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With Update #80, we've completed a sizeable project going through the thousands of possible exists for the now over 400 proc-gen combos (map X objective) that the game has to ensure that as many of them as possible have their objective pre-revealed even when there is a goal requirement blocking your exit. This helps your team plan their heist with the best intel you've got, knowing you've got to spike the CPU over there (etc) and then split and run for either the maintenance tunnel or access ladder. 
^^ A good example of what we are trying to avoid!
(^^ An early build, showing some text in Simplified Chinese and the game font)
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