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However: "Wandering Apothecaries" (Inducement) "....may attempt to patch-up any Journeymen or Mercenary players the team includes, but cannot attempt to patch up a Star Player." (according to the board game rules).
If implemented in the correct way the regular Apothecary shouldn't be able to do, but the Wandering Apothecary can do so.
Wow, ok, didn't realise that the Wandering Apothecary could be used on Journeymen. So, that's new. Always learning with this game. Love it.
Re-visited the replay, and it's, well, it's a weird case, because I would have loved to see this from the other player's perspective.
Because from what I saw, the game made no differentiation and simply provided the regular Apothecary, leaving them with the Wandering one as a left-over. Not a big deal in the end, mechanically. Just another glaring oversight in terms of readability.
https://www.youtube.com/watch?v=FQu6YNM37lQ