Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here is a general wizard tip:
When you open your wizard window you can click on a fireball or a frog (zap) - then you’ll see the button shining or the borders of the button shining a bit - that means it is activated when available.
When you click on it again, you’ll deactivate the potential activation.
Zap can selected at either the beginning or end of your turn (the same as BB2).
And with SPP above their heads. That might not be added in the near future, but here are the easy tips for SPPs:
Every time you injure an opposing player doing a block action or blitz, you gain +2 SPP. If you score, you get +3 SPP, if you make a completion (pass + catch), you get +1SPP on a thrower.
That's all how you can earn SPPs during the game.