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Although the STALKER series and Into the Radius have somewhat similar vibes (and I loved the STALKER series by the way) this game has NOT taken itself from STALKER. As stated by the devs, Into the Radius is inspired by the 1970s sci-fi novel "Roadside Picnic" by Arkady Strugatsky and Boris Strugatsky (english translations are available). The STALKER series is also heavily influenced by "Roadside Picnic", so this is one of eh reasons many (including myself) consider Into the Radius to be the spiritual cousin to STALKER.
Needs to be factions/NPCS in home base
As well as Humans out and about one can interact with.
Or better yet make the game coop.
Especially things going against the stated vision of the dev team regarding the atmosphere of the game.
The fact that some people would prefer the game to be S.T.A.L.K.E.R VR, with bandits, mutants, etc, is understandable.
But since 1.0 it has been clear that the game will not go in this direction.
To quote them directly from the latest FAQ (source : ITR Discord server) :
The game AB AETERNO, while still far from full release, leans more in a STALKER-y vibe so you might want to check it out.
In S.T.A.L.K.E.R., something like 95 percent of enemies are either grotesque human mutants, or animal mutants (with grotesque human faces). They're beautifully horrid, granted, but not exactly interesting after the first dozens of times you see it, and certainly not unique. Moreover, even when the enemy has a unique attack pattern, the most effective solution to fighting them is almost always "sprint up to them with a shotgun, and dump ammo into its face."
With Into the Radius, the enemies might mostly be black shadow creatures, but they have distinct behaviors and require different responses to deal with effectively. I feel that ITR, in part because of its enemy design, also does a much better job of giving off the impression of a hostile, warped environment that wants you dead and that you/humanity don't belong in anymore. S.T.A.L.K.E.R. mostly just feels like normal rural Russia, but abandoned by all but gross animals.
I wouldn't be opposed to enemies becoming more visually distinct from one another in small ways, but I don't think that I'd want a bunch of normal humans or animals around. The feeling of loneliness and isolation in this game is great, and that comes from the inhabitants of the Radius being inky black shadow creatures. The way they look is an essential part of the game's visual identity.
Maybe you prefer S.T.A.L.K.E.R., and that's fine. But however much inspiration ITR does or does not take from S.T.A.L.K.E.R., Roadside Picnic, or other similar pieces of media, ITR is still doing its own thing, and I think that asking "why isn't this just S.T.A.L.K.E.R. but VR?" is the wrong mentality to have.
Although I will agree with the person who mentioned the lack of distinct abilities for enemies. They could do something interesting with them, Like the sprinting one holds you in place when he reaches you, slider can obviously teleport, make the fragments drain your stamina if they're close, etc... would bring more than behavioural differences to encounters.
I feel like the people who want realistic looking human enemies don't get the point of what the mimics are... The entity that is causing the radius clearly isn't capable of making lifelike creatures... I mean even the anomalies are basic and mostly colourless. The game doesn't need to be colourful or vibrant to be interesting visually.