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The way to avoid fouling is pressuring your opponent so he doesn't have a good window to foul .
Not exposing your most important player.
trying to stick player next to each other to reduce the foul sucess.
You can foul on your own and in that case , foul their most important piece , you should see it as a trade , don't abuse it to much or you are going to be send off and be in even more difficulty if you already was.
In case of black orc , their most important player are the black orc themself , try to send them off so you have less pressure from them.
To foul , use a dedicated player for it or a lineman.
The Fouling action is in the game for a reason. I have been trying to play with Black Orcs for quite a while, and with the majority of people playing undead and dwarfs, that's pretty much the only way of winning which actually works for the team (at least for me). Yes, I can throw the goblins with the ogre, but my players go down as well, and if the ogre isn't there there is not much I can do with players that can't even pick up the ball.
Every time I foul, there is a one in six chance my player gets sent off.
I would suggest to just take out my fouling guy, or hope for the referee to send the player off. I still have lost games when the other guy was down to 5 players, so the tactic of keep your players down was certainly not the best one.
For me fouling is similar to stalling... You can hate it, but it is part of the game, whether you like it or not. I hate it when people stall, as it kills my game, but you can't expect the other player to play the way it suits your team better.
Actually, I have just lost a game against three players...
You attempted a "soft concession" and skipped turns. Personally, if this happened to me after the second or skip when it became apparent what you where doing, I think it only proper to simply go score and run up my SPP. It's more beneficial for the team and it does make the game go faster. Fouling doesn't give you SPP, but touchdowns do.
We're all going to have those games where we're just done. Remember you'll be there to eventually and try to treat your opponent as you'd like to.
There needs to be a safe to concede option after certain things happen. This isn't like table top, this is a video game and getting trounced for 20-30 minutes when you're probably going to trash the team afterward isn't worth it.
Black orc actually do play around fouling , you have grab to put your opponent out of position and the cost of your bribe is halfed .
black orc are really good on contact but they have absolute crap mobility , if you do not take account of the gob , you only have a movement of 4 accross the team which heavily reduce your pressure capability , you are even worse than nurgle or dwarf at pushing.
And if you get destroyed by fouls, defend yourself better.
Cool... Hey everybody in plat, I'm helping you climb by fouling teams into oblivion that aren't being restarted! Enjoy!
also, sneaky git is apparently next to useless, no?
You shouldn't commit your whole team into it , it can place yourself out of position very quickly.
Only fool valuable or annoying piece.
Dirty player is basically mb on foul and add +1 on armor and injury on foul (death roller be the only one with a +2 outside of champions).
Sneaky git is actually really strong now , it was even op before getting nerf , now , sneaky git just allow you to ignore double on armor , it's still really good.