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1. Six weapons that can have different attachments. The people that mostly populate the area are military and military doesn't use a large assortment of guns and I doubt 1986 Pripyat had a bunch of civilian gun collectors. lol
2. The building and management is fine, unless you play on normal management difficulty then it can get a bit easy.
3. False, unless you plan to speed run. The areas have side quests for supplies and random events. Playing above normal management also incentives these quests and scavenging.
If you like survival and management with a ton of beautiful atmosphere and some spooky moments with a decent story it is totally worth it even more so I you have an interest in exploring a virtual real world Pripyat.
Just try not to compare it to STALKER, It has a ton of inspiration but other than shooting and location (STALKER being an exaggerated re-imagining or Pripyat while Chernobylite trying to be an exact copy.) they are totally different games.
I highly suggest playing on more than normal difficulties to actually feel the situation and struggles.
Edit: The game is a steal at 13 bucks!
I played it to completion once.
It doesn't have as wide a selection of guns as, say, Fallout or Borderlands, but they really aren't needed for the game.
As to building and management - I hate grinding for building and crafting materials - a total waste of time, imo, and the game offered fantastic difficulty options that let me ignore that aspect altogether. So for my money it was better than Valheim, Grounded, Raft, 7 Days to Die, Minecraft and on, and on, and on. If you really love losing days of your life to mine imaginary coal then... I guess you could make it harder to find resources.
This last one is pretty much entirely wrong... especially if you're looking for specific crafting materials. But if you play as I did you don't HAVE to revisit maps if you don't want to... which, for me, was fantastic.
This is objectively wrong... it's very obviously a better than 5 game. I can only assume you don't play many games, or know what's out there. To be 4 or 5 it would have to be in the lower half of the 64000 games on Steam.
It is clearly not in the bottom half.
I think it's at least a 7, and someone saying something so stupid deserves to be called out.
I completed it and actually don't know what this means... I feel like this is a 'you might not have done something you're meant to' situation?
First you need to die.
This can be during a mission (risks losing an item from your inventory).
You can build the radiation chamber in your base and use it to suicide (no inventory loss).
A one time event I had around day 10 after not dying the Chernobyl Power Plant explodes.
Instead of game over, you are pulled into the chernobylite time tunnel - a glowing corridor with events down both sides. Initially very few options are open, but the further you progress in both missions and more importantly decisions in them, the more options will appear in this tunnel.
In this state you can interact with past choices, see what decisions you made but now also the option to change those decisions (costs chernobylite). You keep all your other progress, but that one tweak could have a ripple effect on other missions making some available or unavailable as a result of your new choice.
Many choices have both a positive and negative impact on your companions, and the balance of those choices can have a significant impact on the outcome of The Heist mission.
The choices are often just to make you pick which companion to piss off, and it's pretty obvious that they aren't well-thought-out or even reasonable in many cases.
Combat is almost 100% avoidable, and that becomes preferable as the repetitiveness of the game begins to show itself. So much so that you can even put random "devices" in each zone to reduce combat so you can simply focus on the story.
Which would be cool, except the story isn't anything special, either. Pretty predictable, tips its hand too early, and then begins to drag, especially after you've got your full team (if you manage to get everyone).
It's not a bad game, but it's not good, either. This studio might have a good future if they expand on this formula. It's got potential, but it's just not quite there.
This all combines to feel like a real shame as the art audio and general atmosphere is really great. I liked crafting weapons and gathering resources to build up the base. But after a while it just feel completely unbearable. I'm not sure if I can even bring myself to complete it at this point as the game feels like a chore and isn't that fun.
If your a person who enjoys games where you can play in short bursts id recommend it but if your looking for a game where you can really sink some solid hours into and not feel like your wasting your time, Id point you in the direction of Metro and the STALKER series instead.
Chernobylite isn't a terrible game but is not a great one either. I give it a 4/10
You aren't necessarily wrong, but I will say that your experience is entirely a result of your difficulty selection.
If, like I did, you read the sliders and realised that you didn't want a grindy, repetitive, resource farming game, you could have effectively played it exactly as you say - like a single player campaign. That's what I did, because I hate crafting... HATE crafting... hunting for BS resources to build a new bench in my house? No. Never. F*** off.
If you don't edit the sliders, I suspect it would be at least as grindy as Valheim, which would have been AWFUL (for me).
That is, I assume, why they provided the slider.
You may still be able to escape your tedium - see if you can alter the 'resource' slider (can't recall precisely what it was called). Turn it onto 'easy resource gathering' and you pretty much never need to grind, or at least I didn't. I just played through, doing the missions and exploring new levels, and it was great. I probably never visited any individual map more than twice and only because new quests/areas were available there.
It was, in fact, so 'not grindy' that the black stalker mechanic never even came into play. He only turned up a single time in my entire game.