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if you just wanna mess around with unlimited awakening, practice mode exists for that?
if you wanna use it online, why cheat?
if you wanna mess with it on just random ai, still don't see the point? eh but thats just me
I'm not an online player, so don't worry about cheating, besides; the Original modder said it wouldn't work on online anyways, and practice is not really fun, I like to play free battle survival, which I could use my awakening at will, instead of leaving my controller until my healthbar is yellow, besides the awakening time is very short, which would kill the fun, I usually like this mod for using it for susano’o battles.
Oh I see, perhaps you could provide how you do it?, if not then I respect your decision and thank you anyways.
Mods like this would not work online. I'm a former modder, let me explain (disclaimer that my exact knowledge of file names and variables is not concrete but I know the general idea);
Characters are made up of a lot of various files. There's files that determine things like how much damage their projectiles do, what HP% they can awaken at, how much damage they take, as well as each character having their own file for things like their whole moveset, their animations and effects, or their projectiles.
Connections, like every STORM game, is Peer-to-Peer. That means you're connected directly to your opponent, there is no server in-between. As you are fighting your opponent, your game reads from your files, and their game reads from their files. Normally, since these are both the same thing, when you input a jump for example, your character will jump at the exact same speed and distance as on your opponent's game, because you have the same values.
But let's say you tried to cheat by making it so you can jump super fast and much further. The match would still play out as normal until you jumped; at which point in your game you'd go much further, but in their game you'd be moving a regular distance. Since there is now a desync between both of you, the match will automatically and immediately disconnect.
Same goes for pretty much any change; If you try to make it so Naruto's Rasengan takes no chakra, as soon as you try to use a Rasengan, you will desync from your opponent and the match will disconnect.
Here's another example from a mod I made for myself a long while back; a simple model swap to change Masked Man's model to Tobi's Akatsuki model with the cracked mask from when he fought Konan.
Since the models are mostly identical in terms of hitboxes and bones, the model would work fine, however the character did have one minor difference; there was a different bone in the face area, which was used as a hitbox for a part of one of Masked Man's combos. So whenever you used that combo, as soon as you got to that part, both players would have different game data and thus the match would disconnect.
I fixed this by simply copying the bone structure from Masked Man onto the new Tobi model so they were identical. Now the bones and hitboxes matched up, and there was no desync. Since the game is peer-to-peer, this means that my opponent doesn't see my new model, since they load Masked Man's model from their game, not mine.
What this means for OP is, if they had a mod installed that let them awaken immediately, an online match would either disconnect the moment they tried to awaken early (since they'd start awakening in their game and not in their opponent's game) or they'd just disconnect instantly since the game would realise that in one game that character can awaken and in another that character cannot.
The only exception is if both players have the same mod installed. Since then the data would match up.
Once private lobbies are a thing I am willing to demonstrate this in a player match with anyone who has doubts as to the validity of my explanation. I'll modify a character slightly, and the game will work fine until you or I try to use the thing I modify.
You probably know more than me about this, but I think sv_consistency is a server setting that lets people with inconsistent files connect to the server (I have no idea what would happen if the game desynced or something).
Single player here as well, I couldn't care less about MP (and as some users/modders reported, it wouldn't work anyway).
its just personally i don't see a point for even using it for any reason since you can do what the mod does basically already in practice mode. but thats just me. i dont see value in it
Maybe stop by the modding Discord and see if someone can help out.
I see, thanks! Do you mind giving the discord invite/link? I unfortunately don't know it.