Kingdoms of Amalur: Reckoning™

Kingdoms of Amalur: Reckoning™

View Stats:
Gorwe Apr 25, 2020 @ 6:23am
Scepter
What is its main purpose? I find its damage to quite low, even Bows do more damage on average.

Also, do they become better later? edit: This game has a boring start and a half! XP just trickles.
Last edited by Gorwe; Apr 25, 2020 @ 6:33am
< >
Showing 1-11 of 11 comments
Valden21 Apr 25, 2020 @ 8:46am 
There are two aspects of scepters that make them unique. The first part is that their attacks are fueled by your Mana, and each attack uses a flat percentage of your mana. In other words, every character will get the exact same amount of shots from a scepter, no matter how high their Mana is. This is useful if your maximum amount of Mana is low, as the actual amount of Mana you have won't matter. Plus, if your Mana Regeneration is high enough, you'll be regenning mana so fast that the net mana loss of each shot will effectively be zero.

The second aspect is that nature of their damage source. They're the only weapons in the game whose main source of damage is neither physical nor piercing. All the other weapons, including the staves, have some amount of physical or piercing damage, but scepters do not. Instead, theirs is purely elemental, accompanied by the DoT of the associated element. The DoT they have is pretty high, and it applies to each shot. This puts their overall damage output into the same range of longbows, according to the wiki.

Don't worry, you'll be getting better scepters later on. If you're not finding them in loot or not able to buy them from a merchant, craft one at a blacksmith's forge. In this game, crafting is the key to getting powerful equipment.
Gorwe Apr 25, 2020 @ 8:57am 
Originally posted by Valden21:
There are two aspects of scepters that make them unique. The first part is that their attacks are fueled by your Mana, and each attack uses a flat percentage of your mana. In other words, every character will get the exact same amount of shots from a scepter, no matter how high their Mana is. This is useful if your maximum amount of Mana is low, as the actual amount of Mana you have won't matter. Plus, if your Mana Regeneration is high enough, you'll be regenning mana so fast that the net mana loss of each shot will effectively be zero.

The second aspect is that nature of their damage source. They're the only weapons in the game whose main source of damage is neither physical nor piercing. All the other weapons, including the staves, have some amount of physical or piercing damage, but scepters do not. Instead, theirs is purely elemental, accompanied by the DoT of the associated element. The DoT they have is pretty high, and it applies to each shot. This puts their overall damage output into the same range of longbows, according to the wiki.

Don't worry, you'll be getting better scepters later on. If you're not finding them in loot or not able to buy them from a merchant, craft one at a blacksmith's forge. In this game, crafting is the key to getting powerful equipment.

The problem being, like with everything else here, is that the start is ultra generic and boring. It's almost like they used your standard D&D Wizard tropes to create the starter experience(you know...OP while he has spells, otherwise...it's SLING TIME!). I'd personally scrap everything in between Well and Forge. Just feels...off putting and like a grind.
Furry Wrecking Crew Apr 25, 2020 @ 11:54am 
It's the SPEED of the weapon! You can spam that button as fast as you want as long as you have Mana, I want to say it can stun sometimes, or maybe it's an elemental's effect, might be wrong on that. I use it when I have a lot of Mana to spare and an enemy is charging me.
Gorwe Apr 25, 2020 @ 2:13pm 
Originally posted by Vigi React:
It's the SPEED of the weapon! You can spam that button as fast as you want as long as you have Mana, I want to say it can stun sometimes, or maybe it's an elemental's effect, might be wrong on that. I use it when I have a lot of Mana to spare and an enemy is charging me.

Yes, quite, I don't fully appreciate such spammy design. Though, truth be told, it can lock down enemies nicely.

Wish it was more effective though. Meh.

Also, what does it charged attack do(and, more importantly, why'd you use it)? Seems kinda pointless, especially when combined to Bow's charged.

Why bother though when there are FAR more effective weapons(Staves, Swords, even Bows).
Last edited by Gorwe; Apr 25, 2020 @ 2:16pm
Originally posted by Gorwe:
Originally posted by Vigi React:
It's the SPEED of the weapon! You can spam that button as fast as you want as long as you have Mana, I want to say it can stun sometimes, or maybe it's an elemental's effect, might be wrong on that. I use it when I have a lot of Mana to spare and an enemy is charging me.

Yes, quite, I don't fully appreciate such spammy design. Though, truth be told, it can lock down enemies nicely.

Wish it was more effective though. Meh.

Also, what does it charged attack do(and, more importantly, why'd you use it)? Seems kinda pointless, especially when combined to Bow's charged.

Why bother though when there are FAR more effective weapons(Staves, Swords, even Bows).

Yeah, it's charged attack is kind of weak, and defeats the purpose of it's main aspect, the rapid fire rate. I use it just because I'm playing a Mage and I decided before the game I would go Stave/Chakrams/Scepter to fit my profile.
Gorwe Apr 25, 2020 @ 3:39pm 
Originally posted by Vigi React:
Originally posted by Gorwe:

Yes, quite, I don't fully appreciate such spammy design. Though, truth be told, it can lock down enemies nicely.

Wish it was more effective though. Meh.

Also, what does it charged attack do(and, more importantly, why'd you use it)? Seems kinda pointless, especially when combined to Bow's charged.

Why bother though when there are FAR more effective weapons(Staves, Swords, even Bows).

Yeah, it's charged attack is kind of weak, and defeats the purpose of it's main aspect, the rapid fire rate. I use it just because I'm playing a Mage and I decided before the game I would go Stave/Chakrams/Scepter to fit my profile.

Yes, I also like to use it next to my Frost / Ltng abilities to get the maximum flavor. Chakrams are just too flashy and Staff is...ok, but you trade dps AND range for Burst. If I wanted something like that, I'd just use Might.
Originally posted by Gorwe:
Originally posted by Vigi React:

Yeah, it's charged attack is kind of weak, and defeats the purpose of it's main aspect, the rapid fire rate. I use it just because I'm playing a Mage and I decided before the game I would go Stave/Chakrams/Scepter to fit my profile.

Yes, I also like to use it next to my Frost / Ltng abilities to get the maximum flavor. Chakrams are just too flashy and Staff is...ok, but you trade dps AND range for Burst. If I wanted something like that, I'd just use Might.

Staff has a nice move though, the one you can execute while blocking is great, plus a lot of nice staffs with nice benefits.
Valden21 Apr 25, 2020 @ 7:05pm 
Originally posted by Gorwe:
Originally posted by Vigi React:

Yeah, it's charged attack is kind of weak, and defeats the purpose of it's main aspect, the rapid fire rate. I use it just because I'm playing a Mage and I decided before the game I would go Stave/Chakrams/Scepter to fit my profile.

Yes, I also like to use it next to my Frost / Ltng abilities to get the maximum flavor. Chakrams are just too flashy and Staff is...ok, but you trade dps AND range for Burst. If I wanted something like that, I'd just use Might.

OP, I don't think you're giving scepters enough credit. Sure, the initial damage sucks, but that's not where their true damage potential lies; THAT is is the DoT. Seriously, look it up on the wiki: a fire scepter gives you 65% percent of the attack's damage in DoT, for 10 seconds. Do you realize how much, and how fast, that adds up?
Last edited by Valden21; Apr 25, 2020 @ 7:06pm
Gorwe Apr 26, 2020 @ 12:57am 
Originally posted by Valden21:
Originally posted by Gorwe:

Yes, I also like to use it next to my Frost / Ltng abilities to get the maximum flavor. Chakrams are just too flashy and Staff is...ok, but you trade dps AND range for Burst. If I wanted something like that, I'd just use Might.

OP, I don't think you're giving scepters enough credit. Sure, the initial damage sucks, but that's not where their true damage potential lies; THAT is is the DoT. Seriously, look it up on the wiki: a fire scepter gives you 65% percent of the attack's damage in DoT, for 10 seconds. Do you realize how much, and how fast, that adds up?

Well, I don't intend to use Fire(just not in character at all), so the point is kinda moot. But I get your point nonetheless.
Last edited by Gorwe; Apr 26, 2020 @ 12:58am
Gorwe Apr 26, 2020 @ 5:22am 
Regardless, is there any(where) special Ice / Ltng Scepter I am unaware of? Like the equivalent of the Frostblade or what have you?
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Apr 25, 2020 @ 6:23am
Posts: 11