Into the Radius VR

Into the Radius VR

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Silerthin Feb 21, 2023 @ 9:59pm
PSVR2
Hey Devs.
Is there any plans on putting Into the Radius onto the new PSVR2 headset?
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Showing 1-15 of 32 comments
Marmarmar34 Feb 22, 2023 @ 3:22pm 
Rip
[TryHard] + LBJ Feb 22, 2023 @ 4:32pm 
3
I hope not. We don't need to be limited by console hardware.

Every time a game is ported to a console, it inevitably drags the PC community down with it.
Uncle Dolan Feb 22, 2023 @ 11:10pm 
Originally posted by Silerthin:
Hey Devs.
Is there any plans on putting Into the Radius onto the new PSVR2 headset?
No
Sanguinius_Kain Feb 23, 2023 @ 8:05pm 
4
Originally posted by TryHard + LBJ:
I hope not. We don't need to be limited by console hardware.

Every time a game is ported to a console, it inevitably drags the PC community down with it.

You are already held back by FAR weaker HW if you are going by that logic as Into the Radius is on the Quest 2 native. I honestly really hope this does make it to the PSVR2
ROTAWAY1 Feb 24, 2023 @ 2:34pm 
Originally posted by Sanguinius_Kain:
Originally posted by TryHard + LBJ:
I hope not. We don't need to be limited by console hardware.

Every time a game is ported to a console, it inevitably drags the PC community down with it.

You are already held back by FAR weaker HW if you are going by that logic as Into the Radius is on the Quest 2 native. I honestly really hope this does make it to the PSVR2

THIS^^ any smart company would be wise to be able to create their game on all possible platforms BUT if there are systems such as PC that can do better or more in some area that the other systems can't well...tough. Maybe formulating your game differently and push your game as far as you can with the better systems will drive people to buy into those systems. PSVR2 I think is gonna be the boost VR needed to really start pushing the next gen of VR games, IT's a win, win if the games produced are top quality games.
Unsociable Feb 24, 2023 @ 7:29pm 
+1 to adding it to PSVR2 someday
Sniür Feb 25, 2023 @ 6:35am 
+1 This game on the PSVR 2 with it's adaptive triggers would be great!
Danni Feb 25, 2023 @ 11:18am 
Without a doubt the game would do well if they do that, hopefully it is possible for them.
8Beet Feb 26, 2023 @ 11:02am 
Originally posted by TryHard + LBJ:
I hope not. We don't need to be limited by console hardware.

Every time a game is ported to a console, it inevitably drags the PC community down with it.


The PSVR2 hardware realistically shouldn't have any impact on PCVR titles in terms of performance/graphics. The only HW that really has that impact are Quest standalone ports as the hardware on that is comparable to a mobile device.

Modern day consoles are much more powerful than some PC enthusiasts give them credit for.
HappyMan0203 Feb 27, 2023 @ 12:00pm 
Originally posted by TryHard + LBJ:
I hope not. We don't need to be limited by console hardware.

Every time a game is ported to a console, it inevitably drags the PC community down with it.
The PS5 and PSVR2 are very perfectly capable devices, effectively equivalent to a decent gaming PC in terms of specs. And even making that argument that they're weaker than a PC, it's not like the PC version was brought down by the native Quest 2 version.

Frankly this whole "PC master race" nonsense doesn't work anymore when modern consoles are pretty much just PCs at this point with their own dedicated OS.
SergeitZ Feb 27, 2023 @ 1:11pm 
I would also love to see this in PSVR2 as well, the more platforms this is available on the more people can experience this masterpiece :)
Sir Bepis Mar 8, 2023 @ 12:02pm 
Everytime I look at these questions I'm reminded that the PCVR community is becoming extremely elitist. making good vr games more accessible only stands to benefit the medium as a whole
Saedriss Mar 8, 2023 @ 12:40pm 
Originally posted by Sir Bepis:
Everytime I look at these questions I'm reminded that the PCVR community is becoming extremely elitist. [...]
Dunno. Out of 12 people in the thread, 3 were negative reactions.
There is, and always has been, a noisy elitist fringe in PC gaming.

In the VR space the defiance comes from a few game that got noticeably downgraded to acomodate a Quest version, which is a legitimate grievance.

However CM games showed that they would maintain two different game builds for the two plateforms, and that changes made to allow it to run on MQ2 would not impact the PCVR version. So no worries to be had.
Last edited by Saedriss; Mar 8, 2023 @ 12:44pm
Rtoast Mar 10, 2023 @ 6:40am 
Originally posted by Saedriss:
Originally posted by Sir Bepis:
Everytime I look at these questions I'm reminded that the PCVR community is becoming extremely elitist. [...]

However CM games showed that they would maintain two different game builds for the two plateforms, and that changes made to allow it to run on MQ2 would not impact the PCVR version. So no worries to be had.

So long as this remains to be true (and Kudos to CM games, I realize how difficult this can be esp when you look at what's happened to other games..) I'm all for them porting it to as many (feasible) platforms as they can.
EQOAnostalgia Mar 10, 2023 @ 9:56am 
Originally posted by TryHard + LBJ:
I hope not. We don't need to be limited by console hardware.

Every time a game is ported to a console, it inevitably drags the PC community down with it.
NMS appears to be kicking leagues of ass though. :mhwhappy:
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