Kingdoms of Amalur: Reckoning™

Kingdoms of Amalur: Reckoning™

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Talekith Mar 27, 2017 @ 11:31pm
Could there a be a possiblity to mod skill tree's "Points Spent" requirements by yourself?
Topic has the question which I want to be asking.

I like this game. I like the combat. The game looks great for me. But I have a one major gripe with it.

The "points spent" thresholds which the skill tree has annoy me greatly and I wonder if there would be anyway to make minor reductions to the requirements which the skill tree has... by yourself.

I'm no modder and I've already googled around and found out that this game doesn't have modding tools. Is there any solution for my problem?
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Showing 1-4 of 4 comments
Aqbayli Mar 28, 2017 @ 3:00pm 
No modding tools doesn't mean you can't mod a game. However, I agree the devs could have made things easier here.

I assume you're talking about abilities and not skills. You want to lower the point requirements to unlock higher ability tiers? That would just imbalance the game.
Talekith Mar 28, 2017 @ 10:06pm 
Yes I meant abilities.

The way I see it is that it is restrictring me from doing any dual ability builds.

Finesse and sorcery? Naah too bad you're stuck at sorcery 29 and all of the abilities are bad not making worth to invest in sorcery tree anymore. Even with KoA:R Ability Calculator I'm having hard time to get any builds done because of the restrictions.

My plan would to reduce 3rd and 4th tier requirements by 5 and then 5th and 6th tier by 10 so it would not big changes but just changes to reduce the limiting what the requirements do for you.
Rune Apr 23, 2017 @ 1:27pm 
It would totally unbalance the game, actually.

The reason dual class destinies are denied access to tier 6 abilities is because that is the trade off for the added power and versatility a dual destiny grants you.

in short hand terms, Warriors are the toughest, rogues are the fastest [and fastest single target dps] and mages do the most AoE/ranged. All can kill enemies efficiently, but they do it in different ways, warriors face tanking, rogues using stealth and avoiding and DPSing enemies down one by one, and Mages keeping distance and blowing ♥♥♥♥ up.

By setting up a build to do two of those roles rather than one of b them, you gain a ton of versatility and power and the trade off for that power is the top tier row of abilities which are specifically reserved for the single destiny warriors, rogues and mages alone.


This is literally by design of the games lead gameplay developer, and described to work in this manner, way in advance of the games release.


The universalist triple-dipper is denied access to both tier 6 and 5 as "payment" for being ultra versatile.

In fact a universalist when level 37+ top destiny tier can easily be the strongest and toughest melee character in the game. On top of that, it is also the most skilled and with skill books and trainings along the way, can literally max out all nine skills to rank 10.
Last edited by Rune; Apr 23, 2017 @ 1:28pm
Talekith Apr 23, 2017 @ 3:08pm 
Originally posted by Rune:
It would totally unbalance the game, actually.

The reason dual class destinies are denied access to tier 6 abilities is because that is the trade off for the added power and versatility a dual destiny grants you.

in short hand terms, Warriors are the toughest, rogues are the fastest [and fastest single target dps] and mages do the most AoE/ranged. All can kill enemies efficiently, but they do it in different ways, warriors face tanking, rogues using stealth and avoiding and DPSing enemies down one by one, and Mages keeping distance and blowing ♥♥♥♥ up.

By setting up a build to do two of those roles rather than one of b them, you gain a ton of versatility and power and the trade off for that power is the top tier row of abilities which are specifically reserved for the single destiny warriors, rogues and mages alone.


This is literally by design of the games lead gameplay developer, and described to work in this manner, way in advance of the games release.


The universalist triple-dipper is denied access to both tier 6 and 5 as "payment" for being ultra versatile.

In fact a universalist when level 37+ top destiny tier can easily be the strongest and toughest melee character in the game. On top of that, it is also the most skilled and with skill books and trainings along the way, can literally max out all nine skills to rank 10.

Hmmm... I understand.

Would then only reducing 3rd and 4th tier requirements by 5 (while leaving the 5th and 6th row topskills stay as they are) be how unbalancing in your opinion?

Now the more I think of your words I kinda realise that reducing the top skills requirements would be stupid.
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Date Posted: Mar 27, 2017 @ 11:31pm
Posts: 4