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Сообщить о проблеме с переводом
Intended is supposed to buy the ship, fix it up, maybe specialise a few rooms for bonus value, sell the ship.
Although as I noted, I seem to be able to sell the derelicts immediately for their highest "potential" value already. So what I'm wondering is what I should do to achieve an even higher value.
every installed block increases its value, so yeah, adding more to the ship is the right idea... and you likely get a greater return by installing stuff you've ripped out of other derelicts ONTO ships you've purchased, as simply installing an extra RCS thruster will give you more in ship value than just selling it on the market would.
for maximum profit, fully scrap a small derelict you haven't bought, blocks and all... then add -everything- to another ship. i added on a new room to a single room salvage tug and pulled it up from 60k purchase to 670k sale.
I'm still not sure why the first ship I flipped sold immediately for 110, and then after flying out and doing repairs, the sale price fell to 64k (slightly above the 61k purchase price). I'm _fairly_ sure the only thing I'd stripped and sold earlier was a nav console. Perhaps the oxygenated atmosphere I'd introduced on the first trip triggered a "life support functional" bonus.
Does the damage status or condition of the ship parts affect the sale price?
I would guess that a damaged item in a room will reduce or eliminate the room specialisation (i.e. a broken reactor means the room won't count as an engine room) which would mean repairing things is valuable, but even if that's true, I'm not sure if it's worth restoring ship components.
For example :
A Reactor Room needs a Reactor and has to be at least 4 tiles in size, it nets you a 1.6x modifier on the value of what's inside.
A Rec Room, on the other hand, requires a table, a fridge and a tv/terminal, you can't have a reactor in it, and it must be at least 10 tiles in size. Doing all that nets you a whopping 1.9x modifier on the room's contents.
Heck, simply closing off the Nav Console into it's own room changes the modifier from a 1.3 to a 1.5.
All this is found in the Rooms.json file.
I went ahead and wrote out a rough guide based on what's there, should be up soon. Made it mostly because there wasn't a handy way to figure out that TIsRoomWellnessOptionals01 is actually a group of items including the FLEX, treadmill, fridge and sink.