The Long Drive

The Long Drive

 This topic has been pinned, so it's probably important
Genesz  [developer] Sep 26, 2019 @ 5:34pm
6
2
2
3
Update Log
------------------------------
[In Beta - Upcoming Version Test]V2024.11.26b_test:

* Added Milk
* Liquids are now visible in the Bucket
and they pour from it's edge, not the middle
* Ragdoll sync got better
* Fixed an error when restarting in multiplayer
* Fixed Auto Continue not doing anything
* Added Button to set the selected save as the one which will be continued when Auto Continue happens
* Load Last Save Button (and Auto Continue) no longer ignores save with different version
* Filling with LMB now choses the closest cap to the cursor, not the player,
so it's easier to fill the correct one when there are more next to eachother
* Added a few more BSP entity handling
* Fixed Distance Driven Reset Button
* Rusty ship less shiny

------------------------------
[In Beta - Upcoming Version Test] V2024.11.13_test:

* Added Auto Run setting in the contorls
* Added Player Damage Direction Indicator
* Taking Damage now only shows the HP bar instead of all of them
* Added Restart and New Start Button when pressing Exit
Restart: Same Map, Same Seed
New Start: Same Map, New Seed
* Computer on the FPS Dungeon map spawns further away from start
* FPS Dungeon now starts with all of the Weapons available
* Added more room types to FPS Dungeon
* Fixed FPS Dungeon sometimes generating unnaccessible rooms?
* Fixed FPS Dungeon generating half door frames in the middle of some rooms

------------------------------
[In Beta - Upcoming Version Test] V2024.11.10_test:

* Parts and Attachables are now using the same script
this should make things easier and more stable in the future
(This broke old saves and saved cars)
* Fixed sometimes not being able to drive forward until releasing and pressing forward again
* Cars no longer hitch at pause
* Fixed Reflections not turning on-off based on distance
* Settings files and saved cars in the dev menu are now saved with JsonUtility
(they should be more tolerant to changes, and are more readable)
* Fixed sometimes dropping stuff instead of equipping
* Added item spawn history in dev menu showing the last 40 items (no, you can't clear it)
* Tape measure sticks a little bit more reliably
* Added toggle in dev menu to save using Json
(it is now possible to load both Json and Binary (Binary was used so far))
* Added buttons to dev menu to delete not generated POI and destroyed Obj data
(POI=buildings, Obj=cacti, rocks...)
* Autosave is a lot less noticeable
* Stabilized some starting item spawn things
* Buried stuff spawns again
* Added abilty to make make an 'autosave' with [Home] when dev mode is enabled
* Pumpkin on-off save and sync fixed
(And new ones are randomly on-off)
* Fixed Snowball and snowwall making through wheel
* bats are back!
* Adjusted Van Physics Lock
* Fixed coffin Physics Lock not working
* Fixed random type selector not using seed at POIs
(like the big grass around the old house appearing/disappearing on save-load)
* Can select the start car from dev menu
* There are now 3 autosave slots
* Save name increment when opening the save screen if it already exists,
so it is now faster to save multiple times within the same minute,
because it doesn't want to overwrite it
* Fixed stuff spawned in boxes not staying in it
* Fixed teleporting far away if the held tape measure is stuck to a gib that disappears
* Start items are saved and synced on other maps
(func_pushables in bsp maps too)
* Hopefully more varied building spawn
* Fixed buildings not spawning in the first chunk
* Fixed bike03 tank not spawning in the starting house
* Added Buried item spawn at water towers and such
* Some part lerp fix
* Fixed Mountains, Cacti, Rocks... random scale
* Some buildings now only spawn along side roads,
some only along main roads,
some only further away from roads
* Fixed car door and window opennes not affecting outside sounds volumes correctly
* Better multiplayer client item positioning
* Fixed Height map maps not working
* Mouse Driving now only Steers by default,
you can Toggle to affect the pedals too by holding (U)
* Fixed not having Start House on Village map
* Some progress done with the FPS Dungeon Map
-light switch and door save and sync
-has corridors and rooms
-has enemies
-has imaginary goals:
kill all the enemies,
find the computer and bring it back to the start room
* Some worn concrete material is now less shiny and more bumpy
* Added bookshelf with Physics Lock
(doesn't spawn naturally yet only on the FPS Dungeon map at start)

------------------------------
[In Beta - Upcoming Version Test] V2024.10.18b_test:

* Fixed Lights turning off on Load if they aren't in a slot
* Fixed HP and Food bar and stuff resetting on Load
* In Dev Menu it is now possible to spawn Lights and Paint cans in the selected color
* Added Waypoints Tab in Dev Menu
you can make new waypoints at your current position,
teleport back to it later, or edit it's coordinates
(Don't forget to press overwrite after editing).
They are saved per seed, stored in Documents\TheLongDrive\Waypoints

------------------------------
[In Beta - Upcoming Version Test] V2024.10.17b_test:

* All Headlights and Bulbs can be turned on by hand when they aren't in their slot
(yes, later they will need batteries for that, but we don't have those yet)
* Metal bar got thin Physics Lock around it
* Pumpkin got better and it is possible to turn it on-off again
* Fixed explosive stuff not exploding when shot (like paint can)
* Fixed very weak guns not being able to destroy bulbs at all
* Fixed bulb and big mirror slices being purple

------------------------------
[In Beta - Upcoming Version Test] V2024.10.16_test:

* Fixed Tape Measure pulling player to the left
* Added more road types (was 4, now it's 12)
(currently just visual)
* Fixed texture seam on the roads near their side
* TV now has a Light Source when it's On
* Adjusted car10k coolant slot collider so it's less in the way
* Tall Grass is back
(It may look very different in the future)

------------------------------
[In Beta - Upcoming Version Test] V2024.10.15c_test:

* Fixed some major Tape Measure inconveniences
* Fixed accidentaly getting into the car just by opening the door
* Fixed disabling Heat Haze not disabling it (in 3D too)
* Added Tape Measure Inventory Icon
* Fixed Custom Radio Stutter finally
(And it supports more formats like flac, and possibly some others I have never heard of)
* Adjusted some Physics Lock triggers
* Multiplayer notification letter disappears after 20 seconds

------------------------------
[In Beta - Upcoming Version Test] V2024.10.12_test:

* Added Tape Measure
* Wheel mounting made easier
* Can make Snowballs and Snowwalls in the snowy biome
* Fixed not being able to sit down if the seat is attached to some usable thing
* Holding Down X with Developer Menu Enabled will now delete objects quickly,
don't have to tap it for every object

------------------------------
[In Beta - Upcoming Version Test] V2024.10.10_test:

* Added cacti, rocks and such
* Draw Distance Setting Works Again
* Removed Distant Terrain Setting, now its On if the Draw Distance is not Minimum
* Tumbleweed only spawns in the desert
* Fixed wells' hole being next to it when not spawned next to a building
* Heathaze at the edge of nearby objects maybe a bit better
* Fixed buildings not saving their state if you go very very far and save-load twice
* Removed distance limit from F4 Drop Cam
* Fixed F4 Drop Cam getting destroyed if a car it's parented to is destroyed
* Slapped some try-catch in the save part of the code,
so maybe saving will work even if there is an error

------------------------------
[In Beta - Upcoming Version Test] V2024.10.07_test:

* Physics Lock now works in trunks and such even with opened or missing trunk
* With the Developer Menu it is now possible to bring cars from different saves:
1. Look at a car
2. Open Developer Menu (F1 if it's Enabled in Settings/Misc)
3. Click the Floppy Icon on the right, it will switch tabs
4. Click Save Car button

It gets Saved with all it's Parts, things that are Attached to it
and Physics Locked Items.

------------------------------
[In Beta - Upcoming Version Test] V2024.10.05_test:

* Added "main" road with poles on it's right side
* Parts mount, dismount are now smoothed
* Fixed some parts snapping close at dismount
* Fixed 2 Terrain hole cutting bugs
* Bacon option in dev menu now shows the building beacons again
(though they are not bacons anymore :( because of practical reasons)
It also shows other players and their distances
* Fixed multiplayer menu appearing when it shouldn't
while naming a save and pressing it's button
* Fixed smaller "buildings" like phone booths and toilets
floating or being underground

------------------------------
[In Beta - Upcoming Version Test] V2024.10.03_test:

* Fixed item disappearing when going far away and back
(Helps with multiplayer too)
* Basements are back, so the game has depth again
* Fixed one case of not being able to save
* Fixed some dev menu thing showing when it is disabled

------------------------------
[In Beta - Upcoming Version Test] V2024.10.02d_test:

* Better Terrain Performance
* Better Multiplayer Performance
* Synced player step sounds
* Can unfocus multiplayer window by mouse click somewhere else
(so now it is possible to keep it open while playing)
* Added button to dev menu to remove all unspawned items
(which are not spawned because they are far away)

------------------------------
[In Beta - Upcoming Version Test] V2024.10.01e_test:

* Fixed some Physics lock - Mounted item sync error
* Fixed some attachable loading bug
* Added Clear Chat button to multiplayer settings

------------------------------
[In Beta - Upcoming Version Test] V2024.10.01c_test:

* Fixed Physics locked items not really UnPhysicsLocking when picked up

------------------------------
[In Beta - Upcoming Version Test] V2024.10.01b_test:

* Fixed save-load while sitting
* Physics locked stuff save-load works again
* Fixed items attached to buildings moving their center
to their attach points on save-load
* Fixed sitting sync at buildings
* Fixed two cases of ear ringing
* Fixed some log stuff
* Clients can now delete items
* Fixed Car09 paint selection in dev menu
* Added console checkbox, so you can hide it
when the too many error messages cause performace issues in the dev menu

------------------------------
[In Beta - Upcoming Version Test] V2024.09.30b_test:

* Fixed save bug
* Fixed ignition, shift when sitting next to eachother
(Driver has priority)
* Client can spawn stuff
* Added 3 rotating log files in the Documents\TheLongDrive
(log1 is the latest, log3 is the oldest)
* Added Console To Dev Menu to see errors messages at runtime
* Fixed MP menu opening with T while using the computer

------------------------------
[In Beta - Upcoming Version Test] V2024.09.29_test:

* Fixed not being able to stop using the computer
* Buildings are less likely to be underground
* Roads turn more smoothly around junctions
* Bit more buildings
* Fixed some things in the dev menu and with day night cycle
* Added mouse steer hud, so it is a bit more usable
(And more obvious when it is accidentaly turned on)
* In multiplayer it is now visible if the game is unfocused

------------------------------
[In Beta - Upcoming Version Test] V2024.09.28b_test:

* Better Terrain Performance
* Added Lobby Name Filter
(hopefully it will find the desired lobby
even if it is outside the 50 limit)
* Lobby List shows more data (map, game version)
* Bit more useful and user friendly dev menu
with pictures and item search,
removed some unused stuff, will have more settings later
(now opens with [F1])
* Even less GPU usage in pause menu
* Disabling Distant Terrain now actually disables it again
* Temporarily lowered snow height limit so there are some snowy places again
(Will be raised once the mountains can be taller again
after road steepness is solved)
* Game is no longer paused when opening the menu in multiplayer
(since you can't pause an online game obviously)
* Temporarily added 2 full barrels to the start house
(one Gas, one Diesel)
* In multiplayer it is now visible which menus you have open

------------------------------
[In Beta - Upcoming Version Test] V2024.09.26b_test:

* Fixed Attachable stuff wandering in multiplayer
* Bit more buildings

------------------------------
[In Beta - Upcoming Version Test] V2024.09.26_test:

* Some changes since v2023.04.19c may be gone :(
* Added Developer Mode in Settings in Misc tab
* Can change maps (Default, Test, FPS Dungeon...)
* Can load BSP maps (put them and wad files in Documents\TheLongDrive\Maps)
* Can load map from height maps from .png and .jpg formats
(height map's name should end with _height)
(color map's name should end with _color)
(put height map and texture map in Documents\TheLongDrive\Maps)
* Using E+Mouse to tune no longer stops if the knob moves out of the crosshair
* Added lightbulb items
* Lights paintable
* Added big mirrors
* Added new magazines
* Added new radio content
* Added new "munkas" sounds
* Better VR
* can Toggle VR
* ignition/start and horn have now trigger,
so you can look at them and press the use key to use them
* some stuff gets sliced on destroy instead of just disappearing
* Fixed chocolate collider scale
* Changed Discord Server Link
* Changed headlight cookie

------------------------------
v2023.05.02b - v2023.05.02d:

* Fixed some disappearing with physics lock
* Fixed not being able to put down the coffin
* Fixed items in crates disappearing with them and reappearing later when breaking them

------------------------------
v2023.05.02:

* Pallet physics lock trigger extended down
* Attachable things' collision can be toggled with the reload key (default: R)
* Attach mode can be toggled with Shift+R (holding run and pressing reload)
to attach the object's the closest point or its origin, so it's no longer per item
* It is now saved where physics locked things are locked,
so far physics lock triggers just locked quickly whatever was in them at load,
and baskets have higher priority, than trunks and such,
these may make physics lock storages more convenient to use
* Fixed being able to remove the license plate through the car
And a maybe mod related bug

------------------------------
v2023.04.19c:

* Bikes driving got much better, they spin less likely and should be less jumpy,
and their keyboard steering speed decreases less at higher speeds
* Removed not being able to drink or pour from heavy containers
* Fixed being able to attach baskets and such to air if they have other attachables in them
* Pallets do not physics lock new things while picked up
to make it easier to move them around without grabbing random things
but already locked things will stay on it
* Fixed attachables loading to the hitch when the should be somewhere else on the car
* Adjusted fridge collider very slightly
* Raised Car02 and Car02k's suspension
(couldn't stiffen it :( that made it roll over)
* Increased the car hauler's rear wheels sideways friction to spin a bit less likely
(that too rolled over with even more friction)
* Since the new menu, you can have old saves from before the menu with the same name as a save after it
This is because some invisible character got added to the name of the save
Which I removed now, so now everything is back to normals
(except that you now can have same named saves from before and after this update)

------------------------------
v2023.04.17b:

* Added spirit water bubble level tool instrument thingy
* Added new trophy
(and they should spawn now)
* Fixed being able to attach things to air if looking at buildings or the terrain
* Fixed the bus locking its own wheels again :@
* collider size of locked wheels now update with different wheels

------------------------------
v2023.04.15c:

* Fixed not being able to attach trailers to the big vehicle
* Added "Reduced Debris" option to the misc tab in the settings
(if enabled, breakable things fall into less pieces and those disappear too)
* Poles are now tilted, and most of the road side buildings are connected to them
* Fixed some attachables getting frozen in air on loading
* Changed baskets and such attaching again, they should now attach with their
closest point to the closest point on the looked at surface, not exactly to the point
you look at

------------------------------
v2023.04.14c:

* Fixed not being able to attach trailers
(broke with the previous fix)

------------------------------
v2023.04.14b:

* Fixed licence plate and other attachables not loading correctly
when attached to the slots or the bike seats
* Attaching baskets and a few attachable things should be now easier
because they no longer use their center, but their closest point for attaching
* Bikes's steering with keyboard slower on higher speeds
and they should bounce slightly less
* Fixed player preview not visible in player tab
* Fixed the bus locking its own wheels
* Adjusted trailer center of mass to make it bit more stable
(not the car transporter, but the old small one)
* Pallet is now attachable and has physics lock zone
* Rail-part chunk something is now attachable

------------------------------
v2023.04.11c:

* Fixed some errors from the bug reports
* Added some things to make older mods work

------------------------------
v2023.04.08b:

* Removed VR from the main branch
(it is now in the betas called vrtest, it also has the multiplayer)
* Fixed bike's seats color not saving
* Fixed the new vehicle's tank pouring angle

------------------------------
v2023.04.06c:

* Few vehicles now have removable fuel tanks
(when loading older saves those vehicles will not have a tank)
* Fuel cans, oil cans and such can be installed as tanks
* Car interior lights now turn on when the doors are opened
* they have 3 states:
-only on when doors are open
-always on
-always off
* Physics lock triggers now lock vehicle's wheels if its handbrake is on, so transporting them is more stable
* Added deferred rendering path setting
(this may run a bit better, than forward, which was the default)
* Distant terrain setting now disables the Distant Terrain Camera when it's disabled
(should gain more performance when disabled, than before this update)
* Added cloud shadow setting (it can now be disabled)
* Added Sky Objects setting which affects, clouds, stars and airplanes in the sky
(and also disables the Sky Camera when it's disabled)
* Added ~3 new vehicles and variations
* Added new vehicle variations
* Added Stereoscopic 3D options (Anaglyph, SBS, Depth)
* Added metal detector
* Stuff can be dug up from underground with the shovel
* Added stuff spawning in boxes
* Added ramp
* Added coffin
* Added VR Look around (Only Headset, no motion controllers yet)
* Toilets can now be installed instead of the rear seats for kombi cars
* Added new radio stuff and the halloween themed commercials only play on halloween
* Fixed not being able to put Car08's right mirror in inventory
* Fixed a bug with attachables and physics lock
* Fixed saving on bike
* Fixed paintings sometimes not being random
* Fixed compass needle not rotating around
* Fixed invisible ghost siphon hoses remaining when leaving behind a siphon hose, same with ragdolls
* Fixed 360° Camera being small if on an other monitor
* Changed some mirror stuff a bit
* Succesfully moved to new Unity version (from 2019.2.21f1 to 2021.3.15f1)
(And finally to 2021.3.18f1, but not on purpose)
* Did something to the old heathaze, so its not glowing
* Sun defender's text changed from "Continue" to use "Adjust"
* Sun is blinding again when you drive west around sunset
* Adjusted plexiglass, now those are blinding too
* The friendly human npcs added in the scary update no longer spawn in peaceful mode
* From now on the Broom can be put in inventory
* whiter wall in starting house

------------------------------
v2022.11.11:

* Fixed lag when loading older saves?

------------------------------
v2022.11.10:

* Added inventory icons for:
* book
* crate debrish

* New pole cable (eats a bit less performance (at least from the cpu))
* Few other smaller script and model optimizations

------------------------------
v2022.11.09:

* Fixed a few lag spikes and a small continous something
* Fixed food shooting
* Fixed no physics on stuff after an error (hopefully)
* Books can now be stored in inventory (no icon yet)

------------------------------
v2022.11.04c:

* Added new big building
* Added new friendly npc
(mainly for halloween, but it will stay)
* Added new flashlight, chair, misc stuff
* Added decoration ai (bat)
* Fixed truck doors openable even when dismounted
* Fixed beer bottle bottom gib model uv
* Fixed rabbit blinding or deafening with headshot
* Fixed car camera recender winding up
* Fixed a building which should
only spawn far from the road not spawning anywhere
* Changed road side building generation:
-Fixed road side buildings not loading at the same place
-Poles may still move a bit
-Buildings should repeating less
(Loading saves from previous versions still works,
but the same buildings will not be there near the road)
* Rabbits no longer insta kill (but still fast)
* A few doors in the starting house can be opened wider

------------------------------
v2022.10.14:

* Added new beer bottle material
* Added 2 new door glass materials at the start house
* Fixed the bus's RPM gauge not working
* Fixed a few things missing from a few vehicles
(like gear sticks, and the leafsprings of the truck)
* Fixed the new car's trunk (or frunk) physics lock trigger
not reaching small things around the middle

------------------------------
v2022.09.29dev:

* Fixed weapons not working without steam
* Fixed the start car not being saved if it is the new one
* Fixed not being able to move until pause/unpause at start

------------------------------
v2022.09.25cdev:

* Added window roll down feature
* Added new car
* Added thumbleweed
* Added new music to neon synth radio
* Synced shoot, melee weapon damage eachother
* Synced firearm shot sound, flash
* Synced burp, fart sounds
? bike driveable by client
* Power pole cable optimization
Dev menu:
- suicide, revive [F9]
- random ragdol spawn button [F8]
- Depth vision [End]

* ragdoll physics lock better
* new ammo box for the gun

------------------------------
v2022.07.20bdev:

* Changed "Lobbies" button label to "Multiplayer"
* Added Shotgun
* Picked up stuff now rotates using physics
* Crates are breakable
* breakable stuff ignores the mass of the thing it collided with,
so they are easier to transport
* Multiplayer button only visible if the game is started through steam
* Bunny ragdols very slightly more stable
(Disabled self collision)
* Synced Ammo
* Synced sponge and wire brush being broken
* Synced push
* Synced weapon state and a few sounds
* Synced spray can color
* Synced door open/close sounds
* Synced client breaking things
? Removed ~300m physics distance limit from host

------------------------------
v2022.06.23dev_multitest:

* Added power pole cables
* Added colliders to other players
* Added physics lock setting in misc tab
-In multiplayer the server's setting is used
-Things in trunk are getting locked only if it is closed
-Parts which fall off after collision won't have
their physics locked until picked up
* Synced physics locked items position and rotation
* Synced Food
* Fixed unused stuff spawning
(like square headlights next to round headlight car variant)
? Fixed players flying here from far away, when standing up from a seat
* Fixed players being twisted
(now they should be only as twisted as in single player)
* Items disappearing (or being unsynced) should be less frequent

------------------------------
v2022.04.18cdev_multitest:

* More stable join
(less car falling apart)
* Smoothed bulging eyeballs when zooming
* Smoothed picked up items sync a bit more

------------------------------
v2022.04.17edev_multitest:

* Added bulging eyes when zooming

------------------------------
v2022.04.17ddev_multitest:

* Synced car variants a bit more
* Synced license plates texts
* Synced radio devices
* Synced radio channels
* Fixed everyone teleporting when someone joins
* Smoothed picked up items sync a bit
* Can steal items from other players

------------------------------
v2022.04.14bdev_multitest:

* Added "DevBacon" checkbox to the developer menu
which turns on beacons above buildings, so it is easier to find them
* maybe Fixed Car04, Car06P, Bus02 not being driveable
(because of some seat list having more elements than it really has)
* Synced car variants a bit
* Fixed players's clothes colors a bit more

------------------------------
v2022.04.12dev_multitest:

* Synced painting or fixing something
* Synced bus doors and stop buttons
* Synced attachable things (except trailers)
(not working properly when attached to world (buildings, terrain...))
* Synced server destroying an item
(breaking something should cause it to dissapear from clients too)

* Fixed terrain difference at start
* Fixed car falling apart constantly at clients
(sometimes wheels still may fall off, removing and mounting them again fixes it)
* Fixed items stored in other player's inventory
floating around and bugging inside other stuff
(except held and equipped items)
* Fixed passenger unwillingly causing interference for the driver
when both of them are clients
(sitting in the same seat may still cause errors)
* Fixed players's clothes colors and such not always being the same
(it can be different for a few seconds, but then it should fix itself)

* Added female character
* Player "animation" sync a bit more accurate
(Body is still twisted most of the time,
but the hands are pointing the right direction)
* Vehicle position sync is more frequent
* Picking up something removes it from
physics lock for other players too
* Mounted, Attached, Stored items aren't sending position updates
(because it shouldn't be needed, so it's a bit more optimized)
* Input disabled while multiplayer window is open
* Fixed Screenshot keys not rebinding

------------------------------
v2022.03.16:

* maybe Fixed "item duplicating" bug again hopefully
(or just made it more rare)
* Fixed falling to emptyness when saving and loading while sitting on a sledge
* Fixed attached things to the sled disappearing on load
* Sledge can slide even if you are not sitting on it, but it needs enough weight attached
(for example with baskets)

------------------------------
v2022.03.12:

* Added glass shoot decal
(not working yet on the glass parts of the starting house doors)
* Added random size for decals
* Cobwebs and glass no longer stop bullets
* Shooting food is now separating it to more pieces
* Physics lock storage spaces (like baskets and glove boxes)
now lock things when they spawn, so loading a save with
many items stored in them should be more stable
* Fixed sledge not staying Physics locked after pausing
* Fixed siphon hose getting picked up instantly after sticking it in a tank
* Fixed not being able to throw parts when a mounting point is close to them
* Fixed shooting and car starting-stopping sounds staying behind when moving fast

------------------------------
v2022.03.11:

* Fixed "item duplicating" bug when loading a save
(it wasn't really duplicating, but spawning new ones,
regardless it is hopefully fixed now, but needs testing to be sure)
* Fixed not being able to move the head around in cars with Q
when drive headbob is turned off
* Fixed car parts being misaligned
(may break some other thing in the future, but that will be fixed then
(and then that will break some other thing))
* Fixed new car's glove box door's condition being leather

------------------------------
v2022.03.9c:

Fixed stars not moving with time
Fixed too much steering when the same buttons are set for steering twice
Fixed small visual bugs on the new car
Fixed Hide Hud button not being changeable
Fixed windowed mode not having borders

------------------------------
v2022.03.06d:

Added Force Manual Transmission to the Controls in the Settings
Fixed sunglasses and such appear on the camera with the outside view when the player model is disabled
Fixed the new car's glove box change to a different one
when loading a save (already existing saves will still have the wrong one)
Fixed grass being in the workshop/garage building
Adjusted interior triggers of the new car

------------------------------
v2022.03.06c:

Fuel consumption+50%
Oil consumption+50%
Re-Added sledge
Added soccer ball
Added new magazines
Added new car
Added burnout smoke
Added mouse driving (Default On/Off key: U)
Added small AM radio channels
Changed Custom Radio From FM 99.2 to AM 1080
Cars are bouncing a bit when starting the engine
Mirror's rotation is no longer inverted when adjusting it upside down
Exhaust smoke's color is different based on the fuel
A few more items are affecting the grass
Ingame controls setting
Ingame resolution setting
Added steering sensitivity slider
Removed unity resolution dialog
Shifting to neutral with H-Shifter is finally working now

------------------------------
v2021.11.01c:

Added Sandstorms
Pumpkins now spawn about the appropriate date (between oct. 25. - nov. 05.)

------------------------------
v2021.10.13:

Added basket-like storage to ashtrays and to the doors of the new car from last update
Added inventory icon for the machine gun and the cap
Fixed revolver unloading
You can now unload ammo boxes to other boxes
(this far you could only reload the one you held from other boxes)
You can enable always show hp, food... bars in the settings
They will show by themselves once, if the hp goes below 25%
Unbound Keyboard Look

------------------------------
v2021.10.10:

Fixed sound interruptions again
(hopefully for real this time)
Disabled the annoying unity developer console
(it will come back next time I forgot to uncheck it)
Fixed the tube not stopping sucking the liquid from the tanks/containers after you pulled it out
(still plays the particle system for some reason)

------------------------------
v2021.10.09c:

Added a cap
Added fridge
Added new car(s)
Added 3D VLC icon
Added new seat covers
Added new door sounds for the two stroke car
Added impostors (far away objects are 2D, performace should be better, or at least the game should look more ugly)
Added hum (hold [Caps Lock] then change the volume by moving the mouse right or left,
and change pitch by moving mouse up or down, to select hum type scroll up or down)

Added survival stuff:
Hp (death by collision or falling still works the same as before)
Food
Water
You can disable starving and dehydration in the main menu
or maybe it is disabled by default, and you have to enable it
(added new background image)
you can look at the survival bars with either P or B

Fixed a few texture unwrap errors on cars
Fixed revolver bullets not showing when unloading to an other one and now when loading a save the bullets are almost where they should be
Reduced terrain flashing in the distance
Few minor collider adjustments on cars
Terrain tiles have seamless normals
Fog got better
Cacti and desert mountains are not spawning on other biomes
Cigarettes are now working
you can get one from the box by pressing [E]
and you can smoke with the left mouse button if it is in your hand
or with [Caps Lock] if it is in your mouth,
Set audio priorities again, so there should be less sound effect interruptions in most of the situations
Disabled teleporting things (and player) up from under the map,
because it was causing performace problems, and wasn't working well anyway
Game's size got decreased by about 50%

------------------------------
v2021.07.02:

Default biome option renamed to mixed
Added leg
(as a decorative item and melee weapon, not a position changing device)
Fixed weapons always spawning without ammo
Fixed paintspray displaying it's real amount instead of rounding it
Fixed empty items in the items list causing error
now they will just spawn a pink cube at most

------------------------------
v2021.07.01:

Added Biome blending
You no longer have to select the biomes from the menu, they are just there, and you can reach them as you travel.
But you can still select one and then that will be the only one.

------------------------------
v2021.06.19:

Added shovel (as a melee weapon, not for digging)
Added machine gun (and ammo for it)
Added licence plate inventory icon
Added sunglasses
Some of them can be very helpful against the sun, some just make you see the world in a different color.
If you don't want to see in a different color, you can disable it in the settings
Added hat
you can put them on with Tab, and take off with X
New Revolver model
Changed the air rifle a bit, and now it's wooden parts show it's "wear level" too
Fixed attached mirrors not being adjustable after loading
Fixed being able to attach the basket to something inside it and so freezing it in place
Firearms can now be recentered without equipping (by holding Tab) and they can be moved around almost like in JP Trespasser (by holding down the right mouse button (RMB))
You can now unload weapons
(by looking at an ammo box or a weapon and pressing E while holding a weapon)
And they have recoil animation
Fixed not having Anisotropic Filtering enabled on the grass mode's road
Reduced occasional flickering
Fixed blood splatter position on the truck
Set audio priorities, so sound effects should not interrupt eachother anymore
(or at least not so frequently)
If you (or your car) somehow fall under the map, you should now be teleported up with any stuff which is under the map
(hopefully it works, and only teleports you, if it has to)
Fixed rear seat slot trigger in wagons making it hard to pickup smaller items
Fixed bike mirror saying "Continue" instead of "Adjust Mirror"
Fixed an inventory load bug
Fixed crash on loading a save in which one basket is in an other which is in the first one...
Fixed map generation not starting because of some other issue, so if you had a save in which you were just falling to you death, you may want to try if it works now or not

------------------------------
v2021.06.05:

Added ammo for the revolver, you can now reload it
(if you load an older version save you will not have ammo in you weapons, because the weapon script got heavily changed, so they can be more realistic, and it will be easier to add weapons in the future)
You can now transfer ammo from one box to the other
it works almost like the reloading, you can reload the ammo box in your hand from your inventory or from the box you are looking at with R
Fixed fluid names not using translation
Fixed the computer's "Ready" text appearing where it's cursor was when it was turned off
Fixed a few items not staying in inventory after loading

------------------------------
v2021.06.04C:

Fixed Rabbit run over (hopefully)
Fixed coolants and engines sometimes being too heavy (hopefully)
As a "side effect" now every part on the car affects it's weight
So from now on the car will really be lighter without bumpers, doors, you...
The moped's balance got much better, so it is more usable now
Attaching and removing license plates got a lot more easier
The moped's basket is now attachable to anywhere (with G)
and the items you store in it won't fall out, like with the truck's fuel can holder
(it only works if the item is not falling out as soon as you release it, it has to stay there a litte bit, and then the physics is removed)
Same with the gloveboxes in every vehicle
You can now coil up the siphon hose a bit (by holding R) so it is easier to put it in the glovebox
(it is enough if only a bit of it is inside)
And you can drain fluids with it from containers/tanks, without an other can (by holding LMB)
The sink's hole is now actually a hole
(it has no collider there)
Small script optimizations and even smaller model optimizations
Fixed "Saved!" text not using translations
Fixed possible saving issues with truck and some small other things

------------------------------
v2021.06.01B (June Patch (It's about time)):

Added new shoot decals
Added multiple language support
(language txts go in [Install Folder]/TheLongDrive_Data/Languages/)
The game has a few languages currently translated with google translate.
In the future language files will be available from the steamworkshop, and anyone will be able to upload any language they want.
Added new vehicles
Added a new building
Added giraffe balloon
Added License plates
Added clocks
and a few other items (and a secret one)
Added New Radio Stuff
Added grass mode
Added ability to rub or touch everything with your hand (key: Alt)
(also good for waving)
Katana is working
Mirrors can be attached to almost anywhere
Changed water tap model
Changed trailer model
Changed barrel model
Sitting poses look more realistic
Fixed Loading text not showing in main menu when pressed continue
Fixed wheels moving back and forth when the car is not moving
Fixed cars not reaching top speed
(I had clutch axis enabled, so this "issue" was there only for me)
Maybe fixed rabbit spawn, which was working before,
but I still had to fix it, because it wasn't for some reason
Fixed some texture and rust problems with the buses
Fixed being able to open glove stores on a few cars after dismounting
Fixed Paint and other cans not exploding from other explosions
Fixed the neon lamp not having collider
Fixed two of the car doors being only 1 kg
Slightly improved door squeak
Minor optimization with materials
Now more fluid containers contents can affect the same object's mass
If you push the car while you are in the air, you will push yourself back
And some changes under the hood, which I already forgot about

------------------------------
v2020.12.24:

Added small music box
you have to crank it with the mouse,
and you can change the music it plays from the data folder
Added 'music' mode for the computer
you can play it almost like a piano
Replaced gas can model
Fixed glass's position in the cabin in the desert
Fixed one of the car doors not having collision sound
Fixed not being able to smooth crouch while holding an item (you have to hold Q and then scroll)
Changed discord link to the new one: https://discord.gg/ftxZDVEzzT

------------------------------
v2020.11.26c:

Added winter mode (you can enable/disable it in the main menu. It is less detailed than last year)
Added bullet particle effect
Fixed having to assign neutral to a gear with H-Shifter
(you have to enable "H-Shifter" in the steering wheel settings)
Fixed in new car:
-mirror not moving when opening the right door
-fluids in engine and coolant not randomized
-steering wheel unwrap
TV can explode now
Disabled pumpkin spawn
Removed pumpkin head
Removed "development build" text from background image (with GIMP)

------------------------------
Pumpkin Patch 2 (v2020.10.21):

Added cloud shadows
Added a new car
Added new radio station
Added a new building in the desert
Added 360° degree camera with [F7]
or you can make 360° screenshots with [F6]
if you have the [F4] drop cam enabled, [F7] will make that 360°
Added TV, you can plug the computer in it
(this feature is very incomplete, don't expect too much yet, but ~3 commands are more or less working already)
Added metal hollow sections, which you can attach to anywhere (upon loading, it may face in the wrong way if you attached it to a door or hood..., but on the body it should work)
ReAdded pumpkins
Added cobwebs
ReAdded an old handy item from the winter update
Fixed transmission stick not cleaning in the previous new car
handbrakes and lights can now be turned on/off with E
raised spawn points at the building which has the bridge
steering wheel rotation is more smooth
reflections optimized:
they are now updating faster because the reflection probes which are far away are turned off and the resolution is lower.
removed real time checkbox from settings
bike balance max force increased
if you put a txt in the game's data folder named: "usb.txt" and write a port name in it (example: "COM5") the game will send your ingame speed to that port, so with an arduino you can make your own real life speedometer for the game (it sends one byte (0-255))

------------------------------
v2020.07.31c:

fixed drop cam teleporting away error
fixed axis values showing in the game by default if you don't have the settings file
fixed trunk window floating (in the two stroke kombi)
secret vehicle now spawns somewhere else too

------------------------------
Smooth Update! (v2020.07.31b):

added motorcycle
added clouds
added leaning while not sitting, press [Q] (not hold)
added top down "map" view with [M] key
added new radio content
added player model, it is using it's hand to interact with things,
and it is customizable from the settings
(mostly colors, but you can remove hair, eyebrows and MUSTACHE)
added E+mouse up/down control for tuning things like radio, water tap...
added lights on poles
added small drop cam [F4], works on foot too, can be displayed on secondary monitors too
added ability to steer while pushing the car from the driver's side door
(look at the wheel and press [F] then [W]/[S] push forward/backward, [A]/[D] steer left/right)
3rd person camera is now working anywhere you sit, not just in cars
more realistic engine, clutch behaviour
better automatic transmission
wheel slip range changed (new tires have better grip, worn ones have worse)
brake powers changed (decresed a bit, but should cause to stop sooner)
paint color spawn is slightly more varied
you are now able to use held item after death, like shooting a gun
decreased push force
decreased custom radio volume
removed unity logo from the start
fixed item spawn chance error (too much cleaning stuff and nothing else, so small car parts are back!)
fixed not dying from shooting yourself while sitting
fixed being able to open/close doors from far away
fixed an error where you couldn't load a save
(actually just made the code ignore the error, but it works for now)
fixed being able to push the car while inside
MOST IMPORTANT: fixed poop not saving (again)
smooth: transition when getting out of the car
smooth: tankcap open/close
smooth: lightswitch
smooth: gearstick and handbrake

------------------------------
Custom Radio! (v2020.06.12c):

Added custom radio station at fm 99.2, supports: ogg, wav, mp3
you can enable it in the settings and either copy your music to
c:/Users/yourname/Documents/TheLongDrive/CustomRadio/
or set a different path which already has the music you want, it finds songs in subdirectories too.
You don't have to rename the files.
Fixed settings not saving (hopefully)
Fixed Reverse, Brake and Tail lights not behaving as intended
Slightly decreased cleaning stuff spawn

------------------------------
v2020.06.11c:

Fixed trailers not working

------------------------------
v2020.06.11b:

Fixed new Vehicle's rear right door only opening visually, not physically
Added these lines to the news

------------------------------
v2020.06.11 (Shiny Update):

Saves, Screenshots, Settings are now stored in the documents folder
C:/Users/YourName/Documents/TheLongDrive/
if you want to continue your old save, you have to move it there, previously they were stored in the data folder inside the game's install folder
Added Paint Cans to paint cars
Added Wire Brush to remove rust
Added Sponge and Polisher Liquid to make your car shiny and to wash off blood
(it no longer disappears after reloading the game)
Added Compass
Odometers now move smoothly instead of snapping
Trip meter is now saved correctly
Engine Cooling and Liquid pouring is now faster while sleeping
The weight of your ♥♥♥♥ (inside you) is now simulated!
(it affects your overall weight)
Doors are now easier to open (you can look at the glass parts too while opening them)
You can now tune things while zooming
(like the radio)
Fixed reflections on mounted car parts being black sometime
(especially hubcaps)
Fixed trunks and hoods having regular door opening sound
Fixed an inventory bug
Fixed save button disappearing
Fixed a few collider issues on cars
Fixed a collider issue when putting down stuff from right hand
Fixed rear doors not spawning
There are now news about the updates in the main menu
Added A New Vehicle {-.-}

------------------------------
v2020.05.28:

Added peaceful mode
Added trip meter for one of the cars
Fixed driving controls help not showing in that car
Fixed fluids not pouring from car tanks (broke taps)
Fixed taps (hopefully didn't broke anything)
Fixed one of the wagons and its trunk not spawning
Fixed bullet holes rotation
Limited rabbit count

------------------------------
Big Update (v2020.05.27):

Better Performance
majority of crashes fixed and CPU usage optimized
Draw distance is Much bigger
max is now 25km instead of 3km (and it runs better)
but can only be set from the main menu
New Road Generation
it is more "natural" now, it turns and follows the terrain more dinamically
New Terrain Generation
there are no more endless valleys or cliffs
it looks better
has more clutter
it's performance is better
New Building Generation
there are now buildings in the whole desert too (with loot)
New Save System
got much more stable
you can have as many saves as you want and name them
in the menu you have small screenshots for them
things like airfresheners are now staying on the car
New Fluid System
manual pouring got more reliable
you can now pee properly into the engine or coolant
filling speed got faster
New Camera modes
Car chase view (3rd person view) got way better
camera can be dropped now by holding C
holding it down again the camera will look at the vehicle
New car variations
some of them have removeable rear seats
Bus got more stable and detailed
it now has:
gauges
floor panels
engine and coolant
Trailer got more stable
but be careful when pausing the game while driving on high speeds!
A few items have now condition
radio
binocular
bbgun (the worse the condition the weaker it is)
New Animal
it is friendly
Exploding things now make other exploding things explode also.
(yeah)
Added basic damage
parts can fall off of the vehicle
to install the wheels you have to remove the hubcap
You can now focus with the binoculars
New songs on the radio
no copyright ofcourse, all original!
Radio keeps playing in your inventory
New Radio Content on almost all channels and a new German Station
New filters
Gray Scale
Sepia
New settings
Antialiasing
Anisotropic filtering
And a few things got moved around and changed
When paused, GPU usage is now very low
Added sleep help text to a few places
because a lot of players don't know that you can sleep by holding V
And a few smaller things we forgot :D

------------------------------
winter version update: v2019.12.27
winter version: v2019.12.21

------------------------------
(v2019.11.03 hotfix):

fixed items disappearing at the buildings
decreased gas amount by about 50%

------------------------------
Inventory disappearing fix (v2019.11.03):

fixed inventory disappearing, and you'll possibly get back all your stuff which disappeared so far (from your inventory)
fixed falling under ground when you load a save with many kilometers
fixed lights not working at the big gas station (was caused by the fix for the cat food sign disappearing)
fixed being able to open or close a few dismounted doors or hoods
fixed bed collider (a few of the wooden parts didn't have any)

added Vsync checkbox in the settings
added loading bar and new loading text
added a new song on poem chill radio
re-added bus stop at the start house (was missing since the big october patch)
decreased pumpkin spawn

and most importantly:

fixed poop made by the player not being saved

(discovered with the help of the red "report to devs" texts, if you see any more of those, it means that, that item will not be saved and will disappear if you load the save, so please continue to report it if you see one)

Thank you for being patient, for the bug reports and for the save files, without those I couldn't have fixed these issues.
I know there are more, but now that it's relatively stable, I really want to focus on cpu optimization with the unity job system, it's possible, that it will fix a few crashes too, by looking at the crash logs. Content and feature updates will come after that :D

------------------------------
Pumpkin Patch (v2019.10.31b):

saves from the last update (v20191026b) should work

fixed car dying when (accidentally) trying to shift to 5th gear
fixed the new car from the last update going 200 km/h in 4th gear with half throttle
fixed cat food sign missing from the new gas station from last update
fixed odometer not saving
fixed HoerFuchS's trophy's center of mass, so it wont fall over so easy
fixed trailer spawn and attach bug and they are more frequent now
fixed hose not saving (possibly inventory missing too, but for me nothing ever disappeared, only the hose, so I can't tell for sure)
fixed mouse sensitivity not saving below 1
fixed an error which possibly caused a crash sometimes

changed front engine car's center of mass, so it feels less like a boat
changed automatic shift, so maybe it's easier to start going
changed all inventory icons and added hud icons (drawn by player Local Yuri from the discord server)
added new crosshair (you can change it back to the old one)
added crosshair scale slider
added fps limit to main menu, to reduce unnecessary gpu usage
added new stuff in radio
added a few Halloween stuff (about 5)

engines are no longer weak when cold
engine cooling sounds are now depending on the temperature (higher temp=faster ticks)
menu and hud are now supporting ultra wide aspect ratios
fps limit can now be disabled (except in main menu)
re-balanced engine heating and cooling (in short, it heats up faster :lunar2019madpig: )
removed a copyrighted song from the radio (if there are more, please let us know)
removed high refresh rate reflections option from settings

next update will focus on optimizing cpu usage with unity job system (if for once there are no new bugs with the new update :lunar2019grinningpig: )

happy Halloween! :steamhappy:

edit:
if after loading the game, some of you stuff is flying and not really reacting to you, just save and load again, and it should be fixed

------------------------------
v2019.10.26b:

Old saves won't work!

huge performance boost
new vehicle
more realistic and better car handling, driving
cars have ignition now, not just starting
working dashboard indicator lights
engines can be swapped
new buildings
old buildings updated
siphon hose can be placed in inventory and it's easier to use
new car radio model
new radio contents
wheel spin now has sound
can't refuel from propane canister
noons are brighter
new inventory icons for a few items
auto save now saves a bit more appropriate times
auto save lag is should be minimal now
you can't sit on bed while upside down
you can load a save while sitting
fixed cockpit view headbob bug
fixed vsync causing fps limiter to not work
fixed turning off heat haze not working properly
fixed 3D screenshot not working on all camera modes
new stuff in settings:
wheel center-point slider
terrain resolution
terrain tile size
terrain is a bit flatter
moved to new unity (from 2018.3 to 2019.2)

Thank you all, for playing and being patient!
And congratulations to HoerFuchS for completing the 5000 kilometer challenge!
Looking forward to your feedback :D

------------------------------
v2019.10.05:

Added shadows in the settings, so now you can disable them
Added hook to trailers (now you can make a very buggy, unstable centipede)
Abandoned cars from now on may have fuel in them
Fixed being able to mount more stuff to the same place (this bug was born in the last update)
Fixed non-holster-able stuff not obeying gravity and maybe flying away to seek infinite freedom when switched to a different, occupied inventory slot while holding them.
Fixed being able to boost with ignition 'till 200 km/h
Fixed having to double click when setting the auto shift or clutch from the main menu settings
Siphon hoses are more frequent
Reduced stone spawn a little bit

------------------------------
v2019.10.04:

Added syphon hose
Added Steering Wheel and Controller Support
Added option for automatic clutch and shifting
Mounting parts is now significantly easier (you don't have to look at the hinges anymore)
Refilling the car is more beginner friendly (you don't have to look exactly at the tank cap)
When you open a door, now you have to move the mouse in the direction you want the door to move, not just up and down, so it makes sense now
When dismounting tires from rims, they shouldn't fly away now
Slightly better performance and now the draw distance slider should work correctly so there will be no more crashes (because of the slider) and if you decrease it, the performance boost will be noticeable
Odometer's last digit, which shows 100 meters is now yellow
From now on you can't open the caps slightly with scrolling, because it not really had any use, and was in the way for smooth crouching or bringing objects closer.
smaller changes in map generation

Saves from last version should be able to load correctly :D

We had too many things planned and we ran out of time, so this week's big update got sliced into two parts, this is the first one, the second one will hopefully come next week.
Thank you all for playing!

If you want to report bugs, give suggestions any feedback, or you just want to talk about the game, you are welcome on our discord server:
https://discord.gg/CvaxNWD

Have fun!

------------------------------
v2019.09.28:

Fixed a bug where you couldn't save

------------------------------
v2019.09.27:

Second small update! (09.27)

Fixed a bug where you couldn't get out of the car
Added Autosave to battle random crashes, it saves every 2 mins, if you are not sitting (in car on anywhere else) and you can turn it off if you want, in the settings
Added oil can
Added icons to save, load, delete buttons, so maybe there will be less miss clicks
Changed steering wheel help texts again (and fixed a bug where they wouldn't go away even if you turn off the controls help in the settings)

Loading saves from version 20190926 should be okay.
In the next update (which hopefully will be big) there will be a method to get the fuel out of the tank safely and refuel other cars with it or store it in a can.

------------------------------
v2019.09.26:

Our first small update!

The Good part:

The other car is now significantly easier to find and you will also find abandoned cars more often
Added a new radio station (fm 95.0) and a few new talking parts at the other stations
Added odometer (instrument used for measuring the distance traveled)
Added more help text when you pick up an item (mmb to rotate; rmb to move...)
Changed axes on wich the held items are rotated
Changed help texts when you look at the steering wheel so they are more clear
Renamed H2O to Water
Coolers are stronger so engine overheating will be less of a problem hopefully
The cars from now on need oil in the engine
Engine is now dismountable, like the doors and other parts
Getting out of the car is now easier
The plank in the garage is moved and changed slightly so maybe it won't slide for no reason (but no promises)
Fixed help texts not hiding during sleeping

The Bad part:

If you load an older version save file, your car won't have an engine :(
Because of things like this, the previous version will be always available in the beta section


Feel free to share your experiences, thoughts...
Last edited by Genesz; Nov 26, 2024 @ 7:33am
< >
Showing 1-15 of 252 comments
xXx_b00bz_xXx Sep 26, 2019 @ 8:57pm 
Okay so I started a new game after the update, but my wheels are now missing after loading the new save. No where in sight.
Last edited by xXx_b00bz_xXx; Sep 26, 2019 @ 9:04pm
Interceptor Sep 27, 2019 @ 2:20am 
I have some sugestions, if you add (in future of course) dismountable fuel tank, and ability to choose vehicle on the start it will be great :)
Was.Paragon Sep 27, 2019 @ 3:41am 
If you have a suggestion you can share with us on Our Discord server!
Discord[discord.gg]
Last edited by Was.Paragon; Sep 27, 2019 @ 9:12am
grody_antagonic Sep 28, 2019 @ 8:17am 
Thanks for the update! You might want to post that on the news section though. I follow your game and that way I'll get the update news directly on my activity feed. Cheers! :fodbeer:
Genesz  [developer] Sep 28, 2019 @ 9:29am 
Thank you! the upcoming updates will be posted there.
I knew this wasn't the place for stuff like this I just couldn't find it :D but now I got it :D
smokedog Sep 28, 2019 @ 2:28pm 
was the tires updated? because i loaded my game and all my tires was off the rims even my trailer had it happen.
Last edited by smokedog; Sep 28, 2019 @ 2:28pm
jo Sep 28, 2019 @ 3:22pm 
Framerate's really bad, what's up with that?
(other than that it's a fun game)
Last edited by jo; Sep 28, 2019 @ 3:22pm
Genesz  [developer] Sep 28, 2019 @ 4:13pm 
No, the tires were not updated, I don't know what could cause that, some people said that if your tire is gone when you load the game, you should try loading it a few more times, and they will be there.
Genesz  [developer] Sep 28, 2019 @ 4:16pm 
We need more time to optimize the game to run better, until that maybe try to tweak the settings to see if you can get a better performance, for example turn off mirrors or reflections or decrease the draw distance
AntVan Sep 29, 2019 @ 3:59am 
Originally posted by Genesz:
We need more time to optimize the game to run better, until that maybe try to tweak the settings to see if you can get a better performance, for example turn off mirrors or reflections or decrease the draw distance
I mean in game an excellent fps. no lags. I play ultra. everything is great))) I want to be able to paint the car and remove the chair) is it possible?
Genesz  [developer] Sep 29, 2019 @ 4:22am 
It will be in later updates, currently it is not.
AntVan Sep 29, 2019 @ 4:53am 
Originally posted by Genesz:
It will be in later updates, currently it is not.
this is good news)
Sleepyz Sep 29, 2019 @ 11:31am 
Originally posted by AntVan:
Originally posted by Genesz:
We need more time to optimize the game to run better, until that maybe try to tweak the settings to see if you can get a better performance, for example turn off mirrors or reflections or decrease the draw distance
I mean in game an excellent fps. no lags. I play ultra. everything is great))) I want to be able to paint the car and remove the chair) is it possible?

Also the steering wheel, one i have is all crudy, be cool if game had all sorts of cool steering wheels and fancy hub caps for the car.
Genesz  [developer] Sep 29, 2019 @ 12:48pm 
they are also planned :D
AntVan Sep 29, 2019 @ 12:56pm 
cool!!!
< >
Showing 1-15 of 252 comments
Per page: 1530 50