Element TD 2
Buntkreuz Apr 7, 2021 @ 2:34am
Tower Targetting
Hi, new player here.
Is there a way to tell a tower to only attack/focus a specific element?
So i have a water tower and fire enemies appear but also earth enemies. Now i want the water tower to specifically JUST shoot the fire enemies and ignore earth enemies completely (except they are the only ones available).
How can i do that?
Im in a mission where i have placed fire towers at a portal with nature enemies appearing, but they keep shooting the earth and water enemies on the other sides from the two other portals.
How can i tell them to ignore the others?
I cant find such an option in the targetting options.
And please dont tell me they created a game about elemental weaknesses without allowing me to properly target enemies.
Last edited by Buntkreuz; Apr 7, 2021 @ 2:36am
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Showing 1-8 of 8 comments
Treyell Apr 7, 2021 @ 4:12am 
the targeting options were created without the campaign in mind and in the regular game there are only enemies of one element in every wave so that targeting option wouldnt make sense from that point of view. i guess targeting specific elements would be useful for campaign.
Buntkreuz Apr 7, 2021 @ 4:35am 
Ah ok.
Kinda weird to not have multiple elements in multiplayer modes.
At last, the multiple elements that counter each other is THE pro point of the game and i found the mix of having several elements in a wave to be what made it interesting.
Ok, so i have to deal with the fact that somehow there are targetting options that dont have a core mechanic of the game in mind.
Major oversight and flaw if you ask me. Both of the above.
Treyell Apr 7, 2021 @ 6:40am 
you can always target the creeps manually by selecting the towers and then rightclicming the creep you want to hit.
Bard Apr 7, 2021 @ 11:03pm 
I do wish there was a random target option.
WindStrike  [developer] Apr 8, 2021 @ 6:46am 
Counter element is actually a pretty good idea, we may just add that.

As for "why does multiplayer lack the fancy stuff of the Campaign", it's because multiplayer was created as a faithful adaption of classic WC3 style (rebalanced and adjusted as needed, of course), whereas Campaign was developed later on and we decided it should be:
  • Something that appeals more to singleplayer TD players
  • Something new even for EleTD veterans

We are considering a multiplayer mode that adds the fancy stuff of the Campaign over, or a modifier that uses the Campaign's unlock system at the very least.
Buntkreuz Apr 8, 2021 @ 6:56am 
I would like to see a coop mode that enables the way how the campaign spawns monsters.

I havent played multiplayer yet, mind.
But basically i like the way the campaign mixes elemantal types and spawns monsters with different strengths and weaknesses and me having to prepare properly to meet them.
I also like the way they are spawned from different portals, in case thats also no thing for multiplayer.

So i would love to see you at least doing a coop mode, maybe as an option, that spawns the monsters the same way as the campaign does (ofcourse not scripted), mixing them up.
It could very well be an option to tick when creating a game.

Personally my main goal with Element TD2 is to play it with a friend in coop, maybe in team vs team later.
And thus my main interest is how dynamic the coop mode experience is, that its a bit unpredictable, meaning that i have to plan for having different towers ready for a wave that spawns two or more elements.
And that type of randomness would allow us to play much longer and stay motivated to play.
Which means, if you could add a option that provides that mode at least for coop, then that would be great.
Well and on top a way to focus target on specific elements.


I like the game, its good, it needs some polish and variation though (regarding polish, the german translation is severely lacking and there are typos throughout the campaign, even for english text).
WindStrike  [developer] Apr 8, 2021 @ 7:09am 
Folks have requested co-op for the Campaign, and it's something we'd like to do, though apparently we'll need to adjust a lot of the backend to support it. Presently, I can't confirm whether it'll even happen or not, nevertheless when.

The progression system of the Campaign alone pulled into Multiplayer would let us do so much more. 55 waves + endless bosses? Psh, we can go to 100 waves. The reason the current game caps where it does is because the moment you go to 12 element picks, the game's balance is shattered. Level 2 6-ele wins by default, nothing comes close to it.

However, if you're just gaining 1 unlock point per wave, and you have to unlock every tower manually (upgrades as well), then not only do you improve flexibility by a huge amount, but you won't reach that exponential spike where the game's balance breaks.

So yeah, we're well aware of the cool things Campaign has and we want them in a Multiplayer mode at some point. Can't confirm when it'll happen though, or to what degree.
Buntkreuz Apr 8, 2021 @ 8:12am 
Personally i dont need the campaign to support coop, although it would be a nice addition.
It would be much better to have the normal coop mode support mixed waves.

But well, you now know a few necessities or wishes.

Thanks for the answers.
Last edited by Buntkreuz; Apr 8, 2021 @ 8:13am
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Date Posted: Apr 7, 2021 @ 2:34am
Posts: 8