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However there are many areas in the world which will constantly auto save. You can use that as your to own advantage but keep in mind the game generate three auto saves. You can find them these auto saves to keep track of any progress you've made. Some are scripted during a fight ( those I find worse ) but generally while exploring or visiting some gateways or tunnels will trigger this auto save that can be used again.
Sometimes using workshop menu to build a trap and activating it will run a new auto save but only seen happening couple times and traps do waste materials. This is in my experience so far and feel free to test.
Sometimes its even not necessary 2b save (some situations can be exploited). It works reasonable when you observe and so understand how that works.
You can greatly increase the time until the stalker comes by building on the map. There are machines against that. There are also positions, where he cannot spawn, or will do only once, so you survive afking
E.G. Lifts and window-entrances. both in the hospital for example
I've never seen him spawning on top of me (you mean over your head?) - must be a rare case.
But after all these mentioned exploits are just not leading to the intended playstyle.
The stalker is meant to force you to leave the level in most cases. So you have to be fast to do your mission, raid as much as you can and escape as soon as he finds you. Only the first few missions you have enough time, to clean up the map. Else, the management part would be a no-brainer.
Correctly front of me and happened multiple times, at the first scripted mission with him in the hospital. So I hope later it's not happening.
I think this is all I that I remember having best times playing tic tac toe with Black stalker.
- Using the chernobylite entrances of slab constructions, where you have to duck to get in. He will spawn outside or inside and cannot go in/out then. When you are in the middle, you'll have enough time to get out/in
- The functional lift (Center of Cher, top middle). Stay in the entrance. As soon as he spawns, go back and the lift will move you to the roof. wait there until ... well repeat
- the military barracks (same map): under them are paths that lead to a photograph. There you are completely safe .. good afk place
In general: Every place, that has 2> ways with some walls to cover behind is good. Because as soon as he has detected you, he will not move anymore after spawning but start shooting. So just move behind an obstacle and he will hit it instead of you. A tree is sufficient. A wall is better
So just avoid open areas / don't run away.
I must update this... the sequel looks awful. Will NOT be buying or playing it.
Why have you already tried?