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Regular orcs are good because they have zero stunties (unless gobo 1turn memes) and 4 players with block.
I currently have 2 goblins with catch skills, one goblin with safe hands who I will roll a passing skill on, and the rest are dirty players fully aimed at fouling.
The big guys having a semi-pro reroll every turn is a bit of a godsend, and is allowing me to roll Mighty Blow first over Block, bit risky but I like violence.
I’m also considering starting a second team and just random rolling stat upgrades.
Goblin with STR? Brilliant. AG? New ball fetcher. PA? Got
Me a thrower! MA? I could use a runner.
It’s only AV i don’t care about, that’s a 1/5 roll. Rest I can utilise.
It’ll be janky as hell and too slow for league play, but as a premade squad they should be fun.
I disagree, you have 6 potential blitzers with 4 strenght 1 troll who can deal serious damage.
Only drawbacks compared to orcs normal team is no block and the new skill they got is just not so good and with this skill you hesitate to take block as first skill on black orcs (a must have on at least 2 imo)
What snowdog said is true for the goblins they can stick more on the field with thick skull and can be throwed by the troll + regeneration troll.
Thick skull goblins+regeneration trolls and serious black orc who can do 1v1 against lizardmen is a killer and compared to other teams less chances of injuries.
On the other hand i think imperial nobility lacks power and/or passing ability. It is difficult for imperial nobility as a new team with only 1 passer to have a pass gameplay, bashing gameplay is also hard wjen you miss 2 Bodyguards.
Block is number 1 skill in this game, so having no players with it vs 4 is huge. Having stunties as positional is terrible- this team can be compared to lizards, but lizardmen can reposition to protect skinks because of their speed and got best big guy in the game as another plus. Troll is one of the bad ones, not as bad as Minoturd, but not great either.
Black orcs make bad blitzers with slow speed and lack of block at the start. Gobos are still stunties, even with thick skull - if you have to roll it on a stuntie, you are doing it wrong.
All in all, they are just crap lizardmen. I don't see any good reason to play them competitively.
For some teams, when you have like me decades of BB gameplay, the most intersting stuff if you want to win is the durability of the team.
Imo the best BB team is the necromantics they all got regen except the ghoul and when you get 2 wolves up them with block and you use them right, trust me, you can ravage an entire team in 3 or 4 turns.
The intersting thing in black orcs is that, thick skull goblins, regen troll and 10 armor black orcs put them at approx same lvl of durability than necromantics.
You can't lvl up a player if it dies, necromantics and teams like black orcs tend to avoid that, this is why they are the most dangerous long term teams.
I agree that in perpetual league durability is super important. And indeed Necros are great, it's one of 3 my most played teams.
But Necros have 0 stunties, 2mv8 positional, start with 2 block and have the best lineman fodder in the game. Developed Necro team is a nightmare, pun intended.
Black orc team has none of that, BO are ok positional, they won't develop in something more than a more durable wall. It's like playing Necros with 6 flesh golems without Regen.
Gobos are bad lineman and bad pilostionals, way worse than ghouls, I am not even mentioning wolves.
I don't even think they are statistically that durable, even though probably ok now since there is no more clawpomb, but so are other teams. I would definitely not put them on the same tier as Necros.
And in the end of the day, you want to win games, not just survive. Black orcs won't be too good at winning.
Stunty players make GREAT ball runners for me.
Fantastic for breaking the lines and dashing through for a sneaky TD.
Stunty Skinks is what made Lizardmen so great in BB2.
Gobbo’s have less movement, which admittedly makes them worse, but there currently isn’t a lizardman team in the game to compare with.
Also, that thick skull perk has kept my gobbos on the field multiple times already, and I’ve only played 4 matches with them.
Low armor and + to injury roll mean they die in droves. Thick skull only helps reduce KO roll to stunned, which is useful but does nothing for injury rolls.
Also dodging multiple tz with the ball on 3+.is asking to turnover and die. Good lizard players don't dodge their ball carrier skins unless they have to, or if skins got +ag.
Gobo is low movement which means even with +ag they don't make such an amazing ball carrier, just the best black orc have, which is not saying alot.