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The second aspect is that nature of their damage source. They're the only weapons in the game whose main source of damage is neither physical nor piercing. All the other weapons, including the staves, have some amount of physical or piercing damage, but scepters do not. Instead, theirs is purely elemental, accompanied by the DoT of the associated element. The DoT they have is pretty high, and it applies to each shot. This puts their overall damage output into the same range of longbows, according to the wiki.
Don't worry, you'll be getting better scepters later on. If you're not finding them in loot or not able to buy them from a merchant, craft one at a blacksmith's forge. In this game, crafting is the key to getting powerful equipment.
The problem being, like with everything else here, is that the start is ultra generic and boring. It's almost like they used your standard D&D Wizard tropes to create the starter experience(you know...OP while he has spells, otherwise...it's SLING TIME!). I'd personally scrap everything in between Well and Forge. Just feels...off putting and like a grind.
Yes, quite, I don't fully appreciate such spammy design. Though, truth be told, it can lock down enemies nicely.
Wish it was more effective though. Meh.
Also, what does it charged attack do(and, more importantly, why'd you use it)? Seems kinda pointless, especially when combined to Bow's charged.
Why bother though when there are FAR more effective weapons(Staves, Swords, even Bows).
Yeah, it's charged attack is kind of weak, and defeats the purpose of it's main aspect, the rapid fire rate. I use it just because I'm playing a Mage and I decided before the game I would go Stave/Chakrams/Scepter to fit my profile.
Yes, I also like to use it next to my Frost / Ltng abilities to get the maximum flavor. Chakrams are just too flashy and Staff is...ok, but you trade dps AND range for Burst. If I wanted something like that, I'd just use Might.
Staff has a nice move though, the one you can execute while blocking is great, plus a lot of nice staffs with nice benefits.
OP, I don't think you're giving scepters enough credit. Sure, the initial damage sucks, but that's not where their true damage potential lies; THAT is is the DoT. Seriously, look it up on the wiki: a fire scepter gives you 65% percent of the attack's damage in DoT, for 10 seconds. Do you realize how much, and how fast, that adds up?
Well, I don't intend to use Fire(just not in character at all), so the point is kinda moot. But I get your point nonetheless.