Into the Radius VR

Into the Radius VR

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Stone Chipper Mar 16, 2022 @ 2:15am
1
Enemy Overhall Needed.
I like this game, I am a fair few hours in, but the enemy mobs irk me.

Their design seems somewhat lazy and they are not the least bit satisfying to fight. I now mostly avoid enemies where possible, not because they are difficult; but simply because they are as off putting to see as they are to interact with.

Much of this game has taken itself from STALKER. And whilst a am grateful someone has taken up the mantle in bringing that to VR, I think the devs would do well to model their enemies from the game that originally inspired them.

Whilst ethereal enemies may be liked by some, the masses desire something more... caporael.

EDIT:

There are several threads on this forum geared toward this exact topic. And for every one person that says something, there are generally many more thinking it.

I think people in this thread are getting confused between the word "masses" and "majority".

I am not saying most of the people playing this game feel as I do. Masses simply implies a significant amount of people would agree.

I don't want the spectres gone, I would just like to see them interspersed with other types. And in danger of sounding pedantic, If spectres are to exist in the game, then I feel more appropriate weapons are required. What is a bullet going to do against an entity that has no physical form? Firearms are generally useless for shooting clouds or tricks or the light.

So if you want to keep the current flavour of enemy, forget all the guns you have been hoarding back at base, we need swap out ALL the guns with the ghost buster arsenal....

It is things like this that just ruin the immersion for me.
Last edited by Stone Chipper; Apr 11, 2022 @ 1:19am
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Showing 1-15 of 63 comments
StiXch Mar 16, 2022 @ 4:45am 
You're speaking on behalf of the masses?
nifty50 Mar 16, 2022 @ 9:25am 
I don't really mind most of the enemies, but I must admit that mimics are a little generic. Spawns are still freaky even after 200+ hours. I'd bet good money that they give the majority of new players a good Holy sh#t panic moment when they are first encountered.

Although the STALKER series and Into the Radius have somewhat similar vibes (and I loved the STALKER series by the way) this game has NOT taken itself from STALKER. As stated by the devs, Into the Radius is inspired by the 1970s sci-fi novel "Roadside Picnic" by Arkady Strugatsky and Boris Strugatsky (english translations are available). The STALKER series is also heavily influenced by "Roadside Picnic", so this is one of eh reasons many (including myself) consider Into the Radius to be the spiritual cousin to STALKER.
пubbiп Mar 16, 2022 @ 12:00pm 
Nah hes right
Needs to be factions/NPCS in home base
As well as Humans out and about one can interact with.
пubbiп Mar 16, 2022 @ 12:01pm 
Makes the world feel alive when there are actual people.
Or better yet make the game coop.
Saedriss Mar 16, 2022 @ 1:29pm 
There doesn't need to be anything.

Especially things going against the stated vision of the dev team regarding the atmosphere of the game.

The fact that some people would prefer the game to be S.T.A.L.K.E.R VR, with bandits, mutants, etc, is understandable.
But since 1.0 it has been clear that the game will not go in this direction.

To quote them directly from the latest FAQ (source : ITR Discord server) :
We'd say the point of ITR isn't in the hardcore survival, but in the lone journey through a strange and dangerous world. And that's where most of our work/resources are focused on.

The game AB AETERNO, while still far from full release, leans more in a STALKER-y vibe so you might want to check it out.
pancakemix Mar 16, 2022 @ 3:50pm 
I very recently finished playing through S.T.A.L.K.E.R.: Call of Pripyat again, no more than a week ago or so, and I have to disagree that that enemy design is lacking.

In S.T.A.L.K.E.R., something like 95 percent of enemies are either grotesque human mutants, or animal mutants (with grotesque human faces). They're beautifully horrid, granted, but not exactly interesting after the first dozens of times you see it, and certainly not unique. Moreover, even when the enemy has a unique attack pattern, the most effective solution to fighting them is almost always "sprint up to them with a shotgun, and dump ammo into its face."

With Into the Radius, the enemies might mostly be black shadow creatures, but they have distinct behaviors and require different responses to deal with effectively. I feel that ITR, in part because of its enemy design, also does a much better job of giving off the impression of a hostile, warped environment that wants you dead and that you/humanity don't belong in anymore. S.T.A.L.K.E.R. mostly just feels like normal rural Russia, but abandoned by all but gross animals.

I wouldn't be opposed to enemies becoming more visually distinct from one another in small ways, but I don't think that I'd want a bunch of normal humans or animals around. The feeling of loneliness and isolation in this game is great, and that comes from the inhabitants of the Radius being inky black shadow creatures. The way they look is an essential part of the game's visual identity.

Maybe you prefer S.T.A.L.K.E.R., and that's fine. But however much inspiration ITR does or does not take from S.T.A.L.K.E.R., Roadside Picnic, or other similar pieces of media, ITR is still doing its own thing, and I think that asking "why isn't this just S.T.A.L.K.E.R. but VR?" is the wrong mentality to have.
mejco67 Mar 17, 2022 @ 5:46am 
In the book, Roadside Picnic, They were just riding corpses. I like the jittery aberrations, I think they’re scarier than a highly detailed character. I love the sliders.
mejco67 Mar 17, 2022 @ 5:47am 
Rotting corpses
Aki Mar 17, 2022 @ 6:35pm 
All the enemies in the game are liturally just black figures and are very boring and monotonous compared to other games. They are the major flaw that this game has. When I've been playing for some hours, I just want to see something other than some black monster. There's nothing that sticks out, it's all just a really monotonous world without any accents that stick out. While in Stalker I'm genuinely interested in the enemies, here I couldn't care less. They don't look interesting, and don't really do anything interesting except for the sliders teleporting. They either melee you, or shoot you. Meanwhile in Stalker all the enemies have some sort of special ability which give you always different challenges to beat. This game could be so good, yet it feels so dead like this. And I don't mean dead in a good atmospheric way. Liturally just boring, dead and lacking in interesting things to find and fight.
mejco67 Mar 17, 2022 @ 7:25pm 
Have you meet the armored mimicked?
mejco67 Mar 17, 2022 @ 7:25pm 
Mimics
ImminentWaffle Mar 18, 2022 @ 11:15am 
Originally posted by mejco67:
In the book, Roadside Picnic, They were just riding corpses. I like the jittery aberrations, I think they’re scarier than a highly detailed character. I love the sliders.
Yep, came here to say this. I LOVE the enemy design in this game.
AnotherGuy Mar 18, 2022 @ 3:34pm 
I disagree about the visuals, I like the style they went with for enemies, I feel like its distinct from most games in the style.

Although I will agree with the person who mentioned the lack of distinct abilities for enemies. They could do something interesting with them, Like the sprinting one holds you in place when he reaches you, slider can obviously teleport, make the fragments drain your stamina if they're close, etc... would bring more than behavioural differences to encounters.

I feel like the people who want realistic looking human enemies don't get the point of what the mimics are... The entity that is causing the radius clearly isn't capable of making lifelike creatures... I mean even the anomalies are basic and mostly colourless. The game doesn't need to be colourful or vibrant to be interesting visually.
55 Mar 20, 2022 @ 12:59pm 
Originally posted by Nubbin:
Makes the world feel alive when there are actual people.
Or better yet make the game coop.
that would kinda ruin the atmosphere
𓆩♡𓆪 Mar 22, 2022 @ 4:41am 
The only thing that I hate about 2.0 and its enemies is armor. Every fight I find myself in with armored enemies eliminates most weapons in favor of a gun with a bigger mag which is why you'll only catch me playing 1.0 until a mod or something gets rid of Armor or makes it more tolerable rather than dumping 71 rounds from a ppsh and losing almost my entire drum mag just to kill one.
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Date Posted: Mar 16, 2022 @ 2:15am
Posts: 63