Cyber Knights: Flashpoint

Cyber Knights: Flashpoint

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What are some good cybernight builds?
I took the dockworker cyberknight with a the melee accuracy and damage boost. A quick glance at the perk tree gives me the impression that the cyberknight is what I call a support/officer class. I don't claim to know, this is just what popped into my head after an actual minute of looking at the perk tree. I assume that there a lot of different directions that you could go, with certain perk combinations working together better than others, defining certain builds. There are certain games where you eventually unlock every perk, but much more typical are perk trees in which a max level character will have a 1/3 or 1/2 of the tree. I'm new to the game I don't have any notion of where to go with my perks. Should I multiclass or should do so early or later?
Originally posted by jotwebe:
Here's a build for a pure CK from my current game:

---BEGIN CYBER KNIGHTS CLASS BUILD---
3RTfQ7CeW5e/sjnuGkWyQwsE4r13yZtHovJJk095hF++vaNB2g69FEXicxGn17qtNXrXpsKn2dw7/jpk3rZS1hBarbYB1diROBKH7SL0DHukgxFnY31XGHAMiNI5Jkq17lSts9FI1V4RO7Ptms8EMvGOyNx4VRwPfD12pWd0tb8=
---END CYBER KNIGHTS CLASS BUILD---

Limit break stats into Reaction and Strength, uses mostly melee, very useful to have an Agent Ex provide White Noise to be able to run up to enemies without them hearing.
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Showing 1-4 of 4 comments
jotwebe Dec 15, 2024 @ 5:38pm 
The left branch of the tree is the "officer" branch, and it's probably the strongest. Especially Tactical Surge, Rewind and Atomic Stutter are S-tier talents.

With the background you chose you're also well setup to multi-class into a melee class - you can go Cybersword without an implant, and can respec out of it once you've built a SimStream Trainer room in your base. Vanguard or Agent Ex would be stealthy melee options, but require cyberware to multi-class into.

I'd recommend to stick with mostly the left branch of the Cyber Knight tree while you get to know the game and figure out how to melee effectively, Once you got that Trainer, you can experiment a bit.
jotwebe Dec 15, 2024 @ 5:43pm 
Melee 101 from a recent thread:

1) wait until the enemy has moved, then take your turn
2) BONUS: use Silence/White Noise/Lightfoot/Glitch to approach unnoticed to get the accuracy bonus from surprised
2a) ALTERNATIVE: use Lure/Shadow/make a bit of noise to lure your victim to where you can easily get to them
3) ideally have enough damage to one-shot, if it doesn't look like it will maybe use a charge
4) if you have good initiative you can wait right behind your target for the next turn
5) either way, 4 AP is basically a guaranteed kill for a mook
6) Vanguard's Overdrive is useful here - missed your first hit? Have a bonus AP
7) You can also forego stealth and just run at the enemy, but losing surprised hurts a lot.
7a) It's possible to run behind a guard as they are turning towards the noise of your sprint and end up unseen, but that's finicky. Helps with you have a lowered move detection radius, have snuck up right up to the range where they'd hear you sneaking, and have good moeve speed. Nive if it works, but not something to rely on.
8) For a build, you want enough STR and/or a good enough weapon to reliably one-shot basic goons and as much REA as you can get, for initiative and move speed.
The author of this thread has indicated that this post answers the original topic.
jotwebe Dec 15, 2024 @ 5:49pm 
Here's a build for a pure CK from my current game:

---BEGIN CYBER KNIGHTS CLASS BUILD---
3RTfQ7CeW5e/sjnuGkWyQwsE4r13yZtHovJJk095hF++vaNB2g69FEXicxGn17qtNXrXpsKn2dw7/jpk3rZS1hBarbYB1diROBKH7SL0DHukgxFnY31XGHAMiNI5Jkq17lSts9FI1V4RO7Ptms8EMvGOyNx4VRwPfD12pWd0tb8=
---END CYBER KNIGHTS CLASS BUILD---

Limit break stats into Reaction and Strength, uses mostly melee, very useful to have an Agent Ex provide White Noise to be able to run up to enemies without them hearing.
Trese Brothers  [developer] Dec 15, 2024 @ 8:27pm 
Originally posted by jotwebe:
Here's a build for a pure CK from my current game:

---BEGIN CYBER KNIGHTS CLASS BUILD---
3RTfQ7CeW5e/sjnuGkWyQwsE4r13yZtHovJJk095hF++vaNB2g69FEXicxGn17qtNXrXpsKn2dw7/jpk3rZS1hBarbYB1diROBKH7SL0DHukgxFnY31XGHAMiNI5Jkq17lSts9FI1V4RO7Ptms8EMvGOyNx4VRwPfD12pWd0tb8=
---END CYBER KNIGHTS CLASS BUILD---

Limit break stats into Reaction and Strength, uses mostly melee, very useful to have an Agent Ex provide White Noise to be able to run up to enemies without them hearing.

Thanks for sharing a specific build string, really helpful!

@dukeworthington - you can copy that string, open your Knight's class tree, then Import/Export and paste it in. This will assign the build as your auto-build and you can just train what @jotwebe trained while you get used to the game.
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Date Posted: Dec 15, 2024 @ 5:05pm
Posts: 4