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Yeah there's no Mac version, that's been confirmed. I'm just awaiting them confirming to what extent x-platform play will be as i don't want to buy a PC and i'm not bootcamping my Mac.
Might buy a switch if you can play people on PC but i think that's probably wishful thinking. Would even consider a new X-Box if that was an option but the Switch would be an easier family sell.
Can you give a link? I am still believe that mac version will be postponed and released later just like for bb2
Or those of us who use it predominantly for business/music don't need to introduce more things that could go wrong into the set-up.
Nice to know that Windows fanboys still exist too...
Uh huh... you two can keep telling each other that while the rest of us play Blood Bowl 3.
I own a mac as well in addition to an iPad, an android tablet, a PC desktop, and a PC laptop/tablet. As a software designer and pragmatist I accept that compiling to different platforms often requires owning those platforms... as does using software specifically designed for those platforms. It also helps for testing purposes. While I don't much care for apple products I'm not an entitled idiot who thinks those products should keep multiple branches just to prevent me from having to use their associated platform.
If you are worried about the integrity of your work machine to the point that you don't want to put a partition or subsystem on it... then you really shouldn't want to put games on it (since those are not enclosed in a separate sandbox the way they would be on a subsystem).
Or... y'know.. keep telling yourselves that you're taking a reasonable position and that everyone else is a windows fanboy. That works too (for us, I mean.. you still won't be able to play).
Yaaaaaaaaaaaaaaaaaaaaaaawn.
There aren't any really good gaming systems out or coming out.
Even the iMAC is basically a non-portable Notebook (Hardware-wise).
As operating systems, windows and MAC OS are basically on the same level by now, MAC OS has a few horrible policies for developers though...
Licensing is horrible on both once you get past the end-user area.
So it basically comes down to what you are doing with it.
If its anything but audio or gaming it is up to personal preferences.
If it involves professional grade audio equipment it'll be MAC (Windows drivers are horrible if existant - same goes for Linux).
If its gaming, it'll be Windows (or Linux if you are willing to accept that you won't be able to play some major titles when they come out).
For basically everything else you can use whatever OS you want. It barely makes a difference.
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Developing for multiple OS isn't as expensive as it was a few Decades ago, but it still involves some extra work.
So I understand every developer who decides against platforms it will sell less copies on for platforms which they will sell more on.