Into the Radius VR

Into the Radius VR

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IvanGogh Jan 4, 2023 @ 10:30pm
Can I take shelter from the tide?
Title.
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Showing 1-14 of 14 comments
TSRNonya Jan 4, 2023 @ 11:11pm 
Yes, as long as you're in one of the safe houses in each area marked on the map by a blue house.
Saedriss Jan 5, 2023 @ 6:30am 
No you cannot.

Safehouses' only perk is the fact that they contain a bed in which you can sleep to skip time (and heal if playing on "Normal").
The only place where you are safe from the Tide is the home base.

On the other hand objects you leave in maps are not affected by the Tide, so you do not have to worry about them disappearing when it occurs.
IvanGogh Jan 5, 2023 @ 8:09am 
Originally posted by Saedriss:
No you cannot.

Safehouses' only perk is the fact that they contain a bed in which you can sleep to skip time (and heal if playing on "Normal").
The only place where you are safe from the Tide is the home base.

On the other hand objects you leave in maps are not affected by the Tide, so you do not have to worry about them disappearing when it occurs.

Well that sucks. At the very least safehouses should keep you from randomly teleporting during the tide.
TSRNonya Jan 6, 2023 @ 7:32pm 
Pretty sure if you sleep in a safehouse like an hour before the Tide hits you'll be fine and wake up in the safe house. I've done it before during a feral explorer playthrough so unless I did something strange or that's changed you should be fine if you get to one BEFORE Tide hits.
Maykheir Jan 6, 2023 @ 7:56pm 
You can, sorta.
If you sleep through it on the mattress you won't teleport. I've never stayed awake and sat in the safe house waiting for it to pass, might be worth a try.
IvanGogh Jan 6, 2023 @ 8:53pm 
Originally posted by TheSociableRecluse:
Pretty sure if you sleep in a safehouse like an hour before the Tide hits you'll be fine and wake up in the safe house. I've done it before during a feral explorer playthrough so unless I did something strange or that's changed you should be fine if you get to one BEFORE Tide hits.


Originally posted by Maykheir:
You can, sorta.
If you sleep through it on the mattress you won't teleport. I've never stayed awake and sat in the safe house waiting for it to pass, might be worth a try.

Last time I tried, the game woke me up right when it was about to happen. I think it's made so you can't avoid it by sleeping.
Frostiken Jan 14, 2023 @ 1:50am 
I thought safehouses sheltered you from the Tide.

So uh... what's the point of the safehouses then?
Saedriss Jan 14, 2023 @ 2:19am 
Originally posted by Frostiken:
I thought safehouses sheltered you from the Tide.

So uh... what's the point of the safehouses then?

They contain a usable bed. Allowing the player to skip the night, should he be caught by it and not wish to fight in the dark, or to heal for free, if playing on normal difficulty.
lockstocknut Jan 14, 2023 @ 2:59pm 
Originally posted by IvanGogh:
Title.
safe houses do not stop the tide, you will wake up in the safehouse but within seconds get teleported out.
lockstocknut Jan 14, 2023 @ 3:02pm 
Originally posted by Frostiken:
I thought safehouses sheltered you from the Tide.

So uh... what's the point of the safehouses then?
its so you can heal, wait out the night, if you could hide from the tide, the timer wouldn't have a real impact on your tactics into the radius, when it resets you have a few days before the tide comes in, ample time to explore.
IvanGogh Jan 14, 2023 @ 4:09pm 
Originally posted by lockstocknut:
Originally posted by Frostiken:
I thought safehouses sheltered you from the Tide.

So uh... what's the point of the safehouses then?
its so you can heal, wait out the night, if you could hide from the tide, the timer wouldn't have a real impact on your tactics into the radius, when it resets you have a few days before the tide comes in, ample time to explore.
At the same time, it's basically something you cannot escape and ends up being a nuisance, which isn't even that dangerous compared to emissions in Stalker. I think you should be able to take shelter from it. Perhaps not in every building like with emissions, but at least safe houses.
Frostiken Jan 14, 2023 @ 5:24pm 
Originally posted by lockstocknut:
Originally posted by Frostiken:
I thought safehouses sheltered you from the Tide.

So uh... what's the point of the safehouses then?
its so you can heal, wait out the night, if you could hide from the tide, the timer wouldn't have a real impact on your tactics into the radius, when it resets you have a few days before the tide comes in, ample time to explore.

I've been thinking about it and I'm wondering if the game would be more fun with sleep healing on... time is a valuable commodity but with sleep healing off it just encourages you to keep going back to Vanno to take a shower.

What would be nice is a compromise - where sleep healing only heals you halfway. It would add a bit more utility to safehouses. Without sleep healing I really have no need at all to

I also agree that maybe the Tide should do more than just dump you on the edge of the fog somewhere. Really that's not much of a problem, the level areas are pretty small. If the Tide was more problematic (like the STALKER emissions), it would encourage more Safehouse gameplay, and encourage you to build little forward bases.

If the Safehouses just protected from the Tide teleport in general, it would still give some utility if you crank the Tide occurrence up higher. I have it on the normal 3 day cycle, any faster was too obnoxious. Faster tides, while being able to shelter from them, I'd probably use a Safehouse more.
Last edited by Frostiken; Jan 14, 2023 @ 5:26pm
IvanGogh Jan 14, 2023 @ 6:24pm 
Originally posted by Frostiken:
Originally posted by lockstocknut:
its so you can heal, wait out the night, if you could hide from the tide, the timer wouldn't have a real impact on your tactics into the radius, when it resets you have a few days before the tide comes in, ample time to explore.

I've been thinking about it and I'm wondering if the game would be more fun with sleep healing on... time is a valuable commodity but with sleep healing off it just encourages you to keep going back to Vanno to take a shower.

What would be nice is a compromise - where sleep healing only heals you halfway. It would add a bit more utility to safehouses. Without sleep healing I really have no need at all to

I also agree that maybe the Tide should do more than just dump you on the edge of the fog somewhere. Really that's not much of a problem, the level areas are pretty small. If the Tide was more problematic (like the STALKER emissions), it would encourage more Safehouse gameplay, and encourage you to build little forward bases.

If the Safehouses just protected from the Tide teleport in general, it would still give some utility if you crank the Tide occurrence up higher. I have it on the normal 3 day cycle, any faster was too obnoxious. Faster tides, while being able to shelter from them, I'd probably use a Safehouse more.
One way of making them more dangerous is simply taking items away from the player's inventory. Perhaps dangerous isn't the right word, but it would certainly make you want to avoid them way more. Then make safe houses protect you from them.
Frostiken Jan 14, 2023 @ 11:24pm 
Or when it warps you it heavily damages all your equipment... in fact I'd kind of like it if more things degraded. Have batteries for lights you need to scrounge, general wear-and-tear in the radius will cause them to get grimy and malfunction more... have another form of repair beyond gun cleaning to keep up the various things...
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Date Posted: Jan 4, 2023 @ 10:30pm
Posts: 14