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Segnala un problema nella traduzione
Japanese versions available, minus Castlevania 2.
From another thread:
Now, I just loaded up Simon's Quest, pulled LT, and the game crashed. WTF did you even DO, Konami?
However, the popping/cracking in the music of the SNES game is still present. So that hasn't been fixed yet.
In the Japanese version of Castlevania III, there's a noticeable sound channel balance issue. Namely, the individual sound effect that plays when you pick up a small or large heart is considerably louder than it should be. Also, I believe the whip is a little quieter than it should be, but I'm not 100% sure (it's pretty quiet in Youtube videos of the Japanese version as well).
The program is still only Windowed fullscreen, and performance drops below 60FPS if you disable Aero in Windows 7. (It works ok if the window is resized to like 1024x768 but that's ridiculous. But you get less input lag from not having to deal with the Windows compositor adding it's own lag. Exclusive Fullscreen would be nice.)
"Normal" scaling still causes shimmering. (How hard is it to implement horizontal interpolation so it can be scaled to the correct Pixel Aspect Ratio without shimmering?)
4k scaling is still broken. It scales the image to 1080p and just upscales the 1080p image to 4k instead of scaling properly to 4k. (Which should result in a bigger image that fill the screen more due to 240p being a 9x9 scale to 4k. Where as 1080p can only fit a 4x scale in the window)
Scaling in general seems ONLY set up for 1080p. Running the game at 720p, the scaling should fit almost full screen (height wise) but it still only fills the same amount of space as 1080. Which is odd, 720p is a 3x3 scale. So you are getting uneven scaling at this resolution.
But that means you only get three buttons in the Genesis game. No shoulder buttons, unlike all the others.
(The actions in that game are jump, attack, and sub-weapon.)
The same issue is in the Contra collection's Genesis game.
Still have to use Steam controller configuration to change some things... Fortunately the menu confirm button is no longer messed up by changing jump/attack to the usual spots, but still... so close.
They can solve this by naming those games' actions as the buttons, instead of "Jump/Whip/Etc."
Also, how the hell do you exit the game from the main menu?
In Castlevania 1, sometimes, the invincibility potion drops from the bone wall-mounted snake, at the end of stage 11. If you try and pass through the door while under it's influence, the game freezes, and you must reset through the options.
Help me squish that bug.
Is it perhaps because I'm running it on Windows 7 that I have this problem? Can anyone respond please? We are paying customers, remember?
Any change to any menu option (like changing aspect ratio or scan lines) pops up a window with the word 不要?
It appears to translate as unnecesary.
However, after pressing the A button or it's keyboard equivalent, the window won't disappear, rendering the game unplayable and having to force quit.