NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS

NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS

View Stats:
WES Nov 18, 2023 @ 9:28am
Anyone here who's a NSUNS modder? (Already posted this in r/narutoninjastorm)
So I have this mod, for which I don't take any credit because it belongs to a discord user named Rozamie. The mod gives you two options, where you could choose one or both, whether you want unlimited awakening, awakening on start, or both.

This mod was created only for NSUNS4, but out of curiosity, I tried it on NSUNS Connections; it worked, but unfortunately, it broke the game when used with new characters or new variants for old characters. If anyone here knows how to make a new mod to work like this or would like to fix the old mod for the new game, let me know. I'm willing to pay a few bucks.


-EDIT : https://www.nexusmods.com/narutoxborutoultimateninjastormconnections/mods/16
the mod is finally here everyone.
Last edited by WES; Nov 21, 2023 @ 11:35pm
< >
Showing 1-15 of 18 comments
Phoenix Nov 18, 2023 @ 9:56am 
not sure why you would want such a mod?
if you just wanna mess around with unlimited awakening, practice mode exists for that?
if you wanna use it online, why cheat?
if you wanna mess with it on just random ai, still don't see the point? eh but thats just me
Last edited by Phoenix; Nov 18, 2023 @ 9:56am
Rozami Nov 18, 2023 @ 10:30am 
This Rozamie person sounds like a loser fr.
Rozami Nov 18, 2023 @ 1:15pm 
For real tho its not worth doing it, any update to the roster will break it again and I'm not gonna be redoing it every other week.
WES Nov 18, 2023 @ 6:18pm 
Originally posted by Phoenix:
not sure why you would want such a mod?
if you just wanna mess around with unlimited awakening, practice mode exists for that?
if you wanna use it online, why cheat?
if you wanna mess with it on just random ai, still don't see the point? eh but thats just me

I'm not an online player, so don't worry about cheating, besides; the Original modder said it wouldn't work on online anyways, and practice is not really fun, I like to play free battle survival, which I could use my awakening at will, instead of leaving my controller until my healthbar is yellow, besides the awakening time is very short, which would kill the fun, I usually like this mod for using it for susano’o battles.
WES Nov 18, 2023 @ 6:21pm 
Originally posted by Rozami:
For real tho its not worth doing it, any update to the roster will break it again and I'm not gonna be redoing it every other week.

Oh I see, perhaps you could provide how you do it?, if not then I respect your decision and thank you anyways.
Rozami Nov 18, 2023 @ 6:47pm 
The tool to do it isnt public at the moment so I can't show you how to do it yourself, but if its made public again I dont mind showing how.
WES Nov 18, 2023 @ 7:16pm 
Thank you again, for all your work aswell.
Shippu Nov 18, 2023 @ 11:29pm 
Originally posted by Phoenix:
not sure why you would want such a mod?
if you just wanna mess around with unlimited awakening, practice mode exists for that?
if you wanna use it online, why cheat?
if you wanna mess with it on just random ai, still don't see the point? eh but thats just me

Mods like this would not work online. I'm a former modder, let me explain (disclaimer that my exact knowledge of file names and variables is not concrete but I know the general idea);

Characters are made up of a lot of various files. There's files that determine things like how much damage their projectiles do, what HP% they can awaken at, how much damage they take, as well as each character having their own file for things like their whole moveset, their animations and effects, or their projectiles.

Connections, like every STORM game, is Peer-to-Peer. That means you're connected directly to your opponent, there is no server in-between. As you are fighting your opponent, your game reads from your files, and their game reads from their files. Normally, since these are both the same thing, when you input a jump for example, your character will jump at the exact same speed and distance as on your opponent's game, because you have the same values.

But let's say you tried to cheat by making it so you can jump super fast and much further. The match would still play out as normal until you jumped; at which point in your game you'd go much further, but in their game you'd be moving a regular distance. Since there is now a desync between both of you, the match will automatically and immediately disconnect.
Same goes for pretty much any change; If you try to make it so Naruto's Rasengan takes no chakra, as soon as you try to use a Rasengan, you will desync from your opponent and the match will disconnect.

Here's another example from a mod I made for myself a long while back; a simple model swap to change Masked Man's model to Tobi's Akatsuki model with the cracked mask from when he fought Konan.
Since the models are mostly identical in terms of hitboxes and bones, the model would work fine, however the character did have one minor difference; there was a different bone in the face area, which was used as a hitbox for a part of one of Masked Man's combos. So whenever you used that combo, as soon as you got to that part, both players would have different game data and thus the match would disconnect.
I fixed this by simply copying the bone structure from Masked Man onto the new Tobi model so they were identical. Now the bones and hitboxes matched up, and there was no desync. Since the game is peer-to-peer, this means that my opponent doesn't see my new model, since they load Masked Man's model from their game, not mine.

What this means for OP is, if they had a mod installed that let them awaken immediately, an online match would either disconnect the moment they tried to awaken early (since they'd start awakening in their game and not in their opponent's game) or they'd just disconnect instantly since the game would realise that in one game that character can awaken and in another that character cannot.
The only exception is if both players have the same mod installed. Since then the data would match up.

Once private lobbies are a thing I am willing to demonstrate this in a player match with anyone who has doubts as to the validity of my explanation. I'll modify a character slightly, and the game will work fine until you or I try to use the thing I modify.
WES Nov 19, 2023 @ 12:19pm 
I think that goes for alot of games. I may not know how to mod Nsuns connections, but I however mod valve games, so for example: Left4Dead2 you could download mods from the workshop, however you'd only see them, since you are connected to a public valve server, because your files are different from the files in the original game. other players will still see you as the default character or however they changed their character to. stuff are a little different for Garry's mod, since you might actually crash or disconnect. if you join let's say your new friend's public server, since he's new to the game he doesn't have any mods, but you do, so when you join him, you'll see your mods, but you can't actually use them, why?: because your friend's server files do not have these mods, and if you try to use them, the game is very likely to crash for either party, or discconect.
Shippu Nov 20, 2023 @ 12:54am 
Originally posted by Wes:
I think that goes for alot of games. I may not know how to mod Nsuns connections, but I however mod valve games, so for example: Left4Dead2 you could download mods from the workshop, however you'd only see them, since you are connected to a public valve server, because your files are different from the files in the original game. other players will still see you as the default character or however they changed their character to. stuff are a little different for Garry's mod, since you might actually crash or disconnect. if you join let's say your new friend's public server, since he's new to the game he doesn't have any mods, but you do, so when you join him, you'll see your mods, but you can't actually use them, why?: because your friend's server files do not have these mods, and if you try to use them, the game is very likely to crash for either party, or discconect.
It's a little different for a game such as Left for Dead as there is a server that clients connect to as opposed to peer-to-peer. Your files have to match the server's in order to join and play. This doesn't mean your files have to be unmodified, but rather they have to be what the server requires you to have. I think in most cases your game will download the files from the server itself but not always the case.

You probably know more than me about this, but I think sv_consistency is a server setting that lets people with inconsistent files connect to the server (I have no idea what would happen if the game desynced or something).
きょすけ Nov 20, 2023 @ 4:52am 
It is possible to know more about it? (I'm waiting for my key to be fixed after the striker bonus incident) but having been a modder for a few games (skyrim, xenoverse 2, cotopath traveler II and so on) one of the things I wanted to to was to change the duration of awakenings (since from what I can tell duration has been shortened so much in this game).

Single player here as well, I couldn't care less about MP (and as some users/modders reported, it wouldn't work anyway).
Phoenix Nov 20, 2023 @ 5:57am 
the fear of people using it online wasn't my main concern. if you wanna get yourself banned be my guest.(even if it doesn't work, it wasn't my concern)
its just personally i don't see a point for even using it for any reason since you can do what the mod does basically already in practice mode. but thats just me. i dont see value in it
Last edited by Phoenix; Nov 20, 2023 @ 5:57am
Originally posted by Phoenix:
the fear of people using it online wasn't my main concern. if you wanna get yourself banned be my guest.(even if it doesn't work, it wasn't my concern)
its just personally i don't see a point for even using it for any reason since you can do what the mod does basically already in practice mode. but thats just me. i dont see value in it
storm has never had any sort of ban system so that never gonna happen
Shippu Nov 20, 2023 @ 7:19am 
Originally posted by きょすけ:
It is possible to know more about it? (I'm waiting for my key to be fixed after the striker bonus incident) but having been a modder for a few games (skyrim, xenoverse 2, cotopath traveler II and so on) one of the things I wanted to to was to change the duration of awakenings (since from what I can tell duration has been shortened so much in this game).

Single player here as well, I couldn't care less about MP (and as some users/modders reported, it wouldn't work anyway).
I think it's in a file called the duelplayerparam.xfbin - this file contains stuff like defense values and awakening stuff if I remember correctly. You'd have to locate the values for each character's awakening and change it manually. Unfortunately I don't remember how to identify and locate the byte.

Maybe stop by the modding Discord and see if someone can help out.
きょすけ Nov 20, 2023 @ 7:23am 
Originally posted by Jake:
I think it's in a file called the duelplayerparam.xfbin - this file contains stuff like defense values and awakening stuff if I remember correctly. You'd have to locate the values for each character's awakening and change it manually. Unfortunately I don't remember how to identify and locate the byte.

Maybe stop by the modding Discord and see if someone can help out.

I see, thanks! Do you mind giving the discord invite/link? I unfortunately don't know it.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Nov 18, 2023 @ 9:28am
Posts: 18