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My PC is a 5950x with a 3080ti graphics card and the game runs smooth until I have to fight enemies. It often stutters / has frame drops for quite a few seconds making me die / use at least 3 adrenaline injections. This is especially true if there are armoured enemies and / or fighting some of the glowing monsters in buildings.
Restarting PC and restarting game does not help.
I run this game on DX 12 and have tried turning ray tracing to medium and low and that does nothing to help alleviate the problem either.
I'm not sure why this happens and I hope an update will fix this issue. I
Have you updated all your drivers? Turned VSync off? I haven't had any issues with Vsync in this running at a constant 80-90fps, but I've had issues with it in a few other games.
My motherboard is an ASU’s Rog Strix Dark Hero VIII and has PCIe 4.0 and that’s where my graphics card is slotted.
For reference I also have 32 gb of ram running at 37xxmhz.
My monitor is only 60hz but I could try and run it on my TV which is 120hz but the reason I didn’t was because when I run the benchmark with everything set to ultra, I get 45- 60 fps only.
I run the game at 4K resolution
I have also checked that my graphics card is running at x16 PCIe 4.0 and have enabled Re-size bar support.
I don’t have these stuttering issues with other games. Dying Light 2 at 4K runs buttery smooth, for instance but it’s not a fair comparison I guess.
https://youtu.be/mIwvfYpXq5s
ultra and high and such if you run em unlocked fpswise, are a disaster, a solid framerate cap should be able, in combination with vsync, gsync whatever, help a lot. if nothing fixes it, second run of the game or framerate locked on low raytracing or no raytraing. fu. gotta ask the devs. with unreal engine 4 / 5 you really dont know anymore.
god i cant wait for alex battaglias video so i can spam that under each developers nose on discord and steam until they listen and get working on a solution. im tired of shader compilation issues.
heres a guy showing what the stutter can look like in chernobylite
https://youtu.be/t9tsoNYI0UI?t=55
but its not just unreal engine- elden ring has this too, other notorious unreal engine games that did that: final fantasy 7, chernobylite (ofc), the forgotten city, trek to yomi, ghostwire tokyo. and many more. i avoided buying unreal engine singleplayer games because of this issue.
I really hope they fix this soon. I’ve stopped playing until they fix it
We have 2 systems, mine with a 3090 and my partners with a 3080ti.
Now the gpus are pretty much the same in terms of performance but the 3090 has twice the vram.
This occurs on the 3080ti, I suspect that this effect eats up all of the vram, the same happens when you inspect documents, I have msi afterburner overlay and you can see the vram completely fill up, the framerate plummet and then stabilise again.
I suspect this is also happening when that effect occurs.
It does not happen on my system with a 3090.
It really needs to be addressed as it makes combat unplayable.
yes! thank you, this is absolutely the problem i'm seeing on the 10GB 3080 when RT is on.
It does seem to be the case, sadly the devs haven't addressed it.
Might be worth submitting a bug report.