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The talent setup is such that you can't use all their talents anyway, so don't sweat some Talents you can't take.
In the case of Twin Irons and Gun Kata, accuracy and critical are averaged, damage is added and noise uses the higher.
The most regular stealth load out is pistol and revolver. In this case, you can't use Gun Kata or Twin Iron until the heavier shooting starts or you're position is viable with loud revolver. But they have tons of great tricks without those talents in the table. Then when the loud part starts, you've got a new bag of tricks.
Or double silence and skip Fanning, it's a good talent but you can be heck of a GS without it.
Three easy places to consider multi-class - sniper with revolver, cybersword with revolver and absolutely anyone who carries a pistol as their second, great if it is silenced.
Hope it helps!
2) strange skill distribution: right now, I use double pistol. And I dislike that twin iron and gun kata are in different branches.
3) I preferred that fanning and ricochet could be used with pistols. Or maybe there should be "heavy pistol" (without rapid fire, with better damage and penetration and with possibility to equip silencer).
Sure, I multiclass. My highest level is 10 at the moment, but mostly, I'm just not seeing much that Gunslinger could do that Soldier can't do better. I love the IDEA of the Gunslinger, but in practice, it looks a lot like working harder to accomplish less.
I might give it a try anyway, and perhaps I'll be pleasantly surprised. I don't know.
Looking at the gunslinger class talents, i think they have the potential to be superior to a soldier in terms of DPS and close-combat fighting, at the cost of being less versatile:
This does come with some tradeoffs however. The above argument assumes the use of two revolvers, and those are always loud. So this would - for the most part - preclude any attempts to be stealthy. Secondly, the gunslinger would be limited to the relatively short range of a revolver, rather than being able to equip two different weapon types that cover for a broader range of engagement.
That said, on maps with close quarter combat i believe that the LinkWatch talent alone would make the Gunslinger superior to my favourite "Soldier + Sniper" combo by offering two reaction shots for free. Two or three gunslingers covering a chokepoint should be nothing less than a killbox.
all you need from vanguard class is the blend skill and take the 1 more charge upgrade, take silent run if you want and mostly dual gun/revolver skills
you bring 2 revolvers or maybe 1 revo 1 silent semiautos, run into pack of enemies use dual gun, then blend in their face. enemies cant do nothing about you and haven't seen your allies so they do nothing
next turn unleash gun kata, clean them all if able if not, blend again
turn 3 if there enemies left you run, gunslingers are one of the most mobile class around and have great evasion, wait until you have your cooldown to do it again
I guess it wasn't implemented?
No, pistol whipping did not make the cut, partially because it always turned out as a low damage attack at best with a Stun, leaving you stuck needing to shoot someone again soon.
The combination of gun kata, twin iron, linkwatch (all maxed) and the snapshot (on the way) with some crafted guns is fantastic. In a combat mission he regularly kills 3 enemies in a turn, and he is loads better than my sniper at taking down bots.
I mean, that's cool and all, and I'm glad people are finding they like the class, but in my experience, killing three enemies (or sometimes more) in a turn is nothing a soldier can't easily do, too. Full auto is just crazy imba whether you're going for AE or single target shooting.
But I don't know; maybe I'll try to give it a fairer shake sometime. Maybe try that cheese with combining it with Vanguard and see what I think.