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The US version is way harder than intended, only giving you a total of 3 lives and a single hit takes a life from you. So you can only get hit 2 times per session, which is bananas.
The Japanese version actually has a health bar in the game and allows you to be hit 2 extra times per life.
So by default, in the Japanese version you can be struck 9 times total before having to use a continue.
In the US version, you can only get hit 2 times.
Sure, I would love to have Rebirth, Hard Corps: Uprising and Contra 4 as well but let's be honest: This collection has the classics. These are the true classics.
Not to mention that it's the only legit way of owning the games on PC and 5 games for the price of 4.99 is not much at all.
So, you're saying, American strength and patriotism can be witnessed by having them play a Japanese developed video game on a Japanese developed console that had been slightly edited for the western audience?
Which was probably only changed for marketing reasons to keep it as close to the SNES version as possible to compete with the SNES console in western market and nothing to do with deliberately making the game harder.
Topgun43 - "US games were always harder"
This is 100% not true, western versions of overseas games in the past almost always received a nerf before being released into the western market. A prime example of this is Super Mario Bros. 2.
Super Mario Bros. 2 is not actually the sequel to first Mario game on the NES,
'Super Mario Bros. The Lost Levels' is the true sequel, which the NA market didn't see until it was packaged into 'Super Mario All Stars' on the SNES.
The reason for the change was because the true sequel (The Lost Levels) was thought to be too hard for the western audience. So they literally took an entirely different game called 'Yume Kojo Doki Doki Panic' and re-skinned it with Mario themed stuff and called it Super Mario Bros 2.
This kind of thing happened a lot, just not as extreme.