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2) If you don't like it, don't use it. Even if that's a major mechanic in the game, if you want your experience be free of it - here you go. We tested our game without it and it has proven to be very difficult to find resources on the ground, especially in the grass. We didn't want to build un-realistic places just for players to loot it. We wanted to catch the feeling that everywhere you go you can find something and do not limit ourselves in the design.
3) Once we will have every UI locked, we will think about some fade options but cannot promise anything.
That option is only for the people who enjoy making screenshots from the game. This is an EA title, making an entire system for the UI which has lots of code holes right now wouldn't be a viable option for the production. That option is more of a debug thingy, than actual system. This shouldn't be reviewed in the first place but people are people ;)
Finally, seconding with Savonir, good luck finding anything in grass and dark corners without it.
It would be like, you still can use pings to find objects but they won't be any highlights. Just like FC2 a little LED on you PDA and the LED goes Red to Green further you're near to them.
A bit like that https://youtu.be/bYWrJ1hlbKU?t=58
EDIT : Look like timestamp won't work so go to 0.58s
Thank you to others for serious replies to tough questions, it is appreciated.
RE: 30 min. time limit in levels, as far as other replies from devs elsewhere, the time limit is artificially imposed on the EA release and not part of the final game. So perhaps time is 'not of the essence' and we don't have to 'ping' to find everything. Be honest to yourselves, it really is a cheap mechanic... S!
With our resource amount, half of the buildings would have blinking elements which won't look quite well. Will pass that to our director, but cannot promise any change to that.
I appreciate your replies.