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So basically, copy the SCI version into the 2016 collection folder, edit the CONF to add it in (the launcher doesn't seem to like stepping up to 8 buttons, so I'm guessing that's why the didn't put both in there?), then tweak the DOSBOX settings as required, and man, they need some tweaking if you want to play the games like they were meant to be played. I'll detail that as I move forward.
OK, as I remembered, the old Sierra games, pre-Sound Blaster, were best run on Tandy 1000/IBM PC Jr. machines with 3 voice sounds. You should go into your doxboxkq1.conf file, for instance, and change the machine type
from: svga_s3
to: tandy
And you'll get the music that the game was originally designed to have, not the beeps and boops you get from the default settings. It's criminal that the base package doesn't do this for you.
You can't just turn on the Tandy sound emulation, you have to set the machine type to Tandy, as these particular games either ran with Tandy graphics and sound or with PC graphics and sound. This all evolved over time with Sierra games, but the very first one the graphics and sound settings were tied together, I believe.
For reference:
https://en.wikipedia.org/wiki/Tandy_1000#Design_and_architecture
Games to change to Tandy include:
KQ1
KQ2
KQ3
I'll get to how to tweak the other games as I have a chance.
However, if it ever works in ScummVM its worth playing since it has a number of differences including some differences with certain puzzles, and one or two death scenes that were cut in the later DOS version (2.0 included in the 2016 release).