwhelming if you're high level and respec, just take a moment to warm up. Also if you want a good 2nd weapon for another class, bows are stupid powerful the more you invest in them, but not too great initially.
Last edited by Falkon Swiftblade; May 13, 2013 @ 8:27pm
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Showing 1-15 of 16 comments
Aurelia May 13, 2013 @ 10:35pm 
you`re only making pure classes?
you should try and mix it up.. i`m doing a warrior/mage (might/sorc) now, my first char was pure finesse though.. second was finesse/might...i realize i could just use a fateweaver, but it's more fun to have more chars.... the game is just too fun in general
Falkon Swiftblade May 13, 2013 @ 11:01pm 
I was doing pure classes to get the top tier destiny perks, but spoilers... the might perk is silly, if you die at lvl 40 you're doing something wrong! and others were kinda lame.
Wezilla May 14, 2013 @ 8:38pm 
Aye aweome game.

I was kinda sad my mission is truly over 247 hours ( Mage ) was ( ex Mage / Finesse ) and I'm staying at my home with my throne and married :)

Blast it was great good game...
Last edited by Wezilla; May 14, 2013 @ 8:42pm
Mervsault May 16, 2013 @ 4:28pm 
I agree with Aryssa, you should try hybrid classes; I'm playing a sorc/finesse atm and it's been a ton of fun. I switched to pure sorc and it's just plain boring compared to sorc/finesse, plus with pure classes you waste a lot of skill points in skills you'll rarely (or never) use.
SupidSeep May 21, 2013 @ 11:12am 
I back the suggestion that finesse/sorcery is a lot of fun. It was my first choice of class and after finishing the run, I couldn't complete with any other build because they all seem so boring in comparision!
fenlander May 26, 2013 @ 9:52am 
I found stealth to be broken to be honest. So now I am playing a mage with some warrior mixed in with Chakras and it rips through the enemies.
Tadpo Jun 5, 2013 @ 11:54am 
I think any mixture with finnese is good because critical damage is crazy with spells and non finnese weapons. But I think might is also fun to do withe the slower weapons because it forces you to parry attacks more often.
Joscco Jun 6, 2013 @ 9:06am 
I'm currently on my first playthrough and my build is currently 100% might and it does well while sticking with 2 handers. The only downfall is when fighting a good group of enemies that attack quickly because you have to make good use of rolling and blocking and trying to get counter attacks.

The good thing is that you get some abilities that help, especially the one that allows you to attack and not get interrupted even if you get hit so that one helps a lot.
Shining_Darkness Jul 25, 2019 @ 9:26pm 
Originally posted by Joscco:
I'm currently on my first playthrough and my build is currently 100% might and it does well while sticking with 2 handers. The only downfall is when fighting a good group of enemies that attack quickly because you have to make good use of rolling and blocking and trying to get counter attacks.

The good thing is that you get some abilities that help, especially the one that allows you to attack and not get interrupted even if you get hit so that one helps a lot.
Only early game before you get Relentless Assault maxed out which makes you immune to stagger and at 6/6 has no armor penalty. It is something you pop any time there are more than 4 enemies or the group has a lot of fast attacks that always catch you mid combo in a jump where you can't block or roll out of it. After you get some points in that the "I keep getting stunlocked" problem fades away completely with might.
Rune Aug 5, 2019 @ 10:20pm 
Once you hit level 37, I can't recommend the mixed all three destiny jack of all trades enough.

Build it for being a weaponmaster, but skip bows and wands. Bows can't be maxed on jack of all trades build, and wands are just kind of bad, frankly, but all the other weapons mixed and matched, with the occasional stealth kill or magic spell for diversity feels super awesome.

Just remember not to place any points in the left column of skills which unlock your special actions with various weapons, since those 36 points worth of abilities are included for free with the max rank jack of all trades destiny maxed out.
Cyran Aug 12, 2019 @ 10:47am 
Most of your analysis is kind of rubbish.

"Every fight is different!" Finesse has no more options of fighting or combat variety than the other ones. It just might be more fun for you.

Though, here's what I generally find between them all when you pure class them.

Finesse: pro: Fast movement, easy to attack and dodge, has range capabilities.
--Con: Lacks AoE and hurts for damage against phys resistant enemies.

Might: Pro: Mid range reach, Area of effect swings, tanky without needing to rely on dodging attacks.
--con: slowish, can get interrupted doing a chain if someone comes up from behind. While they handle phys resistant a bit better, it's not by much.

Sorcery: Pro: if you want to talk about versatility, this is it. Short, mid, AND long range boosters. Elements that generally hit any enemy's weakness. Very rarely do you find someone resistant to all magic schools and when you do Chakram's come in handy. Their weapon types go from fast to slow. Chakram's in general are just an awesome weapon with their range and so long as you don't go into the 4th chain of attack, it's pretty easy to do AoE in a line and then dodge, attack 2-3 times, dodge again.
--Con: Very squish. No pure phys weapon bonuses, The chakram is half phys/half magic.

This is why the game works best AT LEAST To slightly cross talent. Especially with the sorcery tree, the Chakram weapon benefits from bonuses to Melee % and the destiny for finesse/sorcery works pretty well if you make your own Chakram's have Piercing damage while the destinies for might/sorcery are ridiculously tanky and have melee% bonuses which ALSO boost Chakram damage. I think someone already proved that even the magic portion of chakram is considered melee so if the destiny says "20% melee damage" chakram's do a flat 20% increase to damage, not just the physical parts. While the use of Chakrams is 'one weapon' and as such not variable, it works way too well on almost everything. I just find it odd it's considered a 'mage' weapon and not a 'thief' weapon. Don't forget your might/finesse bonus. At a certain point the extra stunning capability of this mixing is very useful, especially when trying to get group's split up and taken out one by one which you CAN do with a bow. Shoot to stun. Rest chase you, you move back out of the stunned guy's aggro and sight, the others come to you, you can melee stun another and keep moving back to rinse/repeat. Not saying you really need to except on hard mode or modded modes for difficulty, but it is an option.

Now, here's something else, just for a quick few levels lower access, getting Wayfarer is a really good starting destiny (5 might/ 5 finesse/ 5 sorcery) Why? It comes with a quick
+10% of Melee Attack Damage
+10% of Ranged Attack Damage
+10% of Magic Attack Damage
Equip requirements reduced by 25%
+1 to all skills

This is fantastic for any character and by far beats any other destiny in a pure class. The reduction to equipment can allow your rogue to equip some heavier gear when he needs to or cloth gear if he needs to be a temporary mage, or you just found an epic mage gear that just for some reason works really well (such as you're a might user who likes to spam mana abilities. Don't forget that might gear does not improve might damage, but defense, so you might want to despite being a might build equip finesse or sorcery gear if defense isn't an issue for you). I typically like this because it allows my usual Chakram builds to use a lot of Finesse equipment so I get stronger equipment with +critical damage. without hurting my casting.

And the best part is the +1 to all skills.

While the universalist is hands down the best destiny, there is the problem you will have to be at an extremely high level for it. level 36... and you need to make sure each stat is spread evenly. Which hurts you from progressing into top tier abilities until very very late. This isn't very likely on a game as you'll finish it probably way before you hit 36. Now, if you could get universalist at a much lower level, it'd be easier to see. However, it's still worth noting the warefarer is easily obtainable at level 4 and for a destiny that will last you the whole game.
Cyran Aug 12, 2019 @ 10:49am 
Originally posted by Rune:

Just remember not to place any points in the left column of skills which unlock your special actions with various weapons, since those 36 points worth of abilities are included for free with the max rank jack of all trades destiny maxed out.
This is why you just... find a fateweaver and reroll at level 37
Cyran Aug 12, 2019 @ 11:02am 
Originally posted by Cyran:
...
Feel like tacking this on. If you want to play a 'rogue' type character, but still want the wayfarer.
Boost storm bolt and sphere of protection to 5 in Sorcery (added defense using up mana you probably won't be using besides) and then in might boost harpoon (which is piercing damage. finesse gives bonuses to that) and then 1 into skillfull defense to unlock and use 5/6 in hardy constitution (20% extra health and 13% elemental resistance) so you can still play with all your finesse weapons and tricks, but get the better destiny.
Masque Aug 13, 2019 @ 10:27am 
Playing a pure lightning/freeze mage right now. The top lightning skill is super powerful, but takes a long time to charge up, so it gets interrupted a lot. I have no points in the fire skills. The top cold skill seems to be vastly underpowered.

Oh and I'm using Chakrams exclusively for any fire damage I deal, and occasionally a staff.

I'm at the point where I'm about to run out of places to put points in the mage tree, so I'll probably throw a few into the finesse's poison skills, since I'm not doing any poison damage.

I wish the magic selector had more than 4 slots. All I have is freeze, storm bolt, sphere of protection, and heal slotted. I tried the triple-element attack skill, and it's horrible to use, so I don't put any more points into it because it seems fairly useless.

I do love me some chakrams, though.
Cyran Aug 15, 2019 @ 9:55am 
Originally posted by Boofalo Soja:
Playing a pure lightning/freeze mage right now. The top lightning skill is super powerful, but takes a long time to charge up, so it gets interrupted a lot. I have no points in the fire skills. The top cold skill seems to be vastly underpowered.

Oh and I'm using Chakrams exclusively for any fire damage I deal, and occasionally a staff.

I'm at the point where I'm about to run out of places to put points in the mage tree, so I'll probably throw a few into the finesse's poison skills, since I'm not doing any poison damage.

I wish the magic selector had more than 4 slots. All I have is freeze, storm bolt, sphere of protection, and heal slotted. I tried the triple-element attack skill, and it's horrible to use, so I don't put any more points into it because it seems fairly useless.

I do love me some chakrams, though.
the triple element spell is awesome if you manage to get a huge group in a small enough area to have them pulled into a bottle neck. It stuns, it moves them into an easy to handle for further AoE and it does a lot of damage (if you boost your elemental damage skills). The bad part is it's mana intensive. Ridiculously high mana cost.
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Date Posted: May 13, 2013 @ 8:23pm
Posts: 16