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There's no such thing as a flawless game because everyone likes different things.
Furthermore, disagreeing with you is not the same as not listening or not caring about what you or anyone else thinks.
@OP Doing a "normal sell ratio" random mode, or heck, even a submenu for deciding it yourself I think would be nice. Usually it comes down to how much of the playerbase that actually wants things like this, or in other words how many would use it. So if any other potential readers see this, sound off about this being something that would improve your overall enjoyment of the game or not.
The problem with an additional ranked queue is splitting the playerbase. We don't want to make it harder to find a match.
As for a lobby setting, definitely not opposed to that just trying to think of the best way to do such a thing. The options are already quite extensive and it's a bit cluttered. I think we'd want to remove or convert an existing setting (like no sell to partial sell).
I'll ask on the Discord, maybe converting the No Sell to "Sell Restriction" so that on pick it's still no sell but on random it's 80% could work.
You come on our Discord and say things like "nerf X" or "buff Y" without any reasoning or explanation. When someone tries to converse with you and understand why you're saying that, you ignore them.
Is there something that we did to offend you? You continue to flame us, but when we try and interact with you on Discord to actually try and improve the game, you go silent (or flame others who get involved).
Thanks for the reply Karawase :)
For now I'm enjoying hard, random and no sell mode as a substitute - it makes the game far more strategic instead of apm-focused (better be careful about your tower placement!)
I mention it because I hope you're not going to remove the no sell mode for an 80% sell mode instead.
I can't see the issue with adding one additional, and very sought after, option for hosting a game , but hey, I'm not a game designer.
Enjoy your day :)
I'm also not sure what you mean by "no one is doing anything to help and make the game better"?
We have plenty of people that do.
2v2 ranked would be cool, old suggestion that just hasn't been prioritized. There's always the issue of splitting the playerbase too much, but I'd personally argue more people are likely to play it with 2v2 ranked. There are many people that dislike soloing.
"The lobbies are boring to look at", we don't have a UI designer, it is what it is. I'd personally argue they're fine as is for an indie game.
"No levels for players in games"? I assume you mean in lobbies. This has been discussed and decided against so that people won't just kick "low" players.
There are 8 maps actually. I know that on the topic of adding more leaderboards, we already have 29 leaderboards(FFA Pick and Random 8 maps, Co-op 5 maps and Teams another 8), and the incentive to compete on them gets smaller when people won't even bother to check every map anymore cause it takes too long to go through them all.
There's a reason there's a mad rush to get top score on Forest cause that's what everyone will see.
"Towers are unbalanced as hell" - I see a good diversity of builds in ranked that are pretty decent. Most maps have different dominant builds(in ranked, leaderboards are misleading cause people get to play at their own pace).
"Servers have issues" - Yep, that happens occasionally with Azure having outages. Not much that can be done on that front other than paying significantly more for it, which I believe is not feasible.
"I don't play random cause that mode is trash" - It's fine to think that of course, but it has a rather stable playerbase and audience and is one of the most unique competitive experiences out there. To me, Pick is boring because it's so slow and it's more about optimizing something to death than actually adapting(which is an aspect I prefer).
A tutorial aside from the campaign would be excellent.
Most of these are things you've already been told, but you have no patience and seemingly no memory because you keep coming back with your negative attitude and pretty much demanding that your specific issues with the game are prioritized.
For the record, I know quite a few people with thousands of hours in this "unfinished" game. If you dislike it so much, then maybe you shouldn't force yourself to play it.
I still lost and due to sell spam i was around 3k econ less at that point in the game. That extra quad worth of gold could have kept me in longer but it's way too boring to sell spam, IMO.
Really since no one uses the 'no selling' option anyways in my experience retooling that to just be a 80% sell button / 100% sell button that way people can play pick with max sell and random without max sell is ideal to me. Ranked random can stay as it is for people who enjoy that, I also avoid it because i can't be bothered to play normal speed lol
The downside is decision fatigue. Adding one option is easy to do technically. But as we've found out, with too many options, people start ignoring them.
I don't believe "No Sell" is very popular so reusing it to provide as you said a much sought after feature seems like a win.
I'm curious as to your reasoning for wanting to keep no sell as it sounds like you are using it as a substitute for what you really want.
Has there been a change in how the scores are tallied? because it feels like completion time is heavily influences the final score. Some maps I feel like V.Hard is better in random than insane, which shouldn't be the case.
"The problem with an additional ranked queue is splitting the playerbase"
I think it would add players to the playerbase instead of splitting it. Its the same for me (and some friends) - we like random but we hate juggling. So we never play that variant.