Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I guess you probably know that the contact has to have at least 60% influence; then they have to be chosen to get a level break dialog; and you need to have favors banked up to get additional options in the dialog. If all these things happen, one contact gets one level; then you have to start over with building influence.
For weapons, I find it's much easier to craft them than to get high level contacts. Of course you are limited by what blueprints you got. I am sure that some players who religiously hit every loot box and matrix node while running hundreds of proc-gen missions have a better variety; I have one sniper rifle, two swords, and two copies of the same revolver for my gunslinger.
Oh my God I think this is what I was missing, I've been lax about collecting favors because I didn't realize the limit breaks were related to market availability, I thought they were all of the "temporary boost of X% on sales of y%" variety.
I feel this area needs better messaging in-game, and also probably balancing so that it is easier to level contacts. For weapons, there is crafting as a backup when your contacts don't level up; but for cyberdecks in particular, there is no backup and it is easy to fall behind the power curve of matrix runs. I am personally pretty stuck there in my current game.
I'm sure this is in there somewhere and I just clicked past it but yeah it could stand to be surfaced more prominently as a system.
I have an active thread on discord about this:
https://discord.com/channels/354299073689419779/1325263570249842719
With low level armor blueprints - Enyov (lvl2) is nice to have and lasts you well into late game. Brave Star light armor (lvl4?) is pretty good too.
Doing some extra Vulnerable hosts missions once you get second hacker is a good way to expand your blueprints collection.
Favors are really key to make every Limit Break count - you don't want to waste Limit Breaks on basic things like Trait upgrades if you can avoid it. or worse, have a negative Limit Break, drive a Contact into hiding. Once you have a Favor or two, it's worth selling them everything you can to get them over 80% Influence repeatedly.
This thread is a wakeup call that we've missed a key part of game tutorial and signposting (a lot of new players have been discussing this) and can improve.
Glad the recent reviews got you on board!
Maybe that's why you never get Limit Breaks?
I do get limit breaks. I do increase influence to 80%. I don't loot-goblin every mission and every matrix node, so my problem is finding accounts/blueprints that particular contacts actually want.
Suggestion: Add a corporate gun runner/Ares sales rep and wireghost/corp programmer so that tokens can be used to get favor from them. The gun runner Diego buys only Fenian files [1 mission in 20? 30?] and the wireghost only buys a few account types also. I have not yet found a Fenian account worth enough for favor [though I have gotten Epic and Lgnd ones to bump him to 100% for a limit break which hasn't happened yet].
The wireghost is easier, but he wants 67k+ files for a favor - quite high for a low level team
Edit: You can't type F e n i a n?
Edit 2: I see the wireghost [Potato] now buys all files - I guess I missed that update! - THANKS!
The Token-for-Favor room rules will be rewritten when the Face class tree is released. It is one of the places the Face will have tight integrations with rooms.
As to Limit Breaks it is bad RNG and a throttle at the moment. A Contact will only Limit Break every 8-12 days, so it's too easy to get into a traffic jam and they don't always go in order (though we've tried to get that right, it still isn't right!).
We're looking at a new system to keep their order near FIFO and also at ways to unclog the traffic jams.
Spending the effort to get a contact to a Limit Break, burning all your favors on re-rolls, and still getting nothing useful to you at that moment feels extremely bad.
I'd be willing to pay 4 favors to definitely get something I actually want instead of having to keep rolling and hoping the RNG will be kind.
I was actually thinking of a dialog box almost like the merc hype break dialog, which lists all the possible choices. But, some of them could have a favor cost, where the radio button for that choice is only lit up if you have that many favors. Selecting an option with a favor cost would then automatically deduct that number of favors.
Putting this together with an earlier mention of enhanced "tokens for favors", it would be even cooler if this dialog allowed you to step out to that dialog, in case you have tokens and not favors.