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Have no problems with the shaking in other games like Alyx or Boneworks.
There's gonna be some shake from hands and whatnot, and I haven't got my magnetic stock setup for this game yet. But I did some messing about while holding these in my hands (not mounted on weapons). There is normal hand shake/sway up until the viewing ends comes in line with your virtual eyes. Then the whole object starts jittering back and forth rapidly, as does the magnified image. Tilt it away so the lens is no longer in line with your eyes, and the high-speed jitter stops. Seemed very repeatable across three different kinds of scopes.
At least that's what it seemed like was happening. I even tried this from different points in the room to ensure I wasn't somehow tilting the controller sensors into a place of occlusion or interference from room reflections. Seemed pretty consistent.
Amazing game though.
In real life, magnifications increase shakiness. Holding 8x binoculars magnifies your shakiness by 8x. Depending on the level of realism the developers are going for, I would not expect rock-steady sights in a scoped weapon. Having said that, some (more) artificial dampening or jello drift for effect would be nice instead of the amount there is now.