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Since it's a niche game, the influx of new players are rather limited.
Willing to bet that a maximum of 1/10 players in BB3 will be new players.
Not really an audience you want to cater to from a business perspective.
The problem is that the intentions of the designers probably are to avoid the game from being considered a niche game
I bet that most players that have purchased the game do not even play multiplayer.
All-time peak of the game on Steamcharts is 6,503 players.
Not a lot of people own the game, but I personally would actually bet that the majority of the player base do play multiplayer. I would go with 2-3/10 that plays SP only.
33% still sounds like a lot.
I'm also judging this based on the current MP leagues in the game with registered players which is well above the current average playerbase of 596 players. Needs to be taken with a bit of salt though since I believe you can register multiple teams in the same league, but still I don't believe most people would register 5 teams at the same one, not counting the official ones of course.
But we're going a bit off-topic here, in any case do you have any input on using a 'chess clock' in Blood Bowl 3 instead of the turn timer we have in Blood Bowl 2?
I remember that the first Space Hulk videogame (back in 1993) have a time pool bar like this.
Maybe a mixed system could be lmore forgiving, having 1 min of static time every turn and a 15 min pool to use when needed.
As in, if you're out of personal time, you get at least 10 seconds during each remaining turn so you can at least move your pieces somewhat.
I believe adding the 'chess clock' system to Blood Bowl 3 would provide with deeper gameplay in the form of resource management. It does take skill to make quick and smart decisions, it also improves the coaches outside the game. Like a sort of brain gymnastics.
Personally I feel that 1 minute is too much, unless you use your personal time.
1 minute is an awful long time to make ones decisions, imo the game should be played with using the opponents turn to strategize and a little bit of your own. It makes the game much more mentally demanding as a turn-based multiplayer strategy game should be.
The alternatives I provided with the "30 minute" standard more or less gives the player 1~ minute turns throughout the game. [1 * 16 * 2 = 32]
With the 60 minute option resulting in the now standard 2 minutes.
But since it's dynamic you will have more time, since not all turns in the game needs 1 minute. In some turns you might only need 10-30 seconds, just to move pieces slightly.
Returning to this question, the official twitter has asked about this and it seems that the option to solo play is above multiplayer -and it is assumed that the official twitter channel is followed by BB fans.
https://mobile.twitter.com/BloodBowl_Game/status/1310556598562107395
being an online gamer myself, gives food for thought about what really sells this kind of games...
Never would've thought to be honest.
Good find, I yield.
plus, it would encourage people to take fast turns and not run out the turn timer every turn.
The majority of the people who bought the game are single player gamers who I will bet are new to the game. I know I was introduced to Blood Bowl via Blood Bowl 2. (I had Blood Bowl Chaos Edition but never played it) and I know friends who have the same background.
In fact, go to the Steam achievements for the game. The achievement for beating the first mission of the campaign is completed at 73.5% rate by owners. The achievement for playing ONE multiplayer match is 27.2%. (Incidentally, the achievement for completing the campaign is only achieved by 10% of all players) Most people play against AI because they don't have the time for multiplayer leagues or are too intimadated by competitive play.