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If you've been checking performance metrics, have you looked at how high individual cores are going?
Outside of VR: Coretemp, HWMonitor, RivaTuner. You should probably also check if your GPU maxes out.
owning a card like this either the 3080 or the 6900xt range should be easily able to play this game, and a 3600x processor is well above whats needed here too.
If this pc doesnt run it (https://www.userbenchmark.com/UserRun/43911435) then im at a loss, i used some new parts and when it cools down a bit (its hot today) im gonna do some vr-ing and see if this game will actually run...
спокойной ночи и удачи
The Quest 2 is a fantastic piece of hardware for the price (the whole FB issue asside) and the performance in this game in particular shows that it is NOT a cheap replacement to a dedicated PC HMD.
But hey, I have one, and use it lots, including wirelessly for ITR and other PC titles, and if the performance is not the same as my Rift S, then I can't really complain. That I can use it at all for PC games is amazing, and in other titles I don't have (too many) issues. There's always my Rift S, which, while not having the same quality display, nor the highest refresh rate, is a very solid performer and I will continue to use it where necessary.
Getting back to the topic at hand, I'm not sure what the performance bottleneck is on this title. I'm not convinced that it's CPU limited, and GPU usage, although high, isn't maxed. VRAM usage as I recall is in the 6-7 GB range (I can't really recall right now). It could be "as simple as" the devs not optimising performance yet. If so, then we might need to wait for ITR 2.0 to roll out.
And I'm pretty sure that optimising a title's performance isn't "simple".