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You are not the only one. It happens often enough that I wonder if something is broken. It's strange to use a reroll and get the same result a lot.
Successfully shadowed an opponent catcher twice who was going for a loose ball. When he got to the ball it simply scattered from his square. No turnover or obvious attempt that he tried to pick it up.
Team Formations -
pressing save sometimes comes up with a "do you want to save before leaving" prompt
Team Formations -
sometimes when setting up in a match, not all of your saved formations are loaded
Tentacles -
appears to force a dodge roll first, before activating only on a successful dodge, making it far more punitive than it should be (was implemented differently in previous games).
can't change tackle zone display setting at a lot of times (most common when other team is setting up).
matchmaking -
games can pop after you've already cancelled searching for one recently.
I tried since the last maintenance action from Wednesday to play Blood bowl 3 but ...
I could olmy finish a game on more than 10 even with the campaign mode... otherwise I got disconnected (game stopped and shut down or the game is simply blocked).
It happened the same when I bought it last Tuesday ...
I'm really fed up... impossible to play a full game...
Does anybody could give me an advice to fix this problem ???
1) Cannot choose not to shadow.
2) (Believe this was reported in earlier bugs thread). Attempted to shadow an AI opponent who dodged during a blitz. I failed, and visually the opponent only moved 1 square but... he attempted his blitz action 5 squares away (leaving the AI doing nothing until the timer got to zero).
Cosmetics: -
1) Imperial nobility thrower heads overlap each other on the customisation screen.
Visuals: -
1) Dark elves sometimes shake violently when knocked down (bending in unnatural ways).
It is possible to occasionally have two of the same numbered position on the formation planner at once (ie 2x #2 player).
Many times it does not work despite pressing "F" many times during the other players turn. Apart from this, the procedure is bad, as now it requires you to commit to the Fireball before you even know how the other coach is going to place his players. It should give you a timer of 5 seconds at the end of the other players turn (or the begining of yours), so you have time to do it properly.