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Hi, Necromantic player (in Bloodbowl 2 and Tabletop) here. They do NOT play bash heavy, despite appearances of the trailer. They're a running team, with strong units for clearing a path. They CAN bash, but they're extremely vulnerable to having their key position players removed because there's only up to THREE of them.
They have been reworked and are not like undead , sur they share the ghoul and zombie but they have more mobility and are more expensive , they also have less power.
I feel them very tricky to play , in a way you have less bash capability but more mobility but you are not quite agile either.
They still can be disruptive .
You have a very average team across the board.
Also im gonna retalk about that , but they have to nerf back random for dwarf if necro came out , necro already have a bad dwarf mu , i don't want to face dwarf boosted in top of that.
Like having a big guy like the vargeist just with either unchained fury or animal savagery instead of bloodlust.
They have similar problems, Werwolfes are amazing but they are no killing machines, getting them mb would but thats too expensive as you need to get them block and dodge to keep them alive in the current ladder. Still people will target them with mb tackle, kinda like with the wardancer hunting right now.
The golems are too expensive just like the wraiths. But well they are fun to play so there is that.
In a starting roster , i think you can take 2 golem, 2 wraiths , 2 werewolf and 5 zombies with 2 rerolls , ghoul can be added later unless i miss calc so by default your werewolf will hold the ball.
Yeah they will not shift everything up but are a popular team.
Ah nevermind , i am 10k short so something need to be cut.
1 ghoul and 1 wraith likely or you choose security to have 2 wraith and 1 werewolf.
Reminder that Mighty Blow got reworked and no longer stacks with Claws.
Even that , people still play claw/mb , you just have less chance to do damage , mb will still work on injury and with the new rule , werewolf should have easy acess to mb , i think you can even try to go for a stat super early one and if that doesn't work , you can take mb , i will still like having 1 werewolf mb and 1 werewolf juggernaut, specially if i have to face dwarf often .
Zombie ; meat shield with probably just block/wrestle, kick , dirty and try to get some guard.
Can usually random.
Ghoul : ball carreer or ball sacker , i would not try to random on them because of not reliable this is on the long term.
Just usual block/sure hand and wrestle/strip ball or tackle.
Golem : i would actually try to random since they already start with both thick skull and stand firm so you have 2 less strenght skill you can get .
Wraith: i think i will just go the guard , break tackle , dodge way to give them mobility , stand firm not really require since they start with side step.
Werewolf i would try to go for stat first agi or str , if fail taking 1 mb and 1 juggernaut since stand firm and fend will be see later on team developpment with usual either wrestle/block and dodge , they need mobility and survivability.
Maybe you can try a werewolf one turner? but it look really cheesy to try.
Maybe can put a + 1av on them later.
I think you have start with both ghoul and werewolf.
Wraith have good starting skill but start with no hand which reduce the number of ball handler to only 4 in the necro team.
Maybe can do a 1 wraith , 1 ghoul and double wolf.