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After playing with some of the guns on the firing range, that feels nice, and the game has potential, like i said, few rough patches at first it may get better , the game is very vague on what you should do. if you're bored, i'd try it.
Anyone else want to chime in
And I do believe this game will take more than 2 hours to explore which is beyond the refund policy.
I was wrong, This game has changed since its initial release and with every update it improves more. I have enjoyed many tense/scary/exciting moments in just the 16 hours I have played it . Plus I have not even gone into the upper half of the map.
If you are interested in Stalker the movie, S.T.A.L.K.E.R. the game or A Roadside Picnic the Book. I recommend this game to you.
I couldnt finish for example any Metro games, because it just doesnt have the same touch and was waiting for ages to get something closer to the old series.
This is spot on, also never had issues with picking stuff up.
There are some minor bugs here and there, wont deny that, but gunplay is FANTASTIC and the further you get the better it gets.
Also each weapon I tried so far feels great, each weapon has purpose and each ammo is important, including weapon mags.
Also its definetly worth the pricetag, especially thinking about how many hours I already spent on it compared to nonvr AAA titles.
I did not try Alyx or boneworks yet, but those seem goofy to me in the presentation and therefore not appealing at all.
setting up your base and placing all your loot around really add to the immersion and object permanence, i love games that let you drop stuff including weapons. to me it sets the stage in the concept of self and not the self to me Alyx just did not hit this mark but it wasnt going for that, it was going for playability/ease of application.
its a game that requires alot of planning, it has a souls like system where if you die you can recover lost items and storing stuff in your backpack is fun and stressful at times and thats part of the game's shtick . maybe not be everybody's cup of tea but it is pretty good
XD ffs... Yeah, tutorial got me annoyed tbh, but it sadly is necessary to understand the controls.
The open world is the point when stuff actually gets interesting.
Yes there is, either you drop your backpack or all your inventory (depending on your difficulity level). You can still pick it up, but I think just for a limited time. So I always have items in base to be able to reach the deathspot in emergencies.
Do you loose it forever, or just dropping it on "normal"-mode (hardmode)?
Normal = everything just drops on the ground.(I have never actually played on normal, I think this is what happens)
Hardcore and normal?
I just have story and realistic, is that what you are referring to?