安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
When I play finesse, I try to make up for weaknesses of a "pure" class - I might wear an accessory that gives me extra mana or create/socket armor to give more armor while enhancing stealth/critical hits. Or I might use a weapon that gives extra mana.
(BTW, never fear, you'll find sorcery head gear as you go along, and stuff to replace those torn robes and old shoes.) For any class, I find it helpful to use gear or accesories that beef up both health and mana; anything that says "stout" or "robust" or "potent" in its description.
Also, I've been crafting a bunch of gear myself lately and I find it the best option at the moment.
My thoughts...
Pure Finesse focusing on bow use is easy mode in the early and mid game. But I find the high level stuff pretty rubbish.
Never used high level Sorcery stuff but the weapon abilities are pretty sweet. The Staff is probably my favourite moveset of any weapon... I'm just not a massive fan of wizards in games.
Scepter sucks.
Pure Might (With 3 points in Finesse) is my go-to build.
After Dalentarth you wander south to the House of Valour. Buy up all the +10% damage stuff and craft yourself some basic Leather armour. (Finesse arour lets you stack more + damage than Might armour, and requires 3 points in Finesse to wear.)
After that, level only Might stuff and when you reach a new Blacksmithing or Sagecrafting threshhold, recraft your leathers.
primary weapon chakrams - secondary weapon staff
sage tier 4
arcane weaponry maxed out all the way up
chakram mastery on up maxed out
staff and healing maxed out
sphere of protection maxed
row 5 nothing
stormbolt 2-6
conservative casting maxed
dagger 4-6 / faeblade 6-6
froost trap 1-4
assassin's art 6-6
skills
detect hidded maxed
dispelling 3
lockpicking 6
stealth 6
sagecraft 3
for skills the numbers are how many boxes are lit up
After that it was find any gear/items that boosted fire damage and time to let loose with the flame.
Instead I boosted my character up even more with Mights skillful defense, hardy constitution, adrenaline surge and power strike, and was much much happier. My mage still had most of his magic power, plus better stats and even more Chakram weapon damage. Much much better than a pure mage.
http://steamcommunity.com/sharedfiles/filedetails/?id=275321512
http://steamcommunity.com/sharedfiles/filedetails/?id=27532♥♥♥♥
http://steamcommunity.com/sharedfiles/filedetails/?id=275321457
http://steamcommunity.com/sharedfiles/filedetails/?id=275321425
Yeah. Not super strong, but it's served me well enough. Most of the time my Faeblades are tearing through stuff rather than my skills.