Into the Radius VR

Into the Radius VR

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ABUBBA Aug 7, 2020 @ 8:59am
Shaky hands?
I am using an HTC Vive with the wands and I have noticed after recent patches that my hands vibrate rapidly to the point that its hard to aim or even read the watch due to the vibrating. Is anyone else having issues with this?
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Showing 1-7 of 7 comments
IanL Aug 7, 2020 @ 11:00am 
Yes, I have this, a lot of shake on the arms and hands. HTC Vive too. I never noticed this before.
Ayyobee Aug 10, 2020 @ 12:04am 
On index, and there's a lot of shaking for scopes. Any weapon attached with a scope is just shaky and its hard to really aim well. So atm I'm just sticking to the reflex sight/iron sights.

Have no problems with the shaking in other games like Alyx or Boneworks.
DokoMaster Aug 20, 2020 @ 5:06am 
latest update caused my text and hands to vibrate like my gf's toys.
Kerag Aug 20, 2020 @ 11:32am 
Did a test after patch today. HTC Vive Pro... confirming the issue. My RTX handles frame rate really well on this one. But hands and body have become really shaky and feels like they alone suffer frame rate drop Х)))
Loss Mentality Apr 5, 2021 @ 7:01pm 
Still seems to have this issue. I just got the game the other day, found a few scopes and monocles today. I'm on Index.

There's gonna be some shake from hands and whatnot, and I haven't got my magnetic stock setup for this game yet. But I did some messing about while holding these in my hands (not mounted on weapons). There is normal hand shake/sway up until the viewing ends comes in line with your virtual eyes. Then the whole object starts jittering back and forth rapidly, as does the magnified image. Tilt it away so the lens is no longer in line with your eyes, and the high-speed jitter stops. Seemed very repeatable across three different kinds of scopes.

At least that's what it seemed like was happening. I even tried this from different points in the room to ensure I wasn't somehow tilting the controller sensors into a place of occlusion or interference from room reflections. Seemed pretty consistent.

Amazing game though.
Ravage Apr 6, 2021 @ 2:09am 
Originally posted by Loss Mentality:
Still seems to have this issue. I just got the game the other day, found a few scopes and monocles today. I'm on Index.

There's gonna be some shake from hands and whatnot, and I haven't got my magnetic stock setup for this game yet. But I did some messing about while holding these in my hands (not mounted on weapons). There is normal hand shake/sway up until the viewing ends comes in line with your virtual eyes. Then the whole object starts jittering back and forth rapidly, as does the magnified image. Tilt it away so the lens is no longer in line with your eyes, and the high-speed jitter stops. Seemed very repeatable across three different kinds of scopes.

At least that's what it seemed like was happening. I even tried this from different points in the room to ensure I wasn't somehow tilting the controller sensors into a place of occlusion or interference from room reflections. Seemed pretty consistent.

Amazing game though.
It is better than it was 2 weeks ago at least. a recent update smoothed it. It's not perfect though. I have to say admittedly any smoother would be a hinderance to close range since it messes with the speed of a sway, since it affects when you're looking down ironsights as well (wish there was a way it could differentiate scope vs ironsights, or a 'hold breath' button to engage the smoothing since a virtual gun doesnt have a real weight. I use a physical stock I can stick my remotes in. cheating and extra hardware but it solves the issue for long range. medium long range is still fairly easy without it though so long as i'm where my sensors can track me.
Last edited by Ravage; Apr 6, 2021 @ 2:11am
nifty50 Apr 9, 2021 @ 10:52am 
I more or less gave up on scoped weapons in this game, preferring holographic sights or laser pointers (for pistols), mostly due to the shakiness. This limits my effective range to about 75m, but that's enough for me.

In real life, magnifications increase shakiness. Holding 8x binoculars magnifies your shakiness by 8x. Depending on the level of realism the developers are going for, I would not expect rock-steady sights in a scoped weapon. Having said that, some (more) artificial dampening or jello drift for effect would be nice instead of the amount there is now.
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Date Posted: Aug 7, 2020 @ 8:59am
Posts: 7