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TLD needed more variety mostly. Secondly, it needed better progression. There is an over abundance of the same items and you never need them. Your tires never wear down. Your car never gets dirty. If it weren't for the fact that you lose control of your vehicle at high speeds flinging vehicle parts off, you'd need nothing after the first 10km. You don't crash if you stay at a stable speed and thus never lose parts. Game is littered with parts and cleaning supplies.
When you realize all these shortcoming, the game loses its appeal. 1 random event (UFO) out of potentially infinite events. The same 5 pois over and over. No special rare items. No unlockables to expand potential vehicles you can find. No special POIs for every 500km traveled. 2 enemies total. Game released in 2019.
In the time its taking to completely rewrite terrain gen, you have a number of direct clones rapidly outpacing TLD that will capture TLD's audience if not merely for the fact that TLD has been stalled for a long time.
Not to sound negative, but that is a big mistake. This is potentially the next new novel genre in gaming and in gaming, being 'novel' is massive. At least potentially massive. 'New' sells. People are exhausted with the same 12 genres that have existed forever. Failing to capture that potential and let it slip into the hands of direct rip offs... it makes playing TLD feel disappointing. Wasted potential when everyone moves over to one of the clones.
The issue with clones is that its very hard to capture the same charm and personality of the game they are cloning. Probably TLD's only saving grace. Hopefully that is enough.
Terrain generation is a somewhat big part of the game, not the biggest but it's big!
And other than the terrain generation and reworked code, there's gonna be new locations, possible new items. New cars probably too.
It's gonna be a mix of everything.
While i do understand what you're saying, it is a big part!
If there were no terrain generation, every world would be completely flat! And also the roads would not turn or anything, probably not even houses would appear if it were not to the terrain generation!
not suddenly groundless and covered with a purposly added in terraint texture ... especially when you die due to bug like not even being in the swing range of the door and still somehow ending dead. and that if you fall with your vehicle that there would be an actual underground base that teleports you with it back on the street above you.
I just wish they (the complainers) would realise that they (the single dev) is but a single human being that can only do so much.
They have earned money from this "Tech demo" and calculating by Play tracker they have sold 707k copies of the game for estimate 10$ for every market gives us 700$k dolars. So that means that they have money to hire more people to work on this game.
I have calculated this with 30% of steam tax.