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Can you be more specific about the start point question? Which mission exactly and what character started? Where, maybe submit an F10. It's really hard to say from what you've typed. Are we talking about characters or enemies? Enemies are not always going to be the same place, or go the same places.
And to add to the confusion. Do these mega corps make a habit out of raiding clinic's. Did the CEO of the corp have a bad experience having a splinter remove when they were a child or something?
What I am trying to determine here is are we the terrorist and the corps are the good guys.
For the rest of your questions about the first mission, I just considered it like the start of every James Bond movie. They almost all have an opening scene which is the daring conclusion of some previous operation. The details of the operation didn't really matter to me; we're just escaping whatever it was.
I'm starting to believe no one knows what the beginning story is or how things unfold. I think they made a few levels and then taped a bit of rough story to it, getting filled out later in the game where the actual games direction forms the story.
It's a thing I have picked up over the years. I was never much into game story's apart from Bioware titles of course. They never really bothered me. Then one time I picked this game up that came with a book in the form of a mobi file. For some reason I read the book before I even installed the game, think I may have been ill or something.
Surprisingly the book was very good and I read it front to back in no time.
As I remember the game wasn't a AAA title or a GOTY contender but when I started playing it , I went into this sort of trance, I was so into that game it was absolutely amazing. That's when I learned that if you want the best from a game get to know everything there is to know about it, especially the story, because the more you know about it the more you get back from it. This doesn't work with the majority of games, the ones that are made purely for profit, they have no soul. It's the games made by dev's who care about what they are creating.
You did pay for it with borrowed money, so its paid for :D
You have to sneak in and out because its highly illegal implant and procedure. This is also the reason the UltraTek Tact Response lands on the rooftop and the reason that the Dr. Eckman who does the splicing disappears for good.
Minotaur, your Cyber Knights, is in cyber-surgery and not going to appear later that evening to kick butt on the rooftop -- need recovery time.
Sorry the story isn't working for you, we'll keep working on improving.
I'm guessing that the timeline takes care with the story's delivery later on in the game. All I'm trying to do here is get the why, where and when's of how it all begins. It's like picking up a novel from the library to discover that some low life has used the first chapter as toilet paper.
If you remember it was a little the same with Templar battleforce, I think my first question were something along the lines of 'were do the bugs come from' because they are spawning behind me, and you told be how they spawn from the grates, something I thought as decoration. From that moment combat became more interesting as I then knew I had to cover the grates behind me as well as point my guns towards them when advancing. A little bit of info that went a long way. :D
So, is Minotaur in the first building after the tutorial and does he leave with you. Where is the cyber surgery?
If for some reason the first part of the story is irrelevant and I am to forget it, then tell me and put me out of my misery. :D
2) As the UltraTek spec ops land on the rooftop, your Face talks about next steps:
FACE: "We're going to Plan B here. Minotaur and I are headed to the basement and will take the cargo truck out of the building."
your vanguard considers their options and decides ...
VANGUARD: "We'll just quietly go back the way we came..."
then your hacker delivers the bad news,
HACKER: "They've interfaced with the building's security -"
HACKER: "The rooftop is on lockdown and the elevator gates are closed."
So, time for your team to find a way off the rooftop. Your FACE is taking care of Plan B for Minotaur.
You have to run a few more missions and not all of the story chain is complete yet. In fact very little of it is. But you do get more details if you continue on with the story missions and investigate the person who got the implant and the loan for you.
I keep repeating missions up until we get to the any hill and from there I have only done a loot and mission and investigate the leak. Maybe that's my mistake, things might clear up if I push on a ways.
I'm taking it slow, no rush, the game is already making the right noises to tell me I will me spending 16 quillon hours in it, it could even knock Templar-b of it's throne of being my favourite Trese game. Narr, I don't know, maybe. It's going to take a lot of push to get Templar-b of that throne. :D
I dunno. You can't really expect them to do extra work for the 1 or 2 people that might question the story. I mean I did work most of it out straight away but then there were things that made others a contradiction, which then made me go back and confirm stuff.
That's my thinking also. I will be more than content to get the 'HOW IT ALL STARTED' part sorted out. The rest will grow along with the games development I guess.
Did you ever play the original game? One of my favorites and glad to see the new version.
Essentially, in the future, people can implant quantum computers directly into a human to make them a Cyber Knight. This makes them 100% secure message carriers, can't be hacked, have mad tech skills, etc. Problem being for corporations this also makes them perfect double agents and infiltrators. You can never trust a Cyber Knight and can be hacked by them, so they outlawed them. However, the chips/computers and the medical knowledge still exist to make them. Some Drs. can be bribed, the $2M, and some people always want super agents and think they can control them (Octane). Since the surgery is illegal, it has to be done "dark". Survival rate is 40%, so it is also very risky.
People willing to risk it are lower level hackers/enforcers/runners who can't really progress past their station and are looking to risk it for big contract dollars. Since no one fully trusts them they tend to work as mercenaries and take contracts for money. They typically gather a small high skilled team to work with.
In the first scene a small team went in together to borrow money to make a Cyber Knight of the team member who was willing to risk it. They go to the clinic after hours for the illegal operation and 3 team members on are the roof to exfil the Knight after surgery. One other teammate is with the Knight. Someone gets nervous or sees the illegal operation and calls it in. Security shows up on the roof, so they take the Knight out another way and the roof top team exfils separately. They all meet up at the safehouse and begin their new mercenary life. Other people will try to use them, kill them, obtain a favor, etc. so it should be a great show seeing how it works out.
Just to be clear, our intention is that while it's cool if you have, nothing in the CKF game should rely on you having played Cyber Knights classic, an android only game from 2011, and one of our early cult-classics hits.