Wolfenstein

Wolfenstein

b2007929 Nov 1, 2016 @ 3:29am
How to disable disappearing bodies?
The bodies disappear extremely quickly and only guns are left lying on the ground. Does anyone know how to increase body lifetime?
Also decals vanish nearly instantly, even when you're gunning down a Nazi. If you know, please help with decals as well.
Last edited by b2007929; Nov 1, 2016 @ 3:35am
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Showing 1-15 of 17 comments
trap3d Nov 1, 2016 @ 8:32am 
You have 2 mods that will be able to show more bodies(10 max i think) and for more time in the ground.

WOLF REDUX v1.3

http://www.moddb.com/games/wolfenstein/addons/wolf-redux-v13

RISK A5

http://www.moddb.com/games/wolfenstein/addons/risk-a5

b2007929 Nov 1, 2016 @ 9:35am 
Originally posted by trap3d:
RISK A5

http://www.moddb.com/games/wolfenstein/addons/risk-a5
There are major gameplay changes:

= Change Log = Version: a5 - 2009-09-09 Player: Health regen rate drastically reduced and regen start time increased. Max health increased to 160. Flamethrower no longer limits mouse turning when firing. Crates have chance of spawning health packs (model from MP). AI: Sniffer health increased and head damage decreased. Elite guard health increased and head damage decreased. Heavy trooper reaction time decreased. Hud: Compass removed. Tips removed. Key prompts removed. Low health text removed. Pre a5 Player: Increased stamina recharge and max sprint time. Decreased sprint start delay. FOV increased from 80 to 90. Roll on sprint view decreased. Max corpses increased and remove time increased. More objects around the world are graspable, barrels, crates, chairs. Weapons: Upgrade costs for MP40,MP43,Kar increased by ~ 2000. Kar silencer upgrade removed. It does not make for challenging gameplay. Players Mp40 - noLongRangeHeadshots. Still could do more testing to gauge the effect of this. Max ammo for MP40,43,Kar reduced. Base damage for MP40 increased from 5 to 8. Base damage for Kar increased from 20 to 30. Items: Weapons and ammo now have to be manually picked up instead of just walking over them. AI: All common soldiers health increased. Soldiers with kar98 improved by decreasing spread adjustment max from 25! seconds to 3. Spread adjustment time reduced for MP40,43 wielding soldiers, as well as base spread. sightedNoAttackDuration decreased from 1.5 seconds to .5. This is the time between enemy spotting you and firing. AI Kar damage increased from 10 to 15. Heavy trooper particle cannon damage increased from 1 per sec to 2.



Originally posted by trap3d:

WOLF REDUX v1.3

http://www.moddb.com/games/wolfenstein/addons/wolf-redux-v13
WOLF_REDUX is vanilla-friendly, "adjusts" FOV and head bob too and removes a lot of UI clutter:
------------ ------------ WOLF_REDUX vers_1.3 vertex007 ------------ ------------ 13-09-2009 ------------ This mod for Wolfenstein 2009 (SP) enhances and corrects some aspects of the game without affecting gameplay balance or performance. Some of the tweaks featured are directly implemented from other mods (Risk-a, Neurowolf, Deconsolized), others have been adjusted or created by me. Features HUD - Removed Button Tips on hud (like press F to pickup or Press R to reload) - Removed Stab icon on hud - Removed health warning from hud - Removed Veil Amulet from hud MENU - Shortened transition time for ingame mainmenu - Removed Intel voice-overs (see Language Pack) MISC - FOV increased from 80 to 90 - Adjusted head bob - Removed the highlight glint from dropped weapons - Increased the lifetime of breakables and dead bodies - Added quick saves functionality (see extra folder) - Added screenshots functionality (see extra folder) - Max corpses increased - Decreased sprint start delay - Increased stamina recharge and max sprint time - Removed directional indicator of planted dynamite - Nazis speak german (see Language Pack)
Last edited by b2007929; Nov 1, 2016 @ 9:36am
b2007929 Nov 1, 2016 @ 10:48am 
Originally posted by trap3d:
You have 2 mods that will be able to show more bodies(10 max i think) and for more time in the ground.

WOLF REDUX v1.3

http://www.moddb.com/games/wolfenstein/addons/wolf-redux-v13
Thanks for the help. Can you install that mod if you haven't already and tell me if it works as it should?
trap3d Nov 1, 2016 @ 2:03pm 
Originally posted by b2007929:
Originally posted by trap3d:
You have 2 mods that will be able to show more bodies(10 max i think) and for more time in the ground.

WOLF REDUX v1.3

http://www.moddb.com/games/wolfenstein/addons/wolf-redux-v13
Thanks for the help. Can you install that mod if you haven't already and tell me if it works as it should?

I think that the two(at least RISK A5) will work, but you do not lose anything .... just remove the .pk4 mod files.

Another thing that you can do is taking the .pk4 files from mod "Retrostein", look for the code regarding body disappear time and corpse limit and boost both.

Anyways add me with your main account for a better conversation.
Last edited by trap3d; Nov 1, 2016 @ 2:14pm
The mouse controls are kinda terrible in this game. It seems to have X axis more sensitive than Y axis. Anyone know how to fix this?
b2007929 Dec 23, 2019 @ 4:14am 
Originally posted by Pr.Jitterskull - best bug fixer:
The mouse controls are kinda terrible in this game. It seems to have X axis more sensitive than Y axis. Anyone know how to fix this?

I recommend creating a new thread.
Originally posted by b2007929:
Originally posted by Pr.Jitterskull - best bug fixer:
The mouse controls are kinda terrible in this game. It seems to have X axis more sensitive than Y axis. Anyone know how to fix this?

I recommend creating a new thread.

No need, found easy solution by editing the cfg file. Works like clock now.
Madiark Mar 29, 2020 @ 8:12pm 
this is my mod that disables the disappearance of corpses in the game

https://drive.google.com/file/d/1PXoomXK5fWjiB98lzA3gahqpTVBwzEfw/view?usp=sharing
Last edited by Madiark; Mar 29, 2020 @ 9:51pm
Madiark Mar 30, 2020 @ 6:57pm 
how to prevent wounds on the bodies of enemies from disappearing?
Last edited by Madiark; Mar 30, 2020 @ 6:57pm
Res Dec 21, 2020 @ 6:18pm 
Would you mind uploading your mod to Moddb or something?
Player333676 Oct 31, 2021 @ 2:22pm 
Originally posted by Res:
Would you mind uploading your mod to Moddb or something?
I think they have uploaded it here: https://www.moddb.com/downloads/corpsestay
Player333676 Oct 31, 2021 @ 6:14pm 
Originally posted by Madiark:
this is my mod that disables the disappearance of corpses in the game

https://drive.google.com/file/d/1PXoomXK5fWjiB98lzA3gahqpTVBwzEfw/view?usp=sharing
Strangely, when using that mod, it works for the corpses (after starting a new level), but I no longer get explosions from grenades.

Edit: Found the solution, the mod didn't include all necessary files. I'm working on a new mod that will fix this and also include permanent debris.
Last edited by Player333676; Oct 31, 2021 @ 7:22pm
Originally posted by Player333676:
Originally posted by Madiark:
this is my mod that disables the disappearance of corpses in the game

https://drive.google.com/file/d/1PXoomXK5fWjiB98lzA3gahqpTVBwzEfw/view?usp=sharing
Strangely, when using that mod, it works for the corpses (after starting a new level), but I no longer get explosions from grenades.

Edit: Found the solution, the mod didn't include all necessary files. I'm working on a new mod that will fix this and also include permanent debris.
I wonder what kind of mods are even possible to create for this type of game.
Player333676 Nov 1, 2021 @ 5:18am 
I have created a new mod that has permanent corpses and permanent debris, and also doesn't include these bugs: https://www.nexusmods.com/wolfenstein2009/mods/2

Alternative download: https://www.moddb.com/mods/carnage-permanent-corpses-and-debris/addons/carnage-mod
Last edited by Player333676; Nov 7, 2021 @ 3:06am
Originally posted by Player333676:
I have created a new mod that has permanent corpses and permanent debris, and also doesn't include these bugs: https://www.nexusmods.com/wolfenstein2009/mods/2
I would like to try this mod tonight. Wolfenstein 2009 is my favourite Wolfenstein game for a reason.
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