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Every time a game is ported to a console, it inevitably drags the PC community down with it.
You are already held back by FAR weaker HW if you are going by that logic as Into the Radius is on the Quest 2 native. I honestly really hope this does make it to the PSVR2
THIS^^ any smart company would be wise to be able to create their game on all possible platforms BUT if there are systems such as PC that can do better or more in some area that the other systems can't well...tough. Maybe formulating your game differently and push your game as far as you can with the better systems will drive people to buy into those systems. PSVR2 I think is gonna be the boost VR needed to really start pushing the next gen of VR games, IT's a win, win if the games produced are top quality games.
The PSVR2 hardware realistically shouldn't have any impact on PCVR titles in terms of performance/graphics. The only HW that really has that impact are Quest standalone ports as the hardware on that is comparable to a mobile device.
Modern day consoles are much more powerful than some PC enthusiasts give them credit for.
Frankly this whole "PC master race" nonsense doesn't work anymore when modern consoles are pretty much just PCs at this point with their own dedicated OS.
There is, and always has been, a noisy elitist fringe in PC gaming.
In the VR space the defiance comes from a few game that got noticeably downgraded to acomodate a Quest version, which is a legitimate grievance.
However CM games showed that they would maintain two different game builds for the two plateforms, and that changes made to allow it to run on MQ2 would not impact the PCVR version. So no worries to be had.
So long as this remains to be true (and Kudos to CM games, I realize how difficult this can be esp when you look at what's happened to other games..) I'm all for them porting it to as many (feasible) platforms as they can.