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But you can also choose to reload and blissfully ignore consequences of doing something stupid, being a victim of bad luck or bad strategy.
Choice. What a concept.
I don't want to have a way out, it has no sence.
Why not also propose not to die? You get killed by an enemy and the game offers you to ignore this death and continue to fight without restriction, so you can become immortal. That would be ok for you too? what's the limit?
If we choose the "items lost after death" mod it's to get closer to the stress we would feel in real life.
In real life there is no way out, small mistake or not, bad strategy or bad luck the punishment is brutal, unavoidable and has no mercy, you are dead.
so we have to take great precautions and think carefully before doing something dangerous
Of course it's impossible to feel exactly that in game but this kind of mod allows you to get closer to it.
The first time I felt such a stress was in day Z and it was fantastic but if in day Z I had the choice not to lose all my stuff when I die then it would have been a fps like any other.
The change should be from the ironman mod.
If you are in ironman mod then there is a continuous save and when you die either you have the option to go get your backpack or you just lose your stuff depending on the choice you made in the settings.
For the non-ironman mod there is no need for this kind of thing people just load their last save.. Or else the savegames would be overwritten from the moment you die
I am already in ironman mod but I can load the auto saves
op·tion
/ˈäpSH(ə)n/ a thing that is or may be chosen.
choice
/CHois/ an act of selecting or making a decision when faced with two or more possibilities.
And that's precisely the problem "choice" you shouldn't be able to choose when it comes to punishment or any kind of constraint that you need to have in a game.
Let me ask you a question, why do you think the ironman mod was created?
The ironman mod is exactly the same as the normal mod in terms of content the only difference is that it adds a constraint to the player that he can't make manual saves anymore.
However in your logic this mod is useless since the normal mod already gives us the choice not to make manual saves.
So the only reason of the existence of this mod is CONSTRAINT, the game imposes us a rule that we can't bypass and it's a very good thing (if we are interested in this constraint)
So what bothers me is the same logic, there is no interest to have a mod where you lose all your stuff if the game does not impose you to lose it when you die.
A lot of things, it's precisely because I see a lot of potential in this game that I'm so disappointed with these kinds of choices.
The difference is when modifying the game to cheat you have this feeling of guilt that you don't deserve what you get and it requires doing some research on the internet, setting it up so you can easily force yourself not to do it, it's nothing like a legit feature that the game offers you during the game.