Spaceland

Spaceland

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DeadPoolX Sep 30, 2019 @ 1:04pm
Save game method
Can I save when and where I want or does this game rely on checkpoint saves and autosaves?
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Showing 1-15 of 20 comments
ZSM Oct 3, 2019 @ 8:36am 
Hello. The game saves the passed levels.
The author of this thread has indicated that this post answers the original topic.
Ragnar Oct 3, 2019 @ 8:38am 
Checkpoint autosave. Yes.
Originally posted by Ragnar:
Checkpoint autosave. Yes.

Ugh! I hate autosave checkpoint systems. So it's a definite no buy from me then.
Dohi64 Oct 3, 2019 @ 6:27pm 
I thought you'd be able to save any time during combat. pass for me as well then, halfway was more than enough from this nonsense and I didn't play hard west until they added quicksaving during combat.
@Dohi64:

I don't mind not being able to save mid combat, but I can not stand not being able to save outside.

Whenever I play games with a definite story and end point I do prefer to make save files on or before key moments in game like before a final mission for example. That way I can just reload that save file whenever I want to relive that key moment. Also being able to save BEFORE combat allows me to reload if and whenever things are going south and there is no way for me to recover.

Save scumming, reloading combat when you made a single mistake action is something I'm also not a particular fan off as well. But I am a fan of saving combat right before that sweet and justly deserved last kill, just like creating a save file in XCOM 2 WotC right before I killed the last Avatar :D

Also I don't mind an autosave feature on rogue lites\likes but for games that are not, I'd prefer being able to manually create my own save files.
Last edited by Cahos Rahne Veloza; Oct 3, 2019 @ 8:18pm
DeadPoolX Oct 3, 2019 @ 10:02pm 
Yeah, even games with checkpoint or autosaves should allow a "save and quit" option so you can leave the game any time you want without losing progress.
Ragnar Oct 4, 2019 @ 12:19am 
Originally posted by DeadPoolX:
Yeah, even games with checkpoint or autosaves should allow a "save and quit" option so you can leave the game any time you want without losing progress.

Thanks. We will think about this feature.
Silveressa Oct 4, 2019 @ 12:21am 
Hopefully soon, because it's the only thing keeping me from buying the game.
the same for me
FroBodine Oct 5, 2019 @ 12:18pm 
Same here. You have to let us save the game during missions at least. It sounds like some of them can take quite a while, so not being able to save during missions is very frustrating.
Ragnar Oct 5, 2019 @ 12:53pm 
Ok. We will see what we can do with all of this. But save-load function in battle is quite big task for our code structure. So can't do it fast.
Last edited by Ragnar; Oct 5, 2019 @ 12:55pm
BlackjackGT Oct 5, 2019 @ 1:09pm 
Originally posted by FroBodine:
Same here. You have to let us save the game during missions at least. It sounds like some of them can take quite a while, so not being able to save during missions is very frustrating.
Hey man, are you having a Element Space flashback per game saving lack thereof? :)

I think with E:S I argued to just at least give us one overwriting Quick Save slot. This at least sort of protects the player against fatal game crashes (which E:S had many of), forces the player to think wisely about when to quicksave, and doesn't allow SCUMM Saving.

Although yeah I'm in the camp where I think it's better to follow Firaxis' XCOM example -- let the players decide before starting a campaign if they want Iron Man (no saving during a mission), limited saving (maybe a couple savegame slots), or full SCUMM Saving ability (save wherever and how often as you want). Cause the players' coughing up the money, so let them decide what they're comfortable with, and make them commit to that when they start a campaign.

I guess devs when I've played games like E:S with no in-map saving, they just argue that they don't want players to SCUMM save or constantly reload. But to me often in TBS games part of the fun is you try one strategy for a situation; it messes up, you reload and try something else. It's not much fun to try something that fails, and then have to replay however long (5-10, 30 minutes) to get back to the tough point.
Last edited by BlackjackGT; Oct 5, 2019 @ 1:10pm
FroBodine Oct 5, 2019 @ 4:04pm 
Hahaha, yeah, Blackjack, a little bit. I just think that every turn-based game really needs an option to save during missions. All types of games need the ability to save on demand, for that matter. Checkpoints are the bane of my existence. I have never liked them.

Rabid Urko Oct 7, 2019 @ 5:13pm 
Originally posted by Dohi64:
I thought you'd be able to save any time during combat. pass for me as well then, halfway was more than enough from this nonsense and I didn't play hard west until they added quicksaving during combat.

The levels arent that long lmao.
Im up to the first boss and no level has been more than 15-20 minutes.

How many people play a game less than 20 minutes.
Last edited by Rabid Urko; Oct 7, 2019 @ 5:15pm
Originally posted by Rabid Urko:
How many people play a game less than 20 minutes.

Mostly casuals who play mobile games like Candy Crush.
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