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So let's say you a lucky guy.
Try to play Total War 2 while they are working on a fix.
You have to be joking - I have gone back to Total War 2 too!
Maybe it would have been better to correct me if I was wrong, or tell me my points are correct!
If you are attacked, you can't avoid the battle.
If you've unlocked it through the tree AND buildings, you can hire higher tier units. (In the first mission, you can't, though.).
The enemy does not always have 9 units.
Personally I find it a quite good game, but admittedly, it can be frustrating at times, and you are definitely not guaranteed to win every mission at first try.
Dude I did just that on your two other posts ^^
yes some fight can't be skipped, they usually have a big skull on the army banner. i have turned likely defeats and certain defeats into wins. it just takes good unit placement.
I had an enemy mage using 2 spells each turn for the whole fight, yet I hit them with a card that took away 30% of their mana! Tell me how that works?! I could go on. But spending a frustrating hour replaying this chapter and with no ability to "lower the difficulty" to "get over the hump", I have given up on half the game, by just trying sandbox.
A card that recruits from villages recruits from villages. The size doesn't rally matter all that much, does it? The logic is, I assume, that if you can turn farmers into spearmen and hunters into archers, it doesn't work that well on bakers and street urchins.
When you mouse over a unit, the lower part of it, a red X becomes visisble. Click that to disband it.
Dracul units seem a bit weak. However, your lords are terribly, terribly strong when you put legacy points into them - stronger than the other factions. (Magic immunity is vital if you fight the necromancers though).
Some mages have very large mana pools with great mana regen, especially with some legacy points and special abiltiies. Libraries can give more regen. As for using two spell cards per round, you can; why shouldn't they? Some abilities get mana back as well.
While some of Dracul's units aren't all that strong, I'll just say one thing: Werewolves. They rock.
You have been told how to disband units multiple times now, yet you keep complaining that you can't do it.
enemy mage lords often have souldrain or absorbtion keywords allowing them to regain mana or high mana regen, again it's just part of the difficulty curve. you wouldn't want it to be too easy
I was playing on sandbox and not campaign, but on the map there was a building called a dungeon or prison or something similar that I can't remember 100% that said in its description that you can drag unwanted units onto it to get rid of them. Also, and I haven't tried this with units, but to get rid of cards from the bottom without playing them you drag them up to the blood pool. Try that with units and see if that gets rid of them too?
And yes, disbanding on a Prison gives 50% of the blood cost.
I'm definitely with OP about skipping battles, though. Specifically, if it's Certain Defeat, don't make me fight this out or Surrender. Just let me skip the battle, but ding the bad guys on my way down.
strategy means planning and positioning. use tank units to their full advantage, keep ranged behind tanks.