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for example sometimes when i uninstall a storage bin on a derelict, it gets stuck within the actual wall it was on, but removing the wall in some way, lets you pick it up. (actually storage bins seem to remain in place, even when you remove the wall it is attached to) :)
When messing around with installing/uninstalling doors, you may also have removed the power conduit that was powering it previously or you are placing it in a location that has no power conduit near it. You need some power conduit (buy it or loot it). Bring up the powerVis display to show the power grid on your ship and make sure that at least one end of the door has power. You may want to power both ends to avoid the scenario of losing power to one side of your ship due to a break in the power grid and it locking the door shut
Even after manually closing the doors, they still would not auto close if my character was told to move to the other side. I noticed one of the three doors was actually behaving properly though. So I did a little poking around and found that if you drag something while telling your character to move through the door the door will operate normally and even reset so then walking through the door without dragging anything auto-closes too.
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Another semi-related door issue - if you uninstall a door and drop it in such a way that it falls into the middle space of an installed door you end up with some problems. The least pressing is that as your characters auto-paths through the door you'll sometimes get a message that reminds you that your door is unpowered. It seems that the character is attempting to open the door and the command picks the uninstalled door first, blasts you with the unpowered message, and then tries the other door which is plugged in.
The troubling issue involves three doors. If you manage to drop two doors (A and B) into the center spot of an installed door (C) you can get stuck in a loop. Telling your character to move to the other side of the installed door (C) and he could inadvertently pick and try door A. Door A is unpowered so you automatically try Door B. Oh that's unpowerd too. Try Door A - unpowered, Door B? Door A? Door B? Just back and forth looping. I had to manually tell the character to open door C to break him out of the loop.