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回報翻譯問題
Nothing have change with this competences.
Claws
When you make an Armour roll against an opposition player that was Knocked Down as the result of a Block action performed by this player , a roll of 8+ before applying any modifiers will break their armour, regardless of their actual Armour Value.
No, the CPOMB stack is gone from BB2020 and each of the individual skills involved has been heavily nerfed. The changes are (repeating some of what was mentioned above):
Claw - Now only usable when the player performs the block. Blocks against a claw player do not invoke claw. Only works on unmodified rolls now.
MB - Now only usable when the player performs the block. Since its a modifier it can't be used to help Claw break armor.
Pile On - Removed from the game altogether, replaced with "Pile Driver" which allows a free foul action (with the associated risks) and places you prone. Doesn't really help with the kill stack now.
So, its no longer as easy to ruin people's teams, but that's unlikely to change the amount of whining there is about bash - there was plenty of it before CPOMB, and there will be plenty after.
so, lemme see if I got it right:
MB: can be used for either armor or injury roll
Claws + MB: MB gets to be used **only** for injury roll if you have claws
i've noticed a significant drop in casualties inflicted by CMB and I think it's a welcome change as it makes it harder to cripple non-bashy (and bashy, ftm) teams now
Yes, but just as important is the fact that both of those skills only work when that player is blocking, when it used to be in any block the player was involved in (hitting or being hit). That further reduces the potential for those skills to remove players from the pitch, and it gives incentive to hit such players first (and little reason to be afraid of hitting them).
- My log said my opponent used claw on me when I failed my block on someone.
Also, somehow when used Claw+MightyBlow it used MB twice at the injury-roll, but it had only Claw and MB +1 as ability.
Looked something like this in the log:
MightyBlow +1+1
that's probably because the game is still in beta stage
As for mighty blow, if your opponent broke armour, with or without claws, it should add +1 to the injury but it's tough to say if it's an error in the way it's being presented in the log or if it's actually adding +2 without knowing the full rolls. At any rate it's definitely worth reporting it on the discord server if you get a chance.
ps.: All kneel before tentactles with arms, as only tentacles with arms are the true lords of this world and no one should question the tentacles with arms.