Immortal Realms: Vampire Wars

Immortal Realms: Vampire Wars

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UK_John Sep 2, 2020 @ 11:43am
About ready to give up on the campaign of this game..
You get the option to not battle when you are totally going to win, but when it's "likely to be defeated" or "total defeat" you don't! That's ass about face surely?! And you can hire units from a 2+ village, but not a 5+ city, because the card doesn't allow it! After you lose a battle the enemy goes back to full strength, and all you can hire from your Keep is Thinblood's. You can't have more than 9 units, but the enemy ALWAYS has 9 units! I am sorry, but this game gets more annoying the longer you play it, probably because the weakness of the gameplay shines brighter the more chapters you play!
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Showing 1-15 of 15 comments
Godwin Sep 2, 2020 @ 11:56am 
You're raging all over the place. Sleep a night and come back. I enjoy the game, you may too if you give it a chance. Or not, that's fine too.
gUinp Sep 2, 2020 @ 12:29pm 
Well, this is the first game that I bought in Steam, waited so long (loved the concept) and can't even play because of crash's since day one.

So let's say you a lucky guy.
Try to play Total War 2 while they are working on a fix.
UK_John Sep 2, 2020 @ 12:53pm 
Originally posted by gUinp:
Well, this is the first game that I bought in Steam, waited so long (loved the concept) and can't even play because of crash's since day one.

So let's say you a lucky guy.
Try to play Total War 2 while they are working on a fix.

You have to be joking - I have gone back to Total War 2 too!
UK_John Sep 2, 2020 @ 12:54pm 
Originally posted by Godwin:
You're raging all over the place. Sleep a night and come back. I enjoy the game, you may too if you give it a chance. Or not, that's fine too.

Maybe it would have been better to correct me if I was wrong, or tell me my points are correct!
Falaris Sep 2, 2020 @ 3:15pm 
If the battle is a special, scripted one, you can't autoresolve it, I believe.
If you are attacked, you can't avoid the battle.
If you've unlocked it through the tree AND buildings, you can hire higher tier units. (In the first mission, you can't, though.).
The enemy does not always have 9 units.

Personally I find it a quite good game, but admittedly, it can be frustrating at times, and you are definitely not guaranteed to win every mission at first try.
Last edited by Falaris; Sep 2, 2020 @ 3:46pm
Godwin Sep 2, 2020 @ 3:59pm 
Originally posted by UK_John:
Originally posted by Godwin:
You're raging all over the place. Sleep a night and come back. I enjoy the game, you may too if you give it a chance. Or not, that's fine too.

Maybe it would have been better to correct me if I was wrong, or tell me my points are correct!

Dude I did just that on your two other posts ^^
Alun1 Sep 3, 2020 @ 1:11am 
i'm assuming you are stuck on the dracul campaign, yes it has a difficulty curve, auto-resolving battles you can win easily is a timesaver. the idea is to fight the difficult battles to try and win.

yes some fight can't be skipped, they usually have a big skull on the army banner. i have turned likely defeats and certain defeats into wins. it just takes good unit placement.
UK_John Sep 3, 2020 @ 8:28am 
Think some things coming out here are from imagination,not gameplay! I still say why start next to a 5+ city with recruitment cards that only allow recruiting from 2+ villages? Where's the logic? That's what annoys me. And then building to 9 units of anything you can find and then not be able to disband units to recruit those better units? Medium/Strong armies always have 9 units, and usually they have twice the hit points and seemingly twice the action points!

I had an enemy mage using 2 spells each turn for the whole fight, yet I hit them with a card that took away 30% of their mana! Tell me how that works?! I could go on. But spending a frustrating hour replaying this chapter and with no ability to "lower the difficulty" to "get over the hump", I have given up on half the game, by just trying sandbox.
Falaris Sep 3, 2020 @ 9:06am 
Originally posted by UK_John:
Think some things coming out here are from imagination,not gameplay! I still say why start next to a 5+ city with recruitment cards that only allow recruiting from 2+ villages? Where's the logic? That's what annoys me. And then building to 9 units of anything you can find and then not be able to disband units to recruit those better units? Medium/Strong armies always have 9 units, and usually they have twice the hit points and seemingly twice the action points!

I had an enemy mage using 2 spells each turn for the whole fight, yet I hit them with a card that took away 30% of their mana! Tell me how that works?! I could go on. But spending a frustrating hour replaying this chapter and with no ability to "lower the difficulty" to "get over the hump", I have given up on half the game, by just trying sandbox.

A card that recruits from villages recruits from villages. The size doesn't rally matter all that much, does it? The logic is, I assume, that if you can turn farmers into spearmen and hunters into archers, it doesn't work that well on bakers and street urchins.

When you mouse over a unit, the lower part of it, a red X becomes visisble. Click that to disband it.

Dracul units seem a bit weak. However, your lords are terribly, terribly strong when you put legacy points into them - stronger than the other factions. (Magic immunity is vital if you fight the necromancers though).

Some mages have very large mana pools with great mana regen, especially with some legacy points and special abiltiies. Libraries can give more regen. As for using two spell cards per round, you can; why shouldn't they? Some abilities get mana back as well.

While some of Dracul's units aren't all that strong, I'll just say one thing: Werewolves. They rock.
FroBodine Sep 3, 2020 @ 11:40am 
Originally posted by UK_John:
Think some things coming out here are from imagination,not gameplay! I still say why start next to a 5+ city with recruitment cards that only allow recruiting from 2+ villages? Where's the logic? That's what annoys me. And then building to 9 units of anything you can find and then not be able to disband units to recruit those better units? Medium/Strong armies always have 9 units, and usually they have twice the hit points and seemingly twice the action points!

I had an enemy mage using 2 spells each turn for the whole fight, yet I hit them with a card that took away 30% of their mana! Tell me how that works?! I could go on. But spending a frustrating hour replaying this chapter and with no ability to "lower the difficulty" to "get over the hump", I have given up on half the game, by just trying sandbox.

You have been told how to disband units multiple times now, yet you keep complaining that you can't do it.
Alun1 Sep 3, 2020 @ 2:37pm 
Originally posted by UK_John:
I had an enemy mage using 2 spells each turn for the whole fight, yet I hit them with a card that took away 30% of their mana! Tell me how that works?! I could go on. But spending a frustrating hour replaying this chapter and with no ability to "lower the difficulty" to "get over the hump", I have given up on half the game, by just trying sandbox.

enemy mage lords often have souldrain or absorbtion keywords allowing them to regain mana or high mana regen, again it's just part of the difficulty curve. you wouldn't want it to be too easy
titanopteryx Sep 3, 2020 @ 5:39pm 
Originally posted by UK_John:
Think some things coming out here are from imagination,not gameplay! I still say why start next to a 5+ city with recruitment cards that only allow recruiting from 2+ villages? Where's the logic? That's what annoys me. And then building to 9 units of anything you can find and then not be able to disband units to recruit those better units? Medium/Strong armies always have 9 units, and usually they have twice the hit points and seemingly twice the action points!

I had an enemy mage using 2 spells each turn for the whole fight, yet I hit them with a card that took away 30% of their mana! Tell me how that works?! I could go on. But spending a frustrating hour replaying this chapter and with no ability to "lower the difficulty" to "get over the hump", I have given up on half the game, by just trying sandbox.

I was playing on sandbox and not campaign, but on the map there was a building called a dungeon or prison or something similar that I can't remember 100% that said in its description that you can drag unwanted units onto it to get rid of them. Also, and I haven't tried this with units, but to get rid of cards from the bottom without playing them you drag them up to the blood pool. Try that with units and see if that gets rid of them too?
Godwin Sep 3, 2020 @ 5:51pm 
titanopteryx he's been answered 3 times already. There are 2 ways to get rid of units from an army: splitting and disbanding.
And yes, disbanding on a Prison gives 50% of the blood cost.
MrVoice Sep 4, 2020 @ 9:25am 
I feel for OP. I hated the Nosfernus (per my review, posted a day or two ago). Having finally gotten to the Moroia, I found the difficulty jumped like a starlted spider. None of my units can take a punch, and that first campaign mission feels like trying to preseve the last members of a dying species of orchid.

I'm definitely with OP about skipping battles, though. Specifically, if it's Certain Defeat, don't make me fight this out or Surrender. Just let me skip the battle, but ding the bad guys on my way down.
Alun1 Sep 4, 2020 @ 10:24am 
well, having completed all 3 campaigns, it's not as bad as it's made out to be. getting through the Dracul campaign is the test. there are more turn limit missions, more missions where you only have the 1 army. i have to keep saying it because no one is understanding, it's a difficulty curve.

strategy means planning and positioning. use tank units to their full advantage, keep ranged behind tanks.
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