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Thanks for temporary solution.
Maybe crashes connected with battle log, but how it connected with number of companions, I don't know.
I hope, developers know about that problem and fix it ASAP (Dear developers, sorry if I interrupt your work process, as temporary solution, maybe you can add language select for battle log in settings if this fix problem for now, if you have no time, and correct this later?).
I don't have problems with English language, but IMHO, Russian localization in game on good level and I want continue play on native language, but information in battle log is not so critical for me than interface, quest description and subtitles.
yeah my game crashed after all that -.- . i had to go back through skiping all the cutscenes and fight as fast as i could to actualy beat those parts lol .
now all the devs need to do is:
Fix the framerate, fix the crashing, fix the AI, Fix the low res textures, fix the loading times, fix the server lag, etc and the game will be playable!
I do not understand how this game got delayed and came out performing like a game for
2 generations of consoles ago!
tested it.
It's Kinda Weird to have Loading times tied to FPS, rather than HDD/SSD Speed. I'm rather surprised that my SSD doesnt max out. I wonder if it wouldn't be better to dump the resources to the GPU. Is it really rendering every rock at the FPS cap n.n!
that sucks for people who dont have a high refresh rate monitor, since vsync cant be turned on or off in game, only in the main menu.
Can they not uncap frames for the loading screen and then refer to user settings for anythign other than a loading screen????