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As far as I understand how the armor system works (on enemies), armor DOESN'T absorb damage. A bullet can either bounce (doing 0 dmg), or penetrate (and do full damage).
As AP bullets have lower dmg, I tried using FN FAL.
The 7.62x51 should kill any amored enemy on a headshot in 97% of cases with one hit (pen of FMJ on this caliber is supposedly 97%). For me, the last armored Fragment I shot bounced three headshots (with the distinct sound of a deflected bullet) and died on the fourth.
For some reason I feel like the MP5 with P+ bullets works better, although the penetration is supposedly 70%, so it should bounce more (and also kill on first penetration).
Doing some research, as previously mentioned, shotguns work really well against armored enemies as slugs have a 100% penetration chance, the tradeoff is you have to be fairly close to get that. It seems distance plays some part in determining penetration chance. Allegedly hitting in critical areas should ignore armor hence why I mentioned the headshots. May be worth verifying files and doing a reinstall if you haven't already.
That is a myth, but with some truth behind it.
Melee weapons ignore armor on critical spots (middle-chest for fragment, head for the others)
However bullets will have to pass a penetration check regardless of where it hits.
And finally bullets can still bounce, even with 100% armor penetration, if they hit the target at a shallow enough angle.
Wasn't aware of this. Thanks for the info!
This would mean, though, that it makes more sense to shoot some enemies (especially armored fragments) in the chest, as the head has only a very small area that's not angled (and it's moving, as well), which would mean that their heads have a very high bounce probability.
Anyway, I switched to a Tiger (with an M9 for anything without armor), and it seems to work much better overall.
Will probably go with SCAR for endgame, again. The damage is nearly the same, but only 10 bullets in a mag is a major drawback on the Tiger for me.