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It looks like you're not used to play BB.
On 5 matches i won 4 they all quit i don't care i just win anyway. The only match i lost i played it till the end even if i were unlucky as ♥♥♥♥.
They don't need to add something for people quitting, they need to fix their servers and the freezing bug.
As for the dice, they are fine. I was scoring touchdowns involving multiple passes, handoffs and tackles. Yes you get bad luck, and yes the AI seems to be lucky, but I've also seen it fail spectacularly more than it succeeds.
I am fine with an option to turn it off in private competitions.
I hope it will stay on official ladder, on BB2 you could use 5 coachs max so the 5th team you create was the last one, the same option suits me fine as well.
Introducing that rule before reconnection is supported would be a disaster.
Moreover 99% of those playing BB3 have NO IDEA what the rules of the game are, because they have NO ACCESS to the BB2020 rule book!
More broadly, tabletop and digital aren't equivalent, and shouldn't necessarily use exactly the same ruleset.
For example, walking away from a tabletop match is a far more disruptive act than walking away from a digital match.
I agree that is a prerequisition - maybe I was too optimistic with season 1 even if I hope connection stability is mostly resolved by than. But definitely with season 2 resume after disconnect. A forced shutdown should never be a safety net.
That is a seperate issue and no reason to not introduce the rule.
I disagree here - but thats what custom settings and private competitions are for.
It's not, you're just paranoid.
That would be a pretty serious mistake in open play. The game is going to be considered "punishing" enough by casual gamers due to the fact that injuries and deaths carry over between games, having half their team disappear over a concession is going to slap a hard limit on the playerbase.
This was discussed at length during BB2's run.
Default that kind of thing to off and let private leagues turn it on if they want it. General, open play always needs to be softer than what you can run on the side - the open environment is for the general playerbase and should be where people get their sea legs, not a grinder to separate the boys from the men.
Nobody is going to appreciate suffering extensive team damage for connection losses, crashes, power outages, needing to run off to find out why their kid is screaming, etc. Even with reconnection there's no guarantee someone can get back in time to reconnect with the opponent.
It's a rule that makes more sense on the tabletop where it can be applied only when it should be, and where people can hash out the circumstances face to face. It doesn't have much place in online play.
It's a good reason not to if you want to keep those people.
You're playing the least reliable team in BB. You can't really complain when it's unreliable.
3 big guys is just asking for entire turns where you are left defenceless. Maybe even entire games.
https://www.youtube.com/watch?v=aHU-L3BLd_w
Probabilities just kick in sometimes. I am playing Shadowrun and Dungeons and Dragons and believe me, there is no combination of dices which couldn't occur. Last time, a literally new member on his first diceroll every in the group got a critical fail. You can't do more than laugh about. ^^
In BB, I had an elf stumbling and dying at the first move of the compöetely new team. That would have been a risk to avoid (gfi in the first round...). But at some point, the dices will eventually fail you and you can't do anything about it fail you.
How critical was his fail, was it an "here's a new character sheet" critical fail?
On top of it, it was a fail in perspicacity while judging whether the other one tells the truth. So I had no better idea than to let his char believe every word that person said AND if anyone of his teammates was to question that person, his char got enraged by the fact his colleques wouldn't believe it. In the end, I could just withhold some information. So slight damage, but no fatal one.
Like in BB, a single fail isn't the end of the world, especially because the other side is bound to have some, too.
Sounds like some top notch DM'ing to me.
Different again if you're playing with friends. But with strangers and no chat function to even connect and have a laugh about it? Why bother?
That's fine. I agree fully there are circumstances where it is ok to concede. The issue is separating these genuine reasons from petty reasons like you failed a throw, or your fave fouler got KO'd etc.
For the average coach, the genuine reasons shouldn't be common, a match here and there. But for those who are just not wired to handle the random craziness of the game, and quit every other match...then we need a solution.